Burnergenerator fixes
-fixed energy overflow -fixed invalid items beeing allowed -fixed restarting the burnergenrator on recieving new item
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@ -1,4 +1,6 @@
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local fuel_multiplier = 2
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local interval = 0.5
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local NAME = minetest.get_current_modname()
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@ -10,9 +12,28 @@ local formspec =
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"bgcolor[#FC05E344;false]" ..
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"listcolors[#fc059db0;#fc059dd0]"
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local function is_fuel(items)
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local fuel
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local afterfuel
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fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = items})
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return fuel["time"] ~= 0
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end
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local function is_item_allowed(pos, target, _, stack)
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if stack == nil or not is_fuel({stack}) then
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return 0
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else
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return stack:get_count()
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end
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end
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local function ongetitem(pos) -- could add checking if energy >= max energy here, not really required since timer does that first thing anyway
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local timer = minetest.get_node_timer(pos):start(interval)
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end
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local function update_formspec(pos)
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local meta = minetest.get_meta(pos)
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local inventory = meta:get_inventory()
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local meta = minetest.get_meta(pos)
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local inventory = meta:get_inventory()
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local cfmsp = formspec
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local energy = meta:get_int("energy")
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@ -22,75 +43,97 @@ local function update_formspec(pos)
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local rem_en_or = meta:get_int("rem_energy_or_")
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cfmsp = cfmsp ..
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sparktech.makebar("progress2.png", 1, 0, 8.5, 0.5,
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rem_en, rem_en_or, 0)
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sparktech.makebar("progress2.png", 1, 0, 8.5, 0.5, rem_en, rem_en_or, 0)
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cfmsp = cfmsp ..
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sparktech.makebar("energy2.png", 1, 0.5, 8.5, 0.5,
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energy, energy_max, 0)
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sparktech.makebar("energy2.png", 1, 0.5, 8.5, 0.5, energy, energy_max, 0)
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meta:set_string("formspec", cfmsp)
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end
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minetest.register_node(NAME .. ":burnergenerator", {
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description = "Burner Generator",
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tiles = {
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"generator2.png",
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"generator2.png",
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"generator2.png",
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"generator2.png",
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"generator2.png",
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"generator.png"},
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paramtype2 = "facedir",
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groups = {
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sparktech_techy = 1,
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sparktech_energy_type = 2,
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sparktech_net_trigger = 1,
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sparktech_energy_max = 5000
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formspec)
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meta:set_int("rem_energy_", 0)
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local inv = meta:get_inventory()
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inv:set_size('fuel', 1)
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minetest.get_node_timer(pos):start(0.5)
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end,
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on_timer = function(pos, elapsed) -- Reduce number of ticks like in the furnace
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local meta = minetest.get_meta(pos)
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local rem_energy = meta:get_int("rem_energy_")
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if rem_energy > 0 then
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local change
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if rem_energy > 5 then
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change = 5
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else
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change = rem_energy
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end
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meta:set_int("rem_energy_", meta:get_int("rem_energy_") - change)
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meta:set_int("energy", meta:get_int("energy") + change)
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else
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local inv = meta:get_inventory()
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local itemlist = inv:get_list("fuel")
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local fuel, product = minetest.get_craft_result({method = "fuel", width = 1, items = itemlist})
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local node = minetest.get_node(pos)
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if fuel["time"] ~= 0 then
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inv:set_stack("fuel", 1, product["items"][1])
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description = "Burner Generator",
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tiles = {
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"generator2.png",
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"generator2.png",
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"generator2.png",
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"generator2.png",
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"generator2.png",
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"generator.png"},
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paramtype2 = "facedir",
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groups = {
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--sparktech_energy_wakeup = 2,
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-- sparktech_energy_wakeup
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-- mode 1: wake on giving energy (only triggers if previous = 0)
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-- mode 2: wake on taking energy (only triggers if previous = max)
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-- TODO: Implement sparktech_energy_wakeup, furnace could also use this
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sparktech_techy = 1,
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sparktech_energy_type = 2,
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sparktech_net_trigger = 1,
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sparktech_energy_max = 2000
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formspec)
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meta:set_int("rem_energy_", 0)
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local inv = meta:get_inventory()
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inv:set_size('fuel', 1)
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-- minetest.get_node_timer(pos):start(interval)
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-- not required! its not like we got items on construct
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end,
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local fuel_energy = fuel["time"] * fuel_multiplier
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meta:set_int("rem_energy_or_", fuel_energy)
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meta:set_int("rem_energy_", fuel_energy)
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end
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end
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allow_metadata_inventory_put = is_item_allowed,
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on_metadata_inventory_put = ongetitem,
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on_timer = function(pos, elapsed) -- Reduce number of ticks like in the furnace
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local meta = minetest.get_meta(pos)
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local max_energy = minetest.get_item_group(minetest.get_node(pos).name, "sparktech_energy_max")
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local energy = meta:get_int("energy")
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if (energy >= max_energy) then
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return -- at this point no new cycle is requested, and as such the thing halts,
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-- NOTE: would be really usefull to get the energy system to call the
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-- ontimer function upon taking energy out here!!
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end
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update_formspec(pos) -- Later this should only be done when a player looks into the block
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minetest.get_node_timer(pos):start(0.5)
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end
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local rem_energy = meta:get_int("rem_energy_")
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if rem_energy > 0 then
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local change
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if rem_energy > 5 then
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change = 5
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else
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change = rem_energy
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end
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meta:set_int("rem_energy_", meta:get_int("rem_energy_") - change)
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if (energy + change >= max_energy) then
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meta:set_int("energy", max_energy)
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else
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meta:set_int("energy", energy + change)
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end
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else
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local inv = meta:get_inventory()
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local itemlist = inv:get_list("fuel")
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local fuel, product = minetest.get_craft_result({method = "fuel", width = 1, items = itemlist})
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local node = minetest.get_node(pos)
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if fuel["time"] ~= 0 then
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inv:set_stack("fuel", 1, product["items"][1])
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local fuel_energy = fuel["time"] * fuel_multiplier
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meta:set_int("rem_energy_or_", fuel_energy)
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meta:set_int("rem_energy_", fuel_energy)
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end
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end
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update_formspec(pos) -- Later this should only be done when a player looks into the block
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minetest.get_node_timer(pos):start(interval)
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end
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})
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minetest.register_craft({
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output = NAME .. ":burnergenerator",
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recipe = {{ 'group:steelplate', 'group:steelplate', 'group:steelplate' },
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{ 'group:steelplate', 'default:clay_brick', 'group:steelplate' },
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{ 'group:steelplate', 'default:copper_ingot', 'group:steelplate' }}
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})
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{ 'group:steelplate', 'default:clay_brick', 'group:steelplate' },
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{ 'group:steelplate', 'default:copper_ingot', 'group:steelplate' }}
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})
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