bees/init.lua

426 lines
14 KiB
Lua

--Bees
------
--Author Bas080
--Version 2.0
--License WTFPL
--[[TODO
smoker maybe
Spreading bee colonies
x Grafting Tool - to remove queen bees from wild hives
x Make flowers reproduce when near a hive
x Add formspec to twild hive when using grafting tool
]]
--VARIABLES
local sound = {}
local particles = {}
local bees = {}
local formspecs = {}
--FUNCTIONS
function formspecs.hive_wild(pos, grafting)
local spos = pos.x .. ',' .. pos.y .. ',' ..pos.z
local formspec =
'size[8,9]'..
'list[nodemeta:'.. spos .. ';combs;1.5,3;5,1;]'..
'list[current_player;main;0,5;8,4;]'
if grafting then
formspec = formspec..'list[nodemeta:'.. spos .. ';queen;3.5,1;1,1;]'
end
return formspec
end
function formspecs.hive_artificial(pos)
local spos = pos.x..','..pos.y..','..pos.z
local formspec =
'size[8,9]'..
'list[nodemeta:'..spos..';queen;3.5,1;1,1;]'..
'list[nodemeta:'..spos..';frames;0,3;8,1;]'..
'list[current_player;main;0,5;8,4;]'
return formspec
end
function bees.polinate_flower(pos, flower)
local spawn_pos = { x=pos.x+math.random(-3,3) , y=pos.y+math.random(-3,3) , z=pos.z+math.random(-3,3) }
local floor_pos = { x=spawn_pos.x , y=spawn_pos.y-1 , z=spawn_pos.z }
local spawn = minetest.get_node(spawn_pos).name
local floor = minetest.get_node(floor_pos).name
if floor == 'default:dirt_with_grass' and spawn == 'air' then
minetest.set_node(spawn_pos, {name=flower})
end
end
--NODES
minetest.register_node('bees:bees', {
description = 'Flying Bees',
drawtype = 'plantlike',
paramtype = 'light',
tiles = {
{
name='bees_strip.png',
animation={type='vertical_frames', aspect_w=16,aspect_h=16, length=2.0}
}
},
damage_per_second = 1,
walkable = false,
buildable_to = true,
pointable = false,
on_punch = function(pos, node, puncher)
local health = puncher:get_hp()
puncher:set_hp(health-2)
end,
})
minetest.register_node('bees:hive_wild', {
description = 'wild bee hive',
tile_images = {'bees_hive_wild.png','bees_hive_wild.png','bees_hive_wild.png', 'bees_hive_wild.png', 'bees_hive_wild_bottom.png'}, --Neuromancer's base texture
drawtype = 'nodebox',
paramtype = 'light',
paramtype2 = 'wallmounted',
drop = {
max_items = 6,
items = {
{ items = {'bees:honey_comb'}, rarity = 5}
}
},
groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,attached_node=1},
node_box = { --VanessaE's wild hive nodebox contribution
type = 'fixed',
fixed = {
{-0.250000,-0.500000,-0.250000,0.250000,0.375000,0.250000}, --NodeBox 2
{-0.312500,-0.375000,-0.312500,0.312500,0.250000,0.312500}, --NodeBox 4
{-0.375000,-0.250000,-0.375000,0.375000,0.125000,0.375000}, --NodeBox 5
{-0.062500,-0.500000,-0.062500,0.062500,0.500000,0.062500}, --NodeBox 6
}
},
on_timer = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer= minetest.get_node_timer(pos)
local rad = 10
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
if #flowers == 0 then
inv:set_stack('queen', 1, '')
meta:set_string('infotext', 'this colony died, not enough flowers in area')
return
end --not any flowers nearby The queen dies!
if #flowers < 3 then return end --requires 2 or more flowers before can make honey
local flower = flowers[math.random(#flowers)]
bees.polinate_flower(flower, minetest.get_node(flower).name)
local stacks = inv:get_list('combs')
for k, v in pairs(stacks) do
if inv:get_stack('combs', k):is_empty() then --then replace that with a full one and reset pro..
inv:set_stack('combs',k,'bees:honey_comb')
timer:start(1000/#flowers)
return
end
end
--what to do if all combs are filled
end,
on_construct = function(pos)
minetest.get_node(pos).param2 = 0
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
timer:start(100+math.random(100))
inv:set_size('queen', 1)
inv:set_size('combs', 5)
inv:set_stack('queen', 1, 'bees:queen')
for i=1,math.random(3) do
inv:set_stack('combs', i, 'bees:honey_comb')
end
end,
on_punch = function(pos, node, puncher)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:contains_item('queen','bees:queen') then
local health = puncher:get_hp()
puncher:set_hp(health-4)
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, taker)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer= minetest.get_node_timer(pos)
if listname == 'combs' and inv:contains_item('queen', 'bees:queen') then
local health = taker:get_hp()
timer:start(10)
taker:set_hp(health-2)
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, taker) --restart the colony by adding a queen
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(10)
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == 'queen' and stack:get_name() == 'bees:queen' then
return 1
else
return 0
end
end,
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
minetest.show_formspec(
clicker:get_player_name(),
'bees:hive_artificial',
formspecs.hive_wild(pos, (itemstack:get_name() == 'bees:grafting_tool'))
)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty('queen') and inv:is_empty('combs') then
return true
else
return false
end
end,
after_dig_node = function(pos, oldnode, oldmetadata, user)
local wielded if user:get_wielded_item() ~= nil then wielded = user:get_wielded_item() else return end
if 'bees:grafting_tool' == wielded:get_name() then
local inv = user:get_inventory()
if inv then
inv:add_item('main', ItemStack('bees:queen'))
end
end
end
})
minetest.register_node('bees:hive_artificial', {
description = 'Bee Hive',
tiles = {'default_wood.png','default_wood.png','default_wood.png', 'default_wood.png','default_wood.png','bees_hive_artificial.png'},
drawtype = 'nodebox',
paramtype = 'light',
paramtype2 = 'facedir',
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = 'fixed',
fixed = {
{-4/8, 2/8, -4/8, 4/8, 3/8, 4/8},
{-3/8, -4/8, -2/8, 3/8, 2/8, 3/8},
{-3/8, 0/8, -3/8, 3/8, 2/8, -2/8},
{-3/8, -4/8, -3/8, 3/8, -1/8, -2/8},
{-3/8, -1/8, -3/8, -1/8, 0/8, -2/8},
{1/8, -1/8, -3/8, 3/8, 0/8, -2/8},
}
},
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('queen', 1)
inv:set_size('frames', 8)
meta:set_string('infotext','requires queen bee to function')
end,
on_rightclick = function(pos, node, clicker, itemstack)
minetest.show_formspec(
clicker:get_player_name(),
'bees:hive_artificial',
formspecs.hive_artificial(pos)
)
end,
on_timer = function(pos,elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if inv:contains_item('queen', 'bees:queen') then
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
local rad = 10
local minp = {x=pos.x-rad, y=pos.y-rad, z=pos.z-rad}
local maxp = {x=pos.x+rad, y=pos.y+rad, z=pos.z+rad}
local flowers = minetest.find_nodes_in_area(minp, maxp, 'group:flower')
local progress = meta:get_int('progress')
progress = progress + #flowers
meta:set_int('progress', progress)
if progress > 1000 then
local flower = flowers[math.random(#flowers)]
bees.polinate_flower(flower, minetest.get_node(flower).name)
local stacks = inv:get_list('frames')
for k, v in pairs(stacks) do
if inv:get_stack('frames', k):get_name() == 'bees:frame_empty' then --then replace that with a full one and reset pro..
meta:set_int('progress', 0)
inv:set_stack('frames',k,'bees:frame_full')
return
end
end
else
meta:set_string('infotext', 'progress: '..progress..'+'..#flowers..'/1000')
end
else
meta:set_string('infotext', 'does not have empty frame(s)')
timer:stop()
end
end
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
if listname == 'queen' then
local timer = minetest.get_node_timer(pos)
local meta = minetest.get_meta(pos)
meta:set_string('infotext','requires queen bee to function')
timer:stop()
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
if from_list ~= to_list then
return 1
else
return 0
end
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local timer = minetest.get_node_timer(pos)
if listname == 'queen' or listname == 'frames' then
meta:set_string('queen', stack:get_name())
meta:set_string('infotext','queen is inserted, now for the empty frames');
if inv:contains_item('frames', 'bees:frame_empty') then
timer:start(30)
meta:set_string('infotext','bees are aclimating');
end
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == 'queen' then
if stack:get_name():match('bees:queen*') then
return 1
end
elseif listname == 'frames' then
if stack:get_name() == ('bees:frame_empty') then
return 1
end
end
return 0
end,
})
--ABMS
minetest.register_abm({ --spawn abm. This should be changed to a more realistic type of spawning
nodenames = {'group:leaves'},
neighbors = {''},
interval = 1600,
chance = 20,
action = function(pos, node, _, _)
local p = {x=pos.x, y=pos.y-1, z=pos.z}
if minetest.get_node(p).walkable == false then return end
if (minetest.find_node_near(p, 5, 'group:flora') ~= nil and minetest.find_node_near(p, 40, 'bees:hive_wild') == nil) then
minetest.add_node(p, {name='bees:hive_wild'})
end
end,
})
minetest.register_abm({ --spawning bees around bee hive
nodenames = {'bees:hive_wild', 'bees:hive_artificial'},
neighbors = {'group:flowers', 'group:leaves'},
interval = 30,
chance = 4,
action = function(pos, node, _, _)
local p = {x=pos.x+math.random(-5,5), y=pos.y-math.random(0,3), z=pos.z+math.random(-5,5)}
if minetest.get_node(p).name == 'air' then
minetest.add_node(p, {name='bees:bees'})
end
end,
})
minetest.register_abm({ --remove bees
nodenames = {'bees:bees'},
interval = 30,
chance = 5,
action = function(pos, node, _, _)
minetest.remove_node(pos)
end,
})
--ITEMS
minetest.register_craftitem('bees:frame_empty', {
description = 'empty hive frame',
inventory_image = 'bees_frame_empty.png',
stack_max = 20,
})
minetest.register_craftitem('bees:frame_full', {
description = 'filled hive frame',
inventory_image = 'bees_frame_full.png',
stack_max = 4,
})
minetest.register_craftitem('bees:honey_comb', {
description = 'Honey Comb',
inventory_image = 'bees_comb.png',
on_use = minetest.item_eat(2),
stack_max = 8,
})
minetest.register_craftitem('bees:honey_bottle', {
description = 'Honey Bottle',
inventory_image = 'bees_honey_bottle.png',
on_use = minetest.item_eat(6),
})
minetest.register_craftitem('bees:queen', {
description = 'Queen Bee',
inventory_image = 'bees_particle_bee.png',
stack_max = 1,
})
--CRAFTS
minetest.register_craft({
output = 'bees:honey_bottle',
recipe = {
{'bees:honey_comb'},
{'vessels:glass_bottle'},
}
})
minetest.register_craft({
output = 'bees:hive_artificial',
recipe = {
{'group:wood','group:wood','group:wood'},
{'group:wood','default:stick','group:wood'},
{'group:wood','default:stick','group:wood'},
}
})
minetest.register_craft({
output = 'bees:grafting_tool',
recipe = {
{'', '', 'default:steel_ingot'},
{'', 'default:stick', ''},
{'', '', ''},
}
})
minetest.register_craft({
output = 'bees:frame_empty',
recipe = {
{'default:wood', 'default:wood', 'default:wood'},
{'default:stick', 'default:stick', 'default:stick'},
{'default:stick', 'default:stick', 'default:stick'},
}
})
--TOOLS
minetest.register_tool('bees:grafting_tool', {
description = 'Grafting Tool',
inventory_image = 'bees_grafting_tool.png',
tool_capabilities = {
full_punch_interval = 3.0,
max_drop_level=0,
groupcaps={
choppy = {times={[2]=3.00, [3]=2.00}, uses=10, maxlevel=1},
},
damage_groups = {fleshy=2},
},
})
--ALIASES
minetest.register_alias('bees:hive', 'bees:hive_wild')
minetest.register_alias('bees:hive_artificial_inhabited', 'bees:hive_artificial')
print('[Mod]Bees Loaded!')