tweak & tidy

This commit is contained in:
tenplus1 2024-12-18 12:27:22 +00:00
parent 7ed2f80af0
commit 5fc6aa0174

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@ -21,8 +21,8 @@ local source_flow = core.settings:get_bool("builtin_item.source_flow")
-- localize some math functions
local abs = math.abs
local sqrt = math.sqrt
local math_abs, math_sqrt = math.abs, math.sqrt
local math_random, math_min = math.random, math.min
-- water flow functions by QwertyMine3, edited by TenPlus1 and Gustavo6046
@ -38,7 +38,7 @@ local function to_unit_vector(dir_vector)
invr_sum = inv_roots[sum]
else
-- not found, compute and save the inverse square root
invr_sum = 1.0 / sqrt(sum)
invr_sum = 1.0 / math_sqrt(sum)
inv_roots[sum] = invr_sum
end
@ -176,7 +176,7 @@ core.register_entity(":__builtin:item", {
local itemname = stack:is_known() and stack:get_name() or "unknown"
local max_count = stack:get_stack_max()
local count = math.min(stack:get_count(), max_count)
local count = math_min(stack:get_count(), max_count)
local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
local col_height = size * 0.75
local def = core.registered_nodes[itemname]
@ -198,7 +198,7 @@ core.register_entity(":__builtin:item", {
end
-- small random size bias to counter Z-fighting
local bias = math.random() * 1e-3
local bias = math_random() * 1e-3
self.object:set_properties({
is_visible = true,
@ -307,6 +307,8 @@ core.register_entity(":__builtin:item", {
return
end
self.timer = 0
self.node_inside = minetest.get_node_or_nil(pos)
self.def_inside = self.node_inside
and core.registered_nodes[self.node_inside.name]
@ -344,8 +346,6 @@ core.register_entity(":__builtin:item", {
if self.def_under and self.def_under.walkable then
self.falling_state = false
end
self.timer = 0
end,
step_node_inside_checks = function(self)
@ -482,7 +482,7 @@ core.register_entity(":__builtin:item", {
if self.slippery_state then
-- apply slip factor (tiny friction that depends on the actual block type)
if abs(vel.x) > 0.2 or abs(vel.z) > 0.2 then
if math_abs(vel.x) > 0.2 or math_abs(vel.z) > 0.2 then
local slippery = core.get_item_group(self.node_under.name, "slippery")
local slip_factor = 4.0 / (slippery + 4)