306 lines
9.2 KiB
Lua
306 lines
9.2 KiB
Lua
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--Todo make lift go up and down!
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doors.register_door("lifter:door", {
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description = "Lift Door",
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inventory_image = "lifter_door_inv.png",
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groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
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tiles_bottom = {"lifter_door_b.png", "lifter_door.png"},
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tiles_top = {"lifter_door_a.png", "lifter.png"},
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only_placer_can_open = false,
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sounds = default.node_sound_wood_defaults(),
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sunlight = false
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})
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-- should only be ignore if there's not generated map
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local function get_far_node(pos)
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local node = minetest.get_node(pos)
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if node.name == "ignore" then
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minetest.get_voxel_manip():read_from_map(pos, pos)
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node = minetest.get_node(pos)
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end
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return node
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end
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local function fetch_lift(pos, node, clicker, rel, i, open_door, plus)
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local wnode = get_far_node({x=pos.x+1, y=pos.y+i, z=pos.z})
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local snode = get_far_node({x=pos.x-1, y=pos.y+i, z=pos.z})
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local anode = get_far_node({x=pos.x, y=pos.y+i, z=pos.z+1})
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local dnode = get_far_node({x=pos.x, y=pos.y+i, z=pos.z-1})
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if wnode.name ~= "lifter:lift" and snode.name ~= "lifter:lift" and
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anode.name ~= "lifter:lift" and dnode.name ~= "lifter:lift" then
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if wnode.name ~= "air" and snode.name ~= "air" and
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anode.name ~= "air" and dnode.name ~= "air" then
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print("lift not found, no air")
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return
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end
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local test = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+i, z=pos.z-2}, {x=pos.x+2, y=pos.y+i, z=pos.z+2}, "air")
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if #test == 16 then
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print("lift not found, too much air")
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return
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end
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if i%20 == 0 then
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minetest.after(1, fetch_lift, pos, node, clicker, rel, i+plus, open_door, plus)
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else
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fetch_lift(pos, node, clicker, rel, i+plus, open_door, plus)
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end
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else
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if wnode.name == "lifter:lift" then
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local name = minetest.get_node({x=pos.x+1, y=pos.y+rel, z=pos.z}).name
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if name == "air" or name == "ignore" then
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minetest.remove_node({x=pos.x+1, y=pos.y+i, z=pos.z})
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minetest.add_node({x=pos.x+1, y=pos.y+rel, z=pos.z}, {name="lifter:lift"})
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else
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print("lift blocked")
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end
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end
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if snode.name == "lifter:lift" then
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local name = minetest.get_node({x=pos.x-1, y=pos.y+rel, z=pos.z}).name
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if name == "air" or name == "ignore" then
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minetest.remove_node({x=pos.x-1, y=pos.y+i, z=pos.z})
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minetest.add_node({x=pos.x-1, y=pos.y+rel, z=pos.z}, {name="lifter:lift"})
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else
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print("lift blocked")
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end
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end
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if anode.name == "lifter:lift" then
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local name = minetest.get_node({x=pos.x, y=pos.y+rel, z=pos.z+1}).name
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if name == "air" or name == "ignore" then
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minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z+1})
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minetest.add_node({x=pos.x, y=pos.y+rel, z=pos.z+1}, {name="lifter:lift"})
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else
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print("lift blocked")
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end
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end
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if dnode.name == "lifter:lift" then
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local name = minetest.get_node({x=pos.x, y=pos.y+rel, z=pos.z-1}).name
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if name == "air" or name == "ignore" then
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minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z-1})
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minetest.add_node({x=pos.x, y=pos.y+rel, z=pos.z-1}, {name="lifter:lift"})
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else
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print("lift blocked")
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end
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end
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open_door(pos,node,clicker)
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end
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end
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local b1rc = minetest.registered_nodes["lifter:door_b_1"].on_rightclick
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local t1rc = minetest.registered_nodes["lifter:door_t_1"].on_rightclick
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--local t2rc = minetest.registered_nodes["lifter:door_t_2"].on_rightclick
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minetest.override_item("lifter:door_b_1", {
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on_rightclick = function(pos, node, clicker)
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if clicker:is_player() then
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minetest.chat_send_player(clicker:get_player_name(), "You called for a lift...")
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end
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fetch_lift(pos, node, clicker, -1, 0, b1rc, 1)
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fetch_lift(pos, node, clicker, -1, 0, b1rc, -1)
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end
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})
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--minetest.override_item("lifter:door_b_2", {
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--on_rightclick = hijack_click(b2rc)
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--})
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minetest.override_item("lifter:door_t_1", {
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on_rightclick = function(pos, node, clicker)
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if clicker:is_player() then
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minetest.chat_send_player(clicker:get_player_name(), "You called for a lift...")
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end
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fetch_lift(pos, node, clicker, -2, -1, t1rc, 1)
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fetch_lift(pos, node, clicker, -2, -1, t1rc, -1)
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end
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})
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--minetest.override_item("lifter:door_t_2", {
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--on_rightclick = hijack_click(t2rc)
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--})
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local b2rc = minetest.registered_nodes["lifter:door_b_2"].on_rightclick
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minetest.register_node("lifter:lift", {
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tiles = {"lifter.png"},
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description = "Lift",
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drawtype = "normal",
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paramtype = "light",
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groups = {crumbly=3},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local obj = minetest.add_entity(pos, "lifter:travelling_lift")
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minetest.remove_node(pos)
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if not player then
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return
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end
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obj:get_luaentity().driver = player
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player:set_attach(obj, "", {x=0, y=15, z=0}, {x=0, y=0, z=0})
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player:set_eye_offset({x=0, y=6, z=0},{x=0, y=0, z=0})
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local door = minetest.find_node_near(pos, 2, "lifter:door_b_2")
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if door then
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b2rc(door, minetest.get_node(door), player)
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end
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end,
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})
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minetest.register_entity("lifter:travelling_lift", {
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physical = true,
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collide_with_objects = true,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,2.5,0.5},
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visual = "cube",
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textures = {"lifter.png", "lifter.png", "lifter.png", "lifter.png", "lifter.png", "lifter.png"},
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--visual_size = {x=1, y=1},
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driver = nil,
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direction = 0,
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on_punch = function(self, dtime)
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end,
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on_step = function(self, dtime)
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local exit = false
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
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local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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local bcn = minetest.get_node(bcp)
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local bcd = minetest.registered_nodes[bcn.name]
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-- Note: walkable is in the node definition, not in item groups
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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if not self.driver then
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minetest.add_node(np, {name="lifter:lift"})
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self.object:remove()
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nodeupdate(np)
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return
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end
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local ctrl = self.driver:get_player_control()
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if ctrl.jump then
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self.direction = 1
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end
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if ctrl.sneak then
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self.direction = -1
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end
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if ctrl.aux1 then
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self.direction = 0
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self.object:setvelocity({x=0, y=0, z=0})
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end
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pos.y = pos.y+1
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local nex = 1
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local wnode = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
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local wbnode = minetest.get_node({x=pos.x+1, y=pos.y-nex, z=pos.z})
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local snode = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
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local sbnode = minetest.get_node({x=pos.x-1, y=pos.y-nex, z=pos.z})
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local anode = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
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local abnode = minetest.get_node({x=pos.x, y=pos.y-nex, z=pos.z+1})
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local dnode = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
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local dbnode = minetest.get_node({x=pos.x, y=pos.y-nex, z=pos.z-1})
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if self.direction ~= 0 and not ctrl.jump and not ctrl.sneak then
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if (wnode.name == "air" and wbnode.name ~= "air") or
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(snode.name == "air" and sbnode.name ~= "air") or
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(anode.name == "air" and abnode.name ~= "air") or
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(dnode.name == "air" and dbnode.name ~= "air") then
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self.direction = 0
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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end
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if (wnode.name:find("door") and not wbnode.name:find("door")) or
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(snode.name:find("door") and not sbnode.name:find("door")) or
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(anode.name:find("door") and not abnode.name:find("door")) or
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(dnode.name:find("door") and not dbnode.name:find("door")) then
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self.direction = 0
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setacceleration({x=0, y=0, z=0})
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end
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end
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if wnode.name == "air" and snode.name == "air" and anode.name == "air" and dnode.name == "air" then
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if self.direction >= 0 then
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self.direction = 0
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self.object:setvelocity({x=0, y=0, z=0})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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end
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local vel = self.object:getvelocity()
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if vector.equals(vel, {x=0,y=0,z=0}) then
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if ctrl.up or ctrl.down or ctrl.left or ctrl.right then
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exit = true
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end
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local npos = self.object:getpos()
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if self.direction == 1 then
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npos.y = npos.y+0.5
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if minetest.get_node({x=npos.x, y=npos.y+2.5, z=npos.z}).name ~= "air" then
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npos.y = npos.y-0.5
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end
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end
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if self.direction == -1 then
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npos.y = npos.y-1
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if minetest.get_node(npos).name ~= "air" then
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npos.y = npos.y+0.5
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end
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end
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self.object:setpos(vector.round(npos))
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end
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if exit then
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local door = minetest.find_node_near(np, 2, "lifter:door_b_1")
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if door then
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b1rc(door, minetest.get_node(door), self.driver)
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end
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-- Create node and remove entity
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minetest.add_node(np, {name="lifter:lift"})
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self.object:remove()
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nodeupdate(np)
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if self.driver then
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self.driver:set_detach()
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self.driver:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
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pos.y = pos.y-0.2
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self.driver:setpos(pos)
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end
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return
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end
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if ctrl.jump or ctrl.sneak then
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-- Set gravity
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self.object:setacceleration({x=0, y=self.direction*5, z=0})
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else
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self.object:setacceleration({x=0, y=0, z=0})
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end
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end
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})
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minetest.register_craft({
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output = "lifter:lift",
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recipe = {
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{"group:wood", "group:stick", "group:wood"},
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{"group:wood", "default:mese", "group:wood"},
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{"group:wood", "group:stick", "group:wood"},
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},
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})
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minetest.register_craft({
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output = "lifter:door",
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recipe = {
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{"group:stick", "group:stick", "group:stick"},
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{"group:stick", "doors:door_wood", "group:stick"},
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{"group:stick", "group:stick", "group:stick"},
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},
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})
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