Touchup of artificial hive node and texture
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5ff0b0c366
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36
init.lua
36
init.lua
@ -62,10 +62,22 @@ minetest.register_node("bees:hive", {
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minetest.register_node("bees:hive_artificial", {
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description = "Bee Hive",
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tiles = {"default_wood.png","default_wood.png","default_wood.png", "default_wood.png","default_wood.png","bees_hive_artificial.png"},
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drawtype = "node",
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {
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{-4/8, 2/8, -4/8, 4/8, 3/8, 4/8},
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{-3/8, -4/8, -2/8, 3/8, 2/8, 3/8},
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{-3/8, 0/8, -3/8, 3/8, 2/8, -2/8},
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{-3/8, -4/8, -3/8, 3/8, -1/8, -2/8},
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{-3/8, -1/8, -3/8, -1/8, 0/8, -2/8},
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{1/8, -1/8, -3/8, 3/8, 0/8, -2/8},
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}
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},
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on_construct = function(pos)
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local tmr = minetest.env:get_node_timer(pos)
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tmr:start(10)
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@ -78,8 +90,20 @@ minetest.register_node("bees:hive_artificial", {
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minetest.register_node("bees:hive_artificial_inhabited", {
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description = "Bee Hive",
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tiles = {"default_wood.png","default_wood.png","default_wood.png", "default_wood.png","default_wood.png","bees_hive_artificial.png"},
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drawtype = "node",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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{-4/8, 2/8, -4/8, 4/8, 3/8, 4/8},
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{-3/8, -4/8, -2/8, 3/8, 2/8, 3/8},
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{-3/8, 0/8, -3/8, 3/8, 2/8, -2/8},
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{-3/8, -4/8, -3/8, 3/8, -1/8, -2/8},
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{-3/8, -1/8, -3/8, -1/8, 0/8, -2/8},
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{1/8, -1/8, -3/8, 3/8, 0/8, -2/8},
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}
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},
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drop = "bees:hive_artificial 1",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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@ -138,7 +162,7 @@ minetest.register_node("bees:hive_artificial_inhabited", {
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--abms
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minetest.register_abm({ --for particles and sounds
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nodenames = {"bees:hive", "bees:bees", "bees:hive_artificial_inhabited"},
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interval = 0.3,
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interval = 1,
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chance = 6,
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action = function(pos, node, _, _)
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if math.random()<0.5 then
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@ -159,7 +183,7 @@ minetest.register_abm({ --spawn abm
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action = function(pos, node, _, _)
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local p = {x=pos.x, y=pos.y-1, z=pos.z}
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if minetest.get_node(p).walkable == false then return end
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if (minetest.find_node_near(p, 5, "group:flower") ~= nil and minetest.find_node_near(p, 20, "bees:hive") == nil) then
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if (minetest.find_node_near(p, 5, "group:flora") ~= nil and minetest.find_node_near(p, 20, "bees:hive") == nil) then
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minetest.add_node(p, {name="bees:hive"})
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end
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end,
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@ -167,7 +191,7 @@ minetest.register_abm({ --spawn abm
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minetest.register_abm({ --spawning bees around bee hive
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nodenames = {"bees:hive"},
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interval = 30,
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interval = 10,
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chance = 2,
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action = function(pos, node, _, _)
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local p = {x=pos.x+math.random(-5,5), y=pos.y-math.random(0,3), z=pos.z+math.random(-5,5)}
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@ -180,7 +204,7 @@ minetest.register_abm({ --spawning bees around bee hive
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minetest.register_abm({ --remove bees
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nodenames = {"bees:bees"},
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interval = 60,
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chance = 2,
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chance = 4,
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action = function(pos, node, _, _)
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minetest.remove_node(pos)
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end,
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