60 lines
1.9 KiB
Lua
60 lines
1.9 KiB
Lua
if not sparktech then sparktech = {} end
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function sparktech.register_wrench(name, dictionary)
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local dig_stlye_alt = minetest.settings:get_bool("spark_dig_stlye_alt")
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local on_use = nil
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if dig_stlye_alt then
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on_use = function(one, player, pointedobject)
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if pointedobject == nil or pointedobject["type"] ~= "object" or pointedobject["ref"] == nil then
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return nil
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end
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local inventory = pointedobject["ref"]:get_wielded_item()
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player:get_inventory():add_item("main",pointedobject["ref"]:get_wielded_item())
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end -- this should work, it doesnt, for some reason
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end
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local on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing["type"] == "node" then
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local node = minetest.get_node(pointed_thing["under"])
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if minetest.get_item_group(node["name"], "sparktech_techy") > 0 then
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local nodemeta = minetest.get_meta(pointed_thing["under"])
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local item = ItemStack(node["name"])
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if minetest.get_item_group(item:get_name(), "sparktech_energy_storeonbreak") > 0 then
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item:set_metadata(nodemeta:get_int("energy"))
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end
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minetest.remove_node(pointed_thing["under"])
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sparktech.remove_node_from_net(pointed_thing.under, node)
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local node_inv = nodemeta:get_inventory()
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local inv = placer:get_inventory()
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local inventory_lists = node_inv:get_lists()
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for i, list in pairs(inventory_lists) do
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for n=1, #list do
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if inv:room_for_item("main", list[n]) then
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inv:add_item("main", list[n])
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else
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minetest.item_drop(list[n], placer, pointed_thing["under"])
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end
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end
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end
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if inv:room_for_item("main", item) then
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inv:add_item("main", item)
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else
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minetest.item_drop(item, placer, pointed_thing["under"])
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end
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end
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end
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return itemstack
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end
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if dictionary["on_use"] == nil then
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dictionary["on_use"] = on_use
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end
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if dictionary["on_place"] == nil then
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dictionary["on_place"] = on_place
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end
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minetest.register_tool(name, dictionary)
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end
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