Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons

master
paramat 2015-05-13 00:33:41 +01:00
parent 3ffb5f5761
commit c0edb8e313
5 changed files with 69 additions and 34 deletions

View File

@ -70,6 +70,13 @@ enum GenNotifyType {
NUM_GENNOTIFY_TYPES
};
// TODO(hmmmm/paramat): make stone type selection dynamic
enum MgStoneType {
STONE,
DESERT_STONE,
SANDSTONE,
};
struct GenNotifyEvent {
GenNotifyType type;
v3s16 pos;

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@ -84,6 +84,7 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
c_lava_source = ndef->getId("mapgen_lava_source");
c_desert_stone = ndef->getId("mapgen_desert_stone");
c_ice = ndef->getId("mapgen_ice");
c_sandstone = ndef->getId("mapgen_sandstone");
c_cobble = ndef->getId("mapgen_cobble");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
@ -98,9 +99,9 @@ MapgenV5::MapgenV5(int mapgenid, MapgenParams *params, EmergeManager *emerge)
if (c_stair_cobble == CONTENT_IGNORE)
c_stair_cobble = c_cobble;
if (c_sandstonebrick == CONTENT_IGNORE)
c_sandstonebrick = c_desert_stone;
c_sandstonebrick = c_sandstone;
if (c_stair_sandstonebrick == CONTENT_IGNORE)
c_stair_sandstonebrick = c_sandstonebrick;
c_stair_sandstonebrick = c_sandstone;
}
@ -236,7 +237,7 @@ void MapgenV5::makeChunk(BlockMakeData *data)
noise_humidity->result, heightmap, biomemap);
// Actually place the biome-specific nodes
bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
MgStoneType stone_type = generateBiomes(noise_heat->result, noise_humidity->result);
// Generate caves
if ((flags & MG_CAVES) && (stone_surface_max_y >= node_min.Y))
@ -250,7 +251,17 @@ void MapgenV5::makeChunk(BlockMakeData *data)
dp.np_density = nparams_dungeon_density;
dp.np_wetness = nparams_dungeon_wetness;
dp.c_water = c_water_source;
if (desert_stone) {
if (stone_type == STONE) {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
dp.diagonal_dirs = false;
dp.mossratio = 3.0;
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.notifytype = GENNOTIFY_DUNGEON;
} else if (stone_type == DESERT_STONE) {
dp.c_cobble = c_desert_stone;
dp.c_moss = c_desert_stone;
dp.c_stair = c_desert_stone;
@ -260,15 +271,15 @@ void MapgenV5::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(2, 3, 2);
dp.roomsize = v3s16(2, 5, 2);
dp.notifytype = GENNOTIFY_TEMPLE;
} else {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
} else if (stone_type == SANDSTONE) {
dp.c_cobble = c_sandstonebrick;
dp.c_moss = c_sandstonebrick;
dp.c_stair = c_sandstonebrick;
dp.diagonal_dirs = false;
dp.mossratio = 3.0;
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.mossratio = 0.0;
dp.holesize = v3s16(2, 2, 2);
dp.roomsize = v3s16(2, 0, 2);
dp.notifytype = GENNOTIFY_DUNGEON;
}
@ -383,14 +394,14 @@ int MapgenV5::generateBaseTerrain()
}
bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
MgStoneType MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
{
if (node_max.Y < water_level)
return false;
return STONE;
v3s16 em = vm->m_area.getExtent();
u32 index = 0;
bool desert_stone = false;
MgStoneType stone_type = STONE;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
@ -418,7 +429,9 @@ bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
depth_water_top = biome->depth_water_top;
if (biome->c_stone == c_desert_stone)
desert_stone = true;
stone_type = DESERT_STONE;
else if (biome->c_stone == c_sandstone)
stone_type = SANDSTONE;
}
if (c == c_stone && have_air) {
@ -464,7 +477,7 @@ bool MapgenV5::generateBiomes(float *heat_map, float *humidity_map)
}
}
return desert_stone;
return stone_type;
}

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@ -77,6 +77,7 @@ public:
content_t c_lava_source;
content_t c_desert_stone;
content_t c_ice;
content_t c_sandstone;
content_t c_cobble;
content_t c_stair_cobble;
@ -91,7 +92,7 @@ public:
int getGroundLevelAtPoint(v2s16 p);
void calculateNoise();
int generateBaseTerrain();
bool generateBiomes(float *heat_map, float *humidity_map);
MgStoneType generateBiomes(float *heat_map, float *humidity_map);
void generateCaves(int max_stone_y);
void dustTopNodes();
};

View File

@ -93,6 +93,7 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
c_lava_source = ndef->getId("mapgen_lava_source");
c_desert_stone = ndef->getId("mapgen_desert_stone");
c_ice = ndef->getId("mapgen_ice");
c_sandstone = ndef->getId("mapgen_sandstone");
c_cobble = ndef->getId("mapgen_cobble");
c_stair_cobble = ndef->getId("mapgen_stair_cobble");
@ -107,9 +108,9 @@ MapgenV7::MapgenV7(int mapgenid, MapgenParams *params, EmergeManager *emerge)
if (c_stair_cobble == CONTENT_IGNORE)
c_stair_cobble = c_cobble;
if (c_sandstonebrick == CONTENT_IGNORE)
c_sandstonebrick = c_desert_stone;
c_sandstonebrick = c_sandstone;
if (c_stair_sandstonebrick == CONTENT_IGNORE)
c_stair_sandstonebrick = c_sandstonebrick;
c_stair_sandstonebrick = c_sandstone;
}
@ -260,7 +261,7 @@ void MapgenV7::makeChunk(BlockMakeData *data)
noise_humidity->result, heightmap, biomemap);
// Actually place the biome-specific nodes
bool desert_stone = generateBiomes(noise_heat->result, noise_humidity->result);
MgStoneType stone_type = generateBiomes(noise_heat->result, noise_humidity->result);
if (flags & MG_CAVES)
generateCaves(stone_surface_max_y);
@ -272,7 +273,17 @@ void MapgenV7::makeChunk(BlockMakeData *data)
dp.np_density = nparams_dungeon_density;
dp.np_wetness = nparams_dungeon_wetness;
dp.c_water = c_water_source;
if (desert_stone) {
if (stone_type == STONE) {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
dp.diagonal_dirs = false;
dp.mossratio = 3.0;
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.notifytype = GENNOTIFY_DUNGEON;
} else if (stone_type == DESERT_STONE) {
dp.c_cobble = c_desert_stone;
dp.c_moss = c_desert_stone;
dp.c_stair = c_desert_stone;
@ -282,15 +293,15 @@ void MapgenV7::makeChunk(BlockMakeData *data)
dp.holesize = v3s16(2, 3, 2);
dp.roomsize = v3s16(2, 5, 2);
dp.notifytype = GENNOTIFY_TEMPLE;
} else {
dp.c_cobble = c_cobble;
dp.c_moss = c_mossycobble;
dp.c_stair = c_stair_cobble;
} else if (stone_type == SANDSTONE) {
dp.c_cobble = c_sandstonebrick;
dp.c_moss = c_sandstonebrick;
dp.c_stair = c_sandstonebrick;
dp.diagonal_dirs = false;
dp.mossratio = 3.0;
dp.holesize = v3s16(1, 2, 1);
dp.roomsize = v3s16(0, 0, 0);
dp.mossratio = 0.0;
dp.holesize = v3s16(2, 2, 2);
dp.roomsize = v3s16(2, 0, 2);
dp.notifytype = GENNOTIFY_DUNGEON;
}
@ -578,14 +589,14 @@ void MapgenV7::generateRidgeTerrain()
}
bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
MgStoneType MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
{
if (node_max.Y < water_level)
return false;
return STONE;
v3s16 em = vm->m_area.getExtent();
u32 index = 0;
bool desert_stone = false;
MgStoneType stone_type = STONE;
for (s16 z = node_min.Z; z <= node_max.Z; z++)
for (s16 x = node_min.X; x <= node_max.X; x++, index++) {
@ -613,7 +624,9 @@ bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
depth_water_top = biome->depth_water_top;
if (biome->c_stone == c_desert_stone)
desert_stone = true;
stone_type = DESERT_STONE;
else if (biome->c_stone == c_sandstone)
stone_type = SANDSTONE;
}
if (c == c_stone && have_air) {
@ -659,7 +672,7 @@ bool MapgenV7::generateBiomes(float *heat_map, float *humidity_map)
}
}
return desert_stone;
return stone_type;
}

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@ -88,6 +88,7 @@ public:
content_t c_lava_source;
content_t c_desert_stone;
content_t c_ice;
content_t c_sandstone;
content_t c_cobble;
content_t c_stair_cobble;
@ -114,7 +115,7 @@ public:
int generateMountainTerrain(int ymax);
void generateRidgeTerrain();
bool generateBiomes(float *heat_map, float *humidity_map);
MgStoneType generateBiomes(float *heat_map, float *humidity_map);
void dustTopNodes();
//void addTopNodes();