Valentin Anger
93f98146e1
Only allow trigger nodes if they don’t connect through one directly
2017-08-21 18:20:39 +02:00
Valentin Anger
098204aca0
Regenerate networks when breaking nodes
2017-08-21 15:01:28 +02:00
Valentin Anger
402f668493
Fix infinite recursion in net_build and keep master until the end
2017-08-21 14:59:54 +02:00
kamirama
b9f1c6688e
started energy distrib code
2017-08-20 18:32:00 +02:00
Valentin Anger
425749e178
Continue work on the network build code
2017-08-20 18:50:37 +02:00
kamirama
2d024ad612
finished net building
2017-08-20 15:41:44 +02:00
kamirama
235cd5fa68
fixed some stuff
2017-08-20 14:43:51 +02:00
kamirama
6d82ece2ed
added energy code
2017-08-20 14:34:42 +02:00
kamirama
90239eb6b4
started energy rewrite as networks
2017-08-20 01:45:36 +02:00
kamirama
6061b1f397
Moved code to api
2017-08-19 22:56:32 +02:00
Valentin Anger
965aeaa868
Improve energy balancing and add a new hud
...
- Now a function that actually creates the
relative average is used
- A new hud has been added to show the energy level
of items hold in the players hand
2017-01-13 20:22:16 +01:00
Valentin Anger
f031389282
Merge branch 'energy-rewrite'
2017-01-04 16:44:55 +01:00
kamirama
9fa91f2af3
renamed sparktech to sparkcore
2017-01-01 20:10:35 +01:00