add 0.4.x support ?
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4
depends.txt
Normal file
4
depends.txt
Normal file
@ -0,0 +1,4 @@
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default
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intllib?
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mesecons?
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dungeon_loot?
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@ -1,3 +1,5 @@
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local is_50 = minetest.get_translator
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function carts:get_sign(z)
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if z == 0 then
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return 0
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@ -15,7 +17,12 @@ function carts:manage_attachment(player, obj)
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if obj and player:get_attach() == obj then
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return
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end
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player_api.player_attached[player_name] = status
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if is_50 then
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player_api.player_attached[player_name] = status
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else
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default.player_attached[player_name] = status
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end
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if status then
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player:set_attach(obj, "", {x=0, y=-4.5, z=0}, {x=0, y=0, z=0})
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@ -23,7 +30,12 @@ function carts:manage_attachment(player, obj)
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-- player_api does not update the animation
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-- when the player is attached, reset to default animation
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player_api.set_animation(player, "stand")
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if is_50 then
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player_api.set_animation(player, "stand")
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else
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default.player_set_animation(player, "stand")
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end
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else
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player:set_detach()
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player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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24
init.lua
24
init.lua
@ -1,7 +1,27 @@
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-- carts/init.lua
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-- Load support for MT game translation.
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local S = minetest.get_translator("carts")
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-- translation support
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local S
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if minetest.get_translator ~= nil then
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S = minetest.get_translator("carts") -- 5.x translation function
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else
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if minetest.get_modpath("intllib") then
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dofile(minetest.get_modpath("intllib") .. "/init.lua")
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if intllib.make_gettext_pair then
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gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
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else
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gettext = intllib.Getter() -- old text file method
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end
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S = gettext
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else -- boilerplate function
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S = function(str, ...)
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local args = {...}
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return str:gsub("@%d+", function(match)
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return args[tonumber(match:sub(2))]
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end)
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end
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end
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end
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carts = {}
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carts.modpath = minetest.get_modpath("carts")
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