readd and use air drag function
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843b920913
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307cac1395
13
init.lua
13
init.lua
@ -547,6 +547,17 @@ core.register_entity(":__builtin:item", {
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end
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end,
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step_air_drag_physics = function(self)
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local vel = self.object:get_velocity()
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-- apply air drag
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if self.falling_state or (self.slippery_state and not self.waterflow_state) then
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self.accel.x = self.accel.x - vel.x * air_drag
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self.accel.z = self.accel.z - vel.z * air_drag
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end
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end,
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on_step = function(self, dtime, moveresult)
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-- reset acceleration
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@ -575,7 +586,7 @@ core.register_entity(":__builtin:item", {
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self:step_water_physics()
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self:step_ground_friction()
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self:step_gravity()
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self:step_air_drag_physics()
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self:step_apply_forces()
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-- do item checks
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