inital code for focus item

This commit is contained in:
Pascal Abresch 2018-05-12 22:58:56 +02:00
parent f0f7877a3a
commit 0cf9016c8c

52
sparkdebug/focus.lua Normal file
View File

@ -0,0 +1,52 @@
local NAME = minetest.get_current_modname()
sparktech.tool_focus = {}
function set_view(playername, object)
local type = object["type"]
local player = minetest.get_player_by_name(playername)
if type == "node" then
local vecnode = vector.direction(player:getpos(), object["under"])
--[[ Do proper rotation of vector and then set the view
reference is for both cases the z axis (e.g the planes (1 0 1) and (0 1 1)
]]--
--minetest.debug("\n" .. yaw .. " " .. pitch .. "\n" .. player:get_look_yaw() .. " " .. player:get_look_pitch() .. "\n" .. dump2(player:get_look_dir()))
--player:set_look_horizontal(yaw)
--player:set_look_vertical(pitch)]]--
else
-- either player or object now
-- return for object, for a player we can do stuff
return
end
end
function on_use(one, player, pointedobject)
if pointedobject == nil or player == nil then return end
sparktech.tool_focus[player:get_player_name()] = { pointedobject }
set_view(player:get_player_name(), pointedobject)
end
minetest.register_tool(NAME .. ":focus", {
description = "focus",
inventory_image = "debug.png",
stack_max = 1,
range = 20,
on_use = on_use
})
minetest.register_globalstep(function(dtime)
for k, i in pairs(sparktech.tool_focus) do
local player = minetest.get_player_by_name(k)
if player == nil then
sparktech.tool_focus[k] = nil
return
end
set_view(k,i)
return
end
end)
--[[
function to get item id
for k, v in pairs(core.luaentities) do if v == self then my_found_entity_id = k; break end
]]--