..
jthread
Temporary commit; lots of test code and stuff
2011-02-21 00:45:14 +02:00
lua
Do not install the static lua library file
2011-11-29 19:27:41 +02:00
sqlite
Update to SQLite 3.7.7.1
2011-09-01 18:27:30 -04:00
CMakeLists.txt
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
activeobject.h
Scripting WIP
2011-11-29 19:13:39 +02:00
auth.cpp
Ban and Auth managers use infostream rather than dstream
2012-03-10 15:49:38 +02:00
auth.h
Rename "build" privilege to "interact" (backwards-compatibly, of course)
2011-12-02 12:18:19 +02:00
ban.cpp
Fix log output in ban.cpp
2012-03-11 12:12:21 +02:00
ban.h
Fixed/extended/modified ban stuff to be good for inclusion
2011-08-12 13:11:27 +03:00
base64.cpp
Fixed the password crash on Windows
2011-06-02 00:01:11 +03:00
base64.h
Passwords - password entry at main menu, stored and checked by server
2011-05-20 20:28:03 +01:00
camera.cpp
Increase vertical FOV on lower aspect ratios (<16:10)
2012-03-27 18:39:21 +03:00
camera.h
c55sound continued
2012-03-24 04:24:25 +02:00
chat.cpp
Chat console, including a number of rebases and modifications.
2012-03-10 20:11:10 +02:00
chat.h
Chat console, including a number of rebases and modifications.
2012-03-10 20:11:10 +02:00
client.cpp
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
client.h
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
clientmap.cpp
No occlusion culling when free_move is on and camera is inside ground
2012-03-28 12:19:25 +03:00
clientmap.h
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
clientobject.cpp
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
clientobject.h
ClientActiveObject::debugInfoText()
2012-03-10 11:28:13 +02:00
clientserver.h
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
clientsimpleobject.h
Immediate smoke puff when a normal entity is punched to death
2012-03-10 11:28:14 +02:00
clouds.cpp
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
clouds.h
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
cmake_config.h.in
Build configuration fixes/improvements on Windows
2012-03-25 04:03:51 +03:00
collision.cpp
Improve luaentity sprite functionality (and add some random stuff)
2011-11-29 19:13:54 +02:00
collision.h
Relatively snappy object-ground collision detection
2011-11-29 19:13:50 +02:00
common_irrlicht.h
Completely generalized mesh generation; ContentFeatures serialization
2011-11-29 19:13:44 +02:00
config.h
Build configuration fixes/improvements on Windows
2012-03-25 04:03:51 +03:00
connection.cpp
Attempt to fix some minor memory leaks
2012-03-20 17:55:34 +02:00
connection.h
Proper handling of failing to bind server socket
2012-03-11 20:45:43 +02:00
constants.h
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
content_abm.cpp
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
content_abm.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
content_cao.cpp
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
content_cao.h
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
content_cso.cpp
Immediate smoke puff when a normal entity is punched to death
2012-03-10 11:28:14 +02:00
content_cso.h
Immediate smoke puff when a normal entity is punched to death
2012-03-10 11:28:14 +02:00
content_mapblock.cpp
"or" -> "||" in content_mapblock.cpp
2012-03-18 16:07:17 +02:00
content_mapblock.h
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
content_mapnode.cpp
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
content_mapnode.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
content_nodemeta.cpp
Fix server hang when stepping a furnace with a huge dtime
2012-02-02 12:50:11 +02:00
content_nodemeta.h
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
content_object.h
Player-is-SAO WIP
2011-12-01 18:23:58 +02:00
content_sao.cpp
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
content_sao.h
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
craftdef.cpp
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
craftdef.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
daynightratio.h
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
debug.cpp
Remove useless debug output (log at info level)
2012-03-11 15:23:30 +02:00
debug.h
Improve debug stack printing interface
2011-11-29 19:13:51 +02:00
defaultsettings.cpp
Try a default day+night length of 20 minutes instead of 15
2012-03-29 11:41:41 +03:00
defaultsettings.h
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
environment.cpp
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
environment.h
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
event.h
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
event_manager.h
Make event_manager.h build on MSVC
2012-03-25 04:06:45 +03:00
exceptions.h
framework for modifying textures
2010-12-20 22:03:49 +02:00
farmesh.cpp
Generate beaches
2012-03-29 03:44:37 +03:00
farmesh.h
Fixed farmesh to such that it was a long time ago.
2011-08-03 13:03:30 +03:00
filecache.cpp
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
filecache.h
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
filesys.cpp
Better file/directory removal platform code and utilities
2012-03-26 08:36:59 +03:00
filesys.h
Better file/directory removal platform code and utilities
2012-03-26 08:36:59 +03:00
game.cpp
Change postfixes from N.ogg to .N.ogg in user/testsounds/ loader
2012-03-25 18:51:05 +03:00
game.h
Add "simple singleplayer mode"; Fix a number of GUI things
2012-03-15 15:20:20 +02:00
gamedef.h
Add event manager and use it to trigger sounds
2012-03-24 04:24:26 +02:00
gettext.h
Clean up log messages everywhere
2012-03-11 04:15:45 +02:00
gettime.h
organizing stuff.
2010-12-21 18:08:24 +02:00
guiChatConsole.cpp
Chat console, including a number of rebases and modifications.
2012-03-10 20:11:10 +02:00
guiChatConsole.h
Chat console, including a number of rebases and modifications.
2012-03-10 20:11:10 +02:00
guiConfirmMenu.cpp
New world removal GUI code
2012-03-26 08:37:15 +03:00
guiConfirmMenu.h
Add confirmation menu and make world deletion possible in GUI
2012-03-13 00:48:05 +02:00
guiCreateWorld.cpp
Use a more standard order of yes/no/cancel/whatever buttons in dialogs
2012-03-15 13:18:21 +02:00
guiCreateWorld.h
World creation button and dialog and functionality
2012-03-13 00:06:37 +02:00
guiDeathScreen.cpp
Handle death and respawn better
2011-10-15 14:46:59 +03:00
guiDeathScreen.h
Add virtual destructors to abstract classes
2011-12-28 20:50:21 +02:00
guiInventoryMenu.cpp
cleanup
2012-01-22 17:31:20 +02:00
guiInventoryMenu.h
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
2012-01-22 17:31:12 +02:00
guiKeyChangeMenu.cpp
World creation button and dialog and functionality
2012-03-13 00:06:37 +02:00
guiKeyChangeMenu.h
World creation button and dialog and functionality
2012-03-13 00:06:37 +02:00
guiMainMenu.cpp
New world removal GUI code
2012-03-26 08:37:15 +03:00
guiMainMenu.h
New world removal GUI code
2012-03-26 08:37:15 +03:00
guiMessageMenu.cpp
Make text area in message dialog a bit larger
2012-01-02 13:34:24 +02:00
guiMessageMenu.h
added new submenu for key assignment
2011-06-01 19:44:07 +02:00
guiPasswordChange.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiPasswordChange.h
Updated licenses of CiaranG's contributions to be in line with the new contribution policy and added a TODO note to server.cpp
2011-05-31 11:59:51 +03:00
guiPauseMenu.cpp
Add "simple singleplayer mode"; Fix a number of GUI things
2012-03-15 15:20:20 +02:00
guiPauseMenu.h
Add "simple singleplayer mode"; Fix a number of GUI things
2012-03-15 15:20:20 +02:00
guiTextInputMenu.cpp
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
guiTextInputMenu.h
Add virtual destructors to abstract classes
2011-12-28 20:50:21 +02:00
hex.h
Add a variant of hex_encode
2012-03-25 14:48:19 +03:00
inventory.cpp
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
inventory.h
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
inventorymanager.cpp
Client-side prediction of inventory changes, and some inventory menu fixes
2012-01-22 17:31:20 +02:00
inventorymanager.h
Fix some warnings on some compilers
2012-02-02 15:54:20 +02:00
irrlichttypes.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
itemdef.cpp
Attempt to fix some minor memory leaks
2012-03-20 17:55:34 +02:00
itemdef.h
itemgroup.h and ItemGroupList typedef
2012-03-10 11:28:13 +02:00
itemgroup.h
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
keycode.cpp
Fix key change menu a bit
2012-01-06 19:50:40 +02:00
keycode.h
Different implementation of KeyPress::operator==
2012-03-10 18:10:59 +02:00
light.cpp
Unrelated, but anyway: tune light levels again
2012-03-27 19:25:25 +03:00
light.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
log.cpp
Add a third log output interface method
2011-11-29 19:13:56 +02:00
log.h
Add a third log output interface method
2011-11-29 19:13:56 +02:00
logoutputbuffer.h
Print errors from local log to chat
2011-11-29 19:13:56 +02:00
luaentity_common.cpp
Entity damage system WIP; Remove C++ mobs
2012-03-10 11:28:13 +02:00
luaentity_common.h
LuaEntity armor groups
2012-03-10 11:28:13 +02:00
main.cpp
New world removal GUI code
2012-03-26 08:37:15 +03:00
main.h
Create framework for getting rid of global definitions of node/tool/item/whatever types
2011-11-29 19:13:41 +02:00
mainmenumanager.h
Header file tweaking; mainly for speed
2011-10-12 13:53:38 +03:00
map.cpp
Remove unnecessary debug output
2012-03-29 01:38:13 +03:00
map.h
Area-based MapEditEvent ignore and that put to use for on_generate too
2012-03-29 01:22:08 +03:00
mapblock.cpp
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
2012-03-29 00:28:48 +03:00
mapblock.h
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update until it is actually needed
2012-03-29 00:28:48 +03:00
mapblock_mesh.cpp
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
mapblock_mesh.h
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
mapchunk.h
even more code refactoring
2011-06-26 02:34:36 +03:00
mapgen.cpp
Generate beaches
2012-03-29 03:44:37 +03:00
mapgen.h
Generate beaches
2012-03-29 03:44:37 +03:00
mapnode.cpp
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
mapnode.h
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
mapsector.cpp
GameDef compiles
2011-11-29 19:13:42 +02:00
mapsector.h
GameDef compiles
2011-11-29 19:13:42 +02:00
mesh.cpp
mesh: warn only once about render-to-target not being supported
2012-02-24 23:27:01 +01:00
mesh.h
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-12 06:10:39 +01:00
modalMenu.h
Crude tab test in main menu (requires gui redesign for the additional tabs)
2012-03-13 08:50:03 +02:00
modifiedstate.h
Replace old active block random node modifying things with actual ActiveBlockModifiers
2011-11-29 19:13:56 +02:00
mods.cpp
Properly handle mod name conflicts
2011-12-03 03:32:30 +02:00
mods.h
Add minetest.get_modpath(modname)
2011-12-11 16:49:40 +02:00
nameidmapping.cpp
Node definition names
2011-11-29 19:13:46 +02:00
nameidmapping.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
nodedef.cpp
Some serialization version stuff
2012-03-25 18:45:27 +03:00
nodedef.h
Add sound.dig
2012-03-24 11:10:28 +02:00
nodemetadata.cpp
Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers
2011-12-01 01:58:31 +02:00
nodemetadata.h
GenericNodeMetadata and an example furnace
2011-11-29 19:13:57 +02:00
noise.cpp
updated noise stuff
2011-06-26 18:50:13 +03:00
noise.h
updated noise stuff
2011-06-26 18:50:13 +03:00
player.cpp
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
player.h
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
porting.cpp
MSVC build directory autodetection at startup
2012-03-25 23:10:09 +03:00
porting.h
Initial directory structure rework
2012-03-10 17:10:10 +02:00
profiler.h
Add ScopeProfilerType SPT_GRAPH_ADD
2012-03-21 15:38:24 +02:00
quicktune.cpp
Make finish quicktune and leave it unused (as intended)
2012-03-12 21:27:29 +02:00
quicktune.h
Make finish quicktune and leave it unused (as intended)
2012-03-12 21:27:29 +02:00
quicktune_shortcutter.h
Make finish quicktune and leave it unused (as intended)
2012-03-12 21:27:29 +02:00
script.cpp
Make Lua error output in log clearer
2012-03-19 08:23:48 +02:00
script.h
Determine light_propagates from paramtype
2011-12-04 03:45:02 +02:00
scriptapi.cpp
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
2012-03-29 14:27:09 +03:00
scriptapi.h
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
2012-03-29 14:27:09 +03:00
serialization.cpp
the zlib error print function now prints to dstream (debug.txt)
2011-08-08 12:11:41 +03:00
serialization.h
Node placement / mineral / serialization / iron freq / node_dig callback
2012-01-22 17:24:50 +02:00
server.cpp
on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
2012-03-29 14:27:09 +03:00
server.h
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
servercommand.cpp
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
servercommand.h
Server now supports replies without prefix
2011-08-22 13:02:08 +02:00
serverobject.cpp
Digging time groups WIP
2012-03-10 11:28:12 +02:00
serverobject.h
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
2012-03-29 14:05:45 +03:00
settings.h
Allow directly supplying world as a parameter, including world.mt
2012-03-13 01:46:19 +02:00
sha1.cpp
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sha1.h
Passwords - a few corrections to the previous commit
2011-05-20 21:37:13 +01:00
sky.cpp
Tune skybox
2012-03-27 23:30:41 +03:00
sky.h
Dynamic sky, fog and cloud colors; sun and moon
2012-03-18 13:42:18 +02:00
socket.cpp
Add output levels --info and --trace (--verbose is now more verbose)
2012-03-22 14:10:37 +02:00
socket.h
Add output levels --info and --trace (--verbose is now more verbose)
2012-03-22 14:10:37 +02:00
sound.cpp
celeron55's sound system initial framework
2012-03-24 04:24:23 +02:00
sound.h
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
sound_openal.cpp
Do a dumb-ass static string copy for const-incorrect old versions of ov_fopen
2012-03-27 00:06:26 +03:00
sound_openal.h
c55sound continued
2012-03-24 04:24:25 +02:00
staticobject.h
added missing file
2011-04-10 20:49:15 +03:00
strfnd.h
Improve item serialization
2011-11-29 19:13:48 +02:00
subgame.cpp
Prefer _game postfix in game names (to be squashed to the previous commit)
2012-03-26 23:17:29 +03:00
subgame.h
Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
2012-03-25 20:30:58 +03:00
test.cpp
voxalgo::clearLightAndCollectSources
2012-03-27 19:01:51 +03:00
test.h
license stuff
2010-11-29 20:13:04 +02:00
threads.h
added some missing files
2010-12-20 22:23:24 +02:00
tile.cpp
Almost support loading sounds from server
2012-03-25 14:48:22 +03:00
tile.h
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light, removed footprints
2012-03-15 21:45:44 +02:00
tool.cpp
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
2012-03-29 13:35:20 +03:00
tool.h
Rework tool_capabilities a bit (maxwear->uses, scale dig time according to leveldiff)
2012-03-29 13:35:20 +03:00
utility.cpp
Fix calculating if block is in viewing range; fix fog and default minimum accordingly
2012-02-06 17:27:54 +02:00
utility.h
Initialize utility.h return values to 0 to make lazily error-checked deserialization code work less chaotically
2012-03-25 17:09:24 +03:00
utility_string.h
Add removeStringEnd()
2012-03-25 14:48:14 +03:00
voxel.cpp
Implement propagateSunlight for VoxelManipulator
2012-03-27 19:01:50 +03:00
voxel.h
Implement propagateSunlight for VoxelManipulator
2012-03-27 19:01:50 +03:00
voxelalgorithms.cpp
voxalgo::clearLightAndCollectSources
2012-03-27 19:01:51 +03:00
voxelalgorithms.h
voxalgo::clearLightAndCollectSources
2012-03-27 19:01:51 +03:00
winresource.rc
Move icon files to misc/
2012-03-20 00:32:43 +02:00