i swear i am writing code, honest

This commit is contained in:
Pascal Abresch 2019-09-30 07:10:03 +02:00
parent 61fcadb45a
commit 1166908a1a

View File

@ -27,7 +27,7 @@ local function on_marker_placed(pos, quarry_pos, player)
meta:set_string("marker", minetest.pos_to_string(pos)) meta:set_string("marker", minetest.pos_to_string(pos))
meta:set_int("current_frame", 13) meta:set_int("current_frame", 13)
timer = minetest.get_node_timer(quarry_pos):start(1.0) minetest.get_node_timer(quarry_pos):start(1.0)
end end
local function marker_construct(pos, player) local function marker_construct(pos, player)
@ -37,14 +37,33 @@ local function marker_construct(pos, player)
end end
local function clear_area(pos, pos2) local function clear_area(pos, pos2)
for x=pos.x , pos2.x do local minx = pos.x
for y=pos.y, pos2.y do local maxx = pos2.x
for z=pos.z, pos2.z do if pos2.x < pos.x then
minx = pos2.x
maxx = pos.x
end
local miny = pos.y
local maxy = pos2.y
if pos2.y < pos.y then
miny = pos2.y
maxy = pos.y
end
local minz = pos.z
local maxz = pos2.z
if pos2.z < pos.z then
minz = pos2.z
maxz = pos.z
end
for x=minx , maxx do
for y=miny, maxy do
for z=minz, maxz do
-- dont remove quarry or marker -- dont remove quarry or marker
-- if x == pos.x and y == pos.y and z == pos.z then
local node = minetest.get_node({ x=x, y=y, z=z})
minetest.debug(node.name) elseif x == pos2.x and y == pos2.y and z == pos2.z then
if node.name ~= "MOD_NAME" .. ":lv_quarry" and node.name ~= "MOD_NAME" .. ":quarry_marker" then
else
minetest.dig_node({ x=x, y=y, z=z }) minetest.dig_node({ x=x, y=y, z=z })
end end
end end
@ -53,13 +72,36 @@ local function clear_area(pos, pos2)
end end
local function struct_line(pos, pos2) local function struct_line(pos, pos2)
for x=pos.x , pos2.x do local minx = pos.x
for y=pos.y, pos2.y do local maxx = pos2.x
for z=pos.z, pos2.z do if pos2.x < pos.x then
if node.name ~= "MOD_NAME" .. ":lv_quarry" and node.name ~= "MOD_NAME" .. ":quarry_marker" then minx = pos2.x
maxx = pos.x
end
local miny = pos.y
local maxy = pos2.y
if pos2.y < pos.y then
miny = pos2.y
maxy = pos.y
end
local minz = pos.z
local maxz = pos2.z
if pos2.z < pos.z then
minz = pos2.z
maxz = pos.z
end
for x=minx , maxx do
for y=miny, maxy do
for z=minz, maxz do
if x == pos.x and y == pos.y and z == pos.z then
elseif x == pos2.x and y == pos2.y and z == pos2.z then
else
-- dont remove quarry or marker -- dont remove quarry or marker
minetest.dig_node({ x=x, y=y, z=z }) minetest.debug(x .. ": " .. y .. ": " .. z .. ": " .. MOD_NAME)
minetest.place_node({x=x, y=y, z=z}, MOD_NAME .. ":static_strut") minetest.place_node({x=x, y=y, z=z}, MOD_NAME .. ":static_strut")
-- WHY THE FLYING FUCK DOES THIS TRIGGER "not a string" bullshit
end end
end end
end end
@ -70,8 +112,10 @@ local function timer_trigger(pos, elapsed)
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local framenum = meta:get_int("current_frame") local framenum = meta:get_int("current_frame")
local marker_pos = minetest.string_to_pos(meta:get_string("marker")) local marker_pos = minetest.string_to_pos(meta:get_string("marker"))
if not framenum then
if framenum <= 0 then framenum = 13
end
if framenum < 0 then
-- Operation Phase -- Operation Phase
-- --
else else
@ -92,7 +136,7 @@ local function timer_trigger(pos, elapsed)
struct_line( { x = marker_pos.x, y = pos.y, z = pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z }) struct_line( { x = marker_pos.x, y = pos.y, z = pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z })
elseif framenum == 6 then elseif framenum == 6 then
struct_line( { x = pos.x, y = marker_pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z }) struct_line( { x = pos.x, y = marker_pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z })
elseif frmaenum == 5 then elseif framenum == 5 then
struct_line( { x = marker_pos.x, y = marker_pos.y, z = pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z }) struct_line( { x = marker_pos.x, y = marker_pos.y, z = pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z })
elseif framenum == 4 then elseif framenum == 4 then
struct_line( { x = pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z }) struct_line( { x = pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z })
@ -102,22 +146,28 @@ local function timer_trigger(pos, elapsed)
struct_line( { x = marker_pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z }) struct_line( { x = marker_pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z })
elseif framenum == 1 then elseif framenum == 1 then
struct_line( { x = pos.x, y = marker_pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z }) struct_line( { x = pos.x, y = marker_pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z })
elseif framenum == 0 then
--shrink the operational area here to a 2d space with one piece of border taken away to drill there
end end
end end
meta:set_int("current_frame", framenum -1) meta:set_int("current_frame", framenum -1)
meta:from_table(metatable)
minetest.get_node_timer(pos):start(1.0) minetest.get_node_timer(pos):start(1.0)
end end
minetest.register_node( MOD_NAME .. ":quarry_marker", { minetest.register_node( MOD_NAME .. ":quarry_marker", {
descritption = "quarry marker", descritption = "quarry marker",
tiles = {
"marker.png"
},
after_place_node = marker_construct, after_place_node = marker_construct,
}) })
minetest.register_node( MOD_NAME .. ":static_strut", { minetest.register_node( MOD_NAME .. ":static_strut", {
desctiption = "supporting strut",
tiles = {
"strut.png"
}
}) })
minetest.register_node( MOD_NAME .. ":lv_quarry", { minetest.register_node( MOD_NAME .. ":lv_quarry", {