further work

This commit is contained in:
Pascal Abresch 2019-09-30 05:06:48 +02:00
parent 91c2adf54c
commit 09319b0bd4

View File

@ -11,17 +11,101 @@ local function on_construct(pos, player)
end
local function marker_construct(pos, player)
local quarry_pos = player:get_meta():get_string(MOD_NAME .. ":quarry_pos", pos)
local quarry_pos = player:get_meta():get_string(MOD_NAME .. ":quarry_pos")
local quarry = minetest.get_node_at(quarry_pos)
quarry:get_definition()._sparktech_lamp_construct(pos, quarry_pos, player)
end
local function on_marker_placed(pos, quarry_pos, player)
-- Validate position
if quarry_pos.x == pos.x and
quarry_pos.y == pos.y and
quarry_pos.z == pos.z then
-- Invalid position, marker replaced quarry somehow
return -- TODO Report failure?
-- TODO clear clipboard in quarry on_break
end
-- TODO Possibly do a size check
minetest.register_node( MOD_NAME .. "lq_quarry_marker", {
-- Set quarry metadata
local meta = minetest.get_meta(quarry_pos)
local metatable = meta:to_table()
metatable.marker = pos
metatable.current_frame = 1 -- Preparation phase, 0 means completed
meta:from_table(metatable)
timer = minetest.get_node_timer(quarry_pos).start(1.0)
end
local function clear_area(pos, pos2)
for x=pos.x , pos2.x do
for y=pos.y, pos2.y do
for z=pos.z, pos2.z do
minetest.dig_node({ x=x, y=y, z=z })
end
end
end
end
local function struct_line(pos, pos2)
for x=pos.x , pos2.x do
for y=pos.y, pos2.y do
for z=pos.z, pos2.z do
minetest.dig_node({ x=x, y=y, z=z })
minetest.place_node({x=x, y=y, z=z}, MOD_NAME .. ":static_strut")
end
end
end
end
local function timer_trigger(pos, elapsed)
local meta = minetest.get_meta(pos)
local metatable = meta:to_table()
local framenum = metatable.current_frame
local marker_pos = metatable.marker
if framenum == 0 then
-- Operation Phase
--
else
-- preparation phase
if framenum == 13 then -- stripmine area
clear_area(pos, marker_pos)
elseif framenum == 12 then
struct_line(pos, { x = marker_pos.x, y = pos.y, z = pos.z })
elseif framenum == 11 then
struct_line(pos, { x = pos.x, y = marker_pos.y, z = pos.z })
elseif framenum == 10 then
struct_line( { x = pos.x, y = marker_pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z })
elseif framenum == 9 then
struct_line( { x = marker_pos.x, y = pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z })
elseif framenum == 8 then
struct_line( { x = pos.x, y = pos.y, z = pos.z }, { x = pos.x, y = pos.y, z = marker_pos.z })
elseif framenum == 7 then
struct_line( { x = marker_pos.x, y = pos.y, z = pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z })
elseif framenum == 6 then
struct_line( { x = pos.x, y = marker_pos.y, z = pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z })
elseif frmaenum == 5 then
struct_line( { x = marker_pos.x, y = marker_pos.y, z = pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z })
elseif framenum == 4 then
struct_line( { x = pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = pos.y, z = marker_pos.z })
elseif framenum == 3 then
struct_line( { x = pos.x, y = pos.y, z = marker_pos.z }, { x = pos.x, y = marker_pos.y, z = marker_pos.z })
elseif framenum == 2 then
struct_line( { x = marker_pos.x, y = pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z })
elseif framenum == 1 then
struct_line( { x = pos.x, y = marker_pos.y, z = marker_pos.z }, { x = marker_pos.x, y = marker_pos.y, z = marker_pos.z })
end
end
meta:from_table(metatable)
minetest.get_node_timer(pos).start(1.0)
end
minetest.register_node( MOD_NAME .. "lv_quarry_marker", {
descritption = "quarry marker",
on_construct = marker_construct,
@ -53,11 +137,12 @@ minetest.register_node( NAME .. ":lv_quarry", {
spark_energy_timer = 2
},
on_timer = mytime, -- add a mytimer function
on_timer = timer_trigger,
on_construct = on_construct,
_sparktech_lamp_construct = on_marker_placed,
on_destruct = function(pos, player) player:get_meta():set_string(MOD_NAME .. ":quarry_pos" , "") end
allow_metadata_inventory_put = function() return false end,
allow_metadata_inventory_take = function(_, _, _, stack) return stack:get_count() end, -- Might want to improve this
})