Commit Graph

  • 7e17eaedb2 Fix mob deserialization errors in the client (#4743) Rogier-5 2016-11-10 13:42:49 +0100
  • c05aac3766 Occlusion culling: Add comments, minor code improvements paramat 2016-11-08 16:07:56 +0000
  • c79370023b Conf.example: Document block_send_optimize_distance Lars Hofhansl 2016-11-07 20:44:40 -0800
  • 739ef175aa Sky: Draw bottom of the sky box in 'cloudy fog color' Lars Hofhansl 2016-11-06 22:01:21 -0800
  • e7c62edec9 Retrieve mapblocks from the server in a sphere, not a cube Lars Hofhansl 2016-11-04 00:14:07 -0700
  • 2b21cac1d8 Occlusion culling: Fix 'end offset' distance, half this for centre point Lars Hofhansl 2016-11-04 00:13:17 -0700
  • 45eab340b9 Don't use reduced vertical limits for mapblock send and generation Lars Hofhansl 2016-11-06 21:30:49 -0800
  • 3c5da70d7c Builtin/../falling: Fix bugs caused by 'ignore' nodes paramat 2016-11-06 09:10:05 +0000
  • e82bd3f067 Privileges: Only give singleplayer 4 basic privs Wuzzy 2016-11-06 00:37:20 +0100
  • 295232667e Windows: Add manifest file and set "High DPI Aware" true adrido 2016-10-29 18:01:37 +0200
  • ad4bf2ccf9 MSVC: Generate debug information for release builds (#4674) SmallJoker 2016-11-06 17:14:36 +0100
  • 1c570cb390 Separate optional from required mod dependencies in main menu (#4721) Wuzzy 2016-11-05 18:42:14 +0100
  • 66bb295436 PlayerSAO saving fix (#4734) Ner'zhul 2016-11-05 10:25:30 +0100
  • b5c84c34ce Fix memory leak in ::safeLoadFile (#4730) Zeno- 2016-11-05 15:10:49 +1000
  • 6bb4347208 Remove unused shader matrices. (#4723) lhofhansl 2016-11-04 10:12:45 -0700
  • dde66a82ed Cycle directly to nothing shown instead of showing the profiler graph again lhofhansl 2016-11-04 05:06:32 +0100
  • f8fd432dca Add debug priv, and allow player to display the scene as wire-frame. (#4709) lhofhansl 2016-11-03 19:14:32 -0700
  • bf315c05f1 Add minetest.get_server_uptime() function to Lua API (#4702) Brandon 2016-11-02 11:36:58 -0500
  • 7607b0ac20 Add version API ShadowNinja 2014-05-06 22:31:35 -0400
  • 70e2df4f86 Lua voxelmanip: Add optional buffer param for 'get param2 data' paramat 2016-10-29 15:22:18 +0100
  • 380a4b6d60 Core.rotate_and_place: Remove unused call to get_look_pitch() Auke Kok 2016-10-27 13:59:32 -0700
  • e1842ed370 Optionally disable optimization that causes underwater and cave rendering glitches. (#4686) lhofhansl 2016-10-30 20:35:55 -0700
  • 595932a860 Fix overloading problems mentioned by clang Loic Blot 2016-10-30 16:12:09 +0100
  • 9d25242c5c PlayerSAO/LocalPlayer refactor: (#4612) Ner'zhul 2016-10-30 14:53:26 +0100
  • d43326021a Rename testsounds/ directory to sounds/ (#1984) Hugo Locurcio 2016-10-30 05:36:57 +0100
  • 6d7b95d763 Add missing keyname_to_keycode function (needed on Android) sfan5 2016-10-28 15:50:23 +0200
  • 7252c803e0 Add missing remoteplayer.cpp to Android build Ner'zhul 2016-10-28 15:37:19 +0200
  • 361e687f3a Add unittests to test player saving/loading (#4679) Ner'zhul 2016-10-27 09:45:01 +0200
  • bcb06aeb85 Cleanup Dániel Juhász 2016-10-25 23:04:10 +0200
  • be39f61359 Use node lighting for liquid spreading Dániel Juhász 2016-10-23 17:51:13 +0200
  • c071efaa43 Improved lighting Dániel Juhász 2016-10-20 21:41:38 +0200
  • 1fd9a07497 Document item use callbacks (#4668) raymoo 2016-10-26 20:24:34 -0700
  • 198ed60cab Shaders: Remove special handling for liquids. (#4670) lhofhansl 2016-10-26 07:24:45 -0700
  • 6eb6e75fff Adding LuaError on attempt to assign vectors with values out of range Foghrye4 2016-10-23 20:45:25 +0300
  • 3db2f08ff9 ParticleSpawner: fix offset being added twice Gael-de-Sailly 2016-10-25 17:12:50 +0200
  • a1e1323d6e Windows: dont link to libraries that are already linked by cmake adrido 2016-10-24 06:49:35 +0200
  • 98176481c1 Shaders: Apply tone mapping before fog calculation. Lars Hofhansl 2016-10-24 08:23:13 -0700
  • 779d2c5f64 Shaders: Harmonize Irrlicht and shader fog calculations Lars Hofhansl 2016-10-20 22:21:49 -0700
  • 74eb7f50c9 Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting' paramat 2016-10-21 02:09:34 +0100
  • 0c76303186 Damage flash: Reduce maximum alpha. Avoid fade overload paramat 2016-10-05 01:25:02 +0100
  • 63a3bb229a Changes to static object storage limit and error message paramat 2016-10-19 01:37:12 +0100
  • c7d569b863 Chat commands: Trim whitespaces from input of `/privs` command red-001 2016-09-26 19:07:52 +0100
  • 91250c1078 Fix crash on attaching player to entity Foghrye4 2016-10-09 20:40:29 +0300
  • 0d740c5d82 Builtin: Add vector.floor helper function rubenwardy 2016-10-17 20:36:38 +0100
  • a291cd6132 Revert changes to toggleNoClip and toggleFreeMove Lars Hofhansl 2016-10-16 23:55:49 -0700
  • 3253b6bd22 Don't use day light sky unless noclip and free_move are enabled Lars Hofhansl 2016-10-16 21:27:21 -0700
  • 2ff054d041 Enable mod security by default ShadowNinja 2016-10-09 14:36:22 -0400
  • c31e354342 Builtin/../chatcommands: Add /grantme command red-001 2016-09-27 12:53:01 +0100
  • 4b17105dc4 Emergeblocks: Fix occasional crash Rogier 2016-07-25 18:39:29 +0200
  • adad6e0a1c Travis: Only trigger a compile, when C/C++ related files were touched (#4284) Tim 2016-10-15 17:59:23 +0200
  • 9a3129da5e Make documentation about ItemStack:set_{name,count,wear} clearer sfan5 2016-10-14 13:08:59 +0200
  • a468acce2c Builtin/../falling.lua: Code optimisation tenplus1 2016-10-10 18:37:21 +0100
  • 0ad40fd484 Use range-based fog instead of z-plane based. Lars Hofhansl 2016-10-12 13:38:53 -0700
  • c9e7a27eeb Attached particle spawners raymoo 2016-08-04 13:09:21 -0700
  • 0b27a70b29 Don't use unordered maps for ProfilerGraph (fixes flickering) sfan5 2016-10-12 18:39:35 +0200
  • 4f684b589d Add a button for disabling all mods to world config. (#3900) red-001 2016-10-11 18:11:38 +0100
  • b6569f1c69 Add missing languages to the settings SmallJoker 2016-10-09 10:53:13 +0200
  • a4a9ee94f3 Disable cmake message concerning WIN32 on non-windows systems Rogier 2016-10-09 17:57:18 +0200
  • 1b450861f0 A little cleanup since previous commit Loic Blot 2016-10-09 16:31:43 +0200
  • 70f104be07 Environment cleanup Loic Blot 2016-10-08 23:13:38 +0200
  • b3fc133442 Remove unused parameter of GUIVolumeChange Rui 2016-10-09 17:27:14 +0900
  • 569b89b36f Move RemotePlayer code to its own cpp/header Loic Blot 2016-10-08 19:08:23 +0200
  • 7bbd716426 RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X) Loic Blot 2016-10-08 17:56:38 +0200
  • edba6e50d9 Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names Loic Blot 2016-10-08 16:42:09 +0200
  • fd5a130b86 More code cleanup (UNORDERED + RemotePlayer/LocalPlayer) Loic Blot 2016-10-08 16:31:22 +0200
  • 067766eec2 Fix backwards compatibility issue introduced by close_on_enter rubenwardy 2016-10-03 00:30:33 +0100
  • 0baea8c25c Ensure std::unordered_ be used on MSVC 2010 too (#4600) SmallJoker 2016-10-08 16:25:34 +0200
  • 656faf7373 Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) Loic Blot 2016-10-08 12:21:41 +0200
  • 9393e4a0a8 Speed up emerge thread by using unordered map in a few places. Looking at 25% speedup in Emerge thread on Just Test. gregorycu 2016-10-09 00:08:35 +1100
  • 3de9ae4e60 Ensure std::unordered_ will be used on supported MSVC compilers gregorycu 2016-10-08 23:58:47 +1100
  • ad163ee5c3 Prevent attached models from disappearing during parent reload (#4128) Foghrye4 2016-10-08 16:51:25 +0400
  • 9978d0796f VoxelArea: faster iter function (#4490) HybridDog 2016-10-08 14:42:17 +0200
  • 09cefc3dfd Remove some unused attributes/class functions in server.cpp/h Loic Blot 2016-10-08 11:25:46 +0200
  • 8bcd10b872 Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) Loic Blot 2016-10-08 10:38:04 +0200
  • 0264e38bff Lua_api.txt: Add biome and nodeupdate documentation paramat 2016-10-06 23:03:55 +0100
  • d4a2e23793 Textures: Ignore unknown node in override.txt SmallJoker 2016-07-17 22:26:23 +0200
  • 0a16e53b40 Fix C++11 Windows build of threading code sfan5 2016-10-06 21:13:04 +0200
  • 155288ee98 use unordered containers where possible (patch 4 on X) Loic Blot 2016-10-06 19:20:12 +0200
  • b66a5d2f88 Fix narrow string compiling issue on MSVC2010 SmallJoker 2016-10-06 13:49:40 +0200
  • 667975fe3a Use more unordered_maps to improve performance in c++11 builds Loic Blot 2016-10-06 08:48:20 +0200
  • 997fc59c7e Use relative position for nametags SmallJoker 2016-10-06 10:12:14 +0200
  • 009a9f1c6e Fix macosx build by disabling postgresql upgrade Loic Blot 2016-10-06 07:48:49 +0200
  • de83c29ba0 Fix crash regression when chatting in the ncurses console est31 2016-10-06 03:32:52 +0200
  • 61d1751dff Travis: build matrix improvements + CPP11 build Loic Blot 2016-10-05 22:17:22 +0200
  • 7fab86a49d Compilation fix Loic Blot 2016-10-05 20:58:05 +0200
  • 613797a304 Replace various std::map with UNORDERED_MAP + various cleanups Loic Blot 2016-10-05 09:03:55 +0200
  • 5f084cd98d Make some maps unordered to improve performance * This permit to improve performance on C++11 builds * use some existing typedefs in tools maps * minor code style changes Loic Blot 2016-10-05 00:13:10 +0200
  • d4c76258e3 Chat: new settings to prevent spam Loic Blot 2016-10-04 18:17:12 +0200
  • 1079aeaa13 Mapblock_mesh_generate_special: Improve performance paramat 2016-10-03 00:56:17 +0100
  • 61e112b43b Textures: New 'smoke puff' texture from TNT mod paramat 2016-09-25 22:03:35 +0100
  • fcfa418c4c Fix build/warning on non X11 platforms est31 2016-10-03 15:55:15 +0200
  • 89dbc0a25d Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir' paramat 2016-10-02 22:04:47 +0100
  • 2516c516bc Forceloading: Transient forceloads raymoo 2016-09-02 21:37:51 -0700
  • 077b6cfa21 Formspec: Add container[] and container_end[] elements rubenwardy 2016-07-07 21:10:15 +0100
  • eb0e9d5661 Allow nothing to be selected from formspec parameters sfan5 2016-10-02 15:44:53 +0200
  • 3a95054db5 Fix typo in core.after (#4560) Rui 2016-10-01 23:16:50 +0900
  • c0e56c6011 Update default controls in README.txt Wuzzy 2016-09-28 03:00:37 +0200
  • 56ea77ea96 Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function paramat 2016-09-26 23:21:33 +0100
  • 33a606c034 Fix android build est31 2016-09-30 14:30:37 +0200
  • 45a9145a4b Only include keycode unittests in client build (fixes #4559) sfan5 2016-09-29 16:20:05 +0200