Compare commits

...

6 Commits

Author SHA1 Message Date
Gabriel Pérez-Cerezo c1602b6d71 Fix liftshaft air bug. 2018-04-23 21:17:52 +12:00
Quentin Quaadgras da42d34dde Stop people from falling though lifts when they get out... 2018-04-23 20:29:28 +12:00
Quentin Quaadgras 0e779204f8 Fix door api and sprites. 2018-04-23 20:29:05 +12:00
Splizard 960d89276e Add mod.conf so people don't have to rename the mod folder. 2017-02-28 11:12:46 +13:00
Splizard ba74f7281c Merge pull request #6 from xeranas/master
fix compatibility issue with new doors api
2016-12-28 10:19:44 +13:00
Arturas Norkus 2e5ed528e4 fix compatibility issue with new doors api 2016-12-27 12:16:19 +02:00
7 changed files with 70 additions and 38 deletions

107
init.lua
View File

@ -2,14 +2,15 @@
--Todo make lift go up and down!
doors.register_door("lifter:door", {
tiles = {{ name = "lifter_door.png", backface_culling = true }},
description = "Lift Door",
inventory_image = "lifter_door_inv.png",
groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
tiles_bottom = {"lifter_door_b.png", "lifter_door.png"},
tiles_top = {"lifter_door_a.png", "lifter.png"},
only_placer_can_open = false,
sounds = default.node_sound_wood_defaults(),
sunlight = false
inventory_image = "lifter_item_door.png",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "doors:door_wood", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
}
})
-- should only be ignore if there's not generated map
@ -35,14 +36,20 @@ local function fetch_lift(pos, node, clicker, rel, i, open_door, plus)
if wnode.name ~= "air" and snode.name ~= "air" and
anode.name ~= "air" and dnode.name ~= "air" and
wnode.name ~= "bones:bones" and snode.name ~= "bones:bones" and
anode.name ~= "bones:bones" and dnode.name ~= "bones:bones"then
anode.name ~= "bones:bones" and dnode.name ~= "bones:bones" and
wnode.name ~= "default:torch" and snode.name ~= "default:torch" and
anode.name ~= "default:torch" and dnode.name ~= "default:torch" and
wnode.name ~= "lifter:block" and snode.name ~= "lifter:block" and
anode.name ~= "lifter:block" and dnode.name ~= "lifter:block" then
print("lift not found, no air")
return
end
local test = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+i, z=pos.z-2}, {x=pos.x+2, y=pos.y+i, z=pos.z+2}, "air")
if #test == 16 then
print("lift not found, too much air")
local test = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y+i, z=pos.z-1}, {x=pos.x+1, y=pos.y+i, z=pos.z+1}, "air")
if #test == 9 then
print( "lift not found, too much air")
return
end
@ -52,11 +59,13 @@ local function fetch_lift(pos, node, clicker, rel, i, open_door, plus)
fetch_lift(pos, node, clicker, rel, i+plus, open_door, plus)
end
else
local foundpos
if wnode.name == "lifter:lift" then
local name = minetest.get_node({x=pos.x+1, y=pos.y+rel, z=pos.z}).name
if name == "air" or name == "ignore" or name == "bones:bones" then
minetest.remove_node({x=pos.x+1, y=pos.y+i, z=pos.z})
minetest.add_node({x=pos.x+1, y=pos.y+rel, z=pos.z}, {name="lifter:lift"})
foundpos = {x=pos.x+1, y=pos.y+i, z=pos.z}
else
print("lift blocked")
end
@ -66,6 +75,7 @@ local function fetch_lift(pos, node, clicker, rel, i, open_door, plus)
if name == "air" or name == "ignore" or name == "bones:bones" then
minetest.remove_node({x=pos.x-1, y=pos.y+i, z=pos.z})
minetest.add_node({x=pos.x-1, y=pos.y+rel, z=pos.z}, {name="lifter:lift"})
foundpos = {x=pos.x-1, y=pos.y+i, z=pos.z}
else
print("lift blocked")
end
@ -75,6 +85,7 @@ local function fetch_lift(pos, node, clicker, rel, i, open_door, plus)
if name == "air" or name == "ignore" or name == "bones:bones" then
minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z+1})
minetest.add_node({x=pos.x, y=pos.y+rel, z=pos.z+1}, {name="lifter:lift"})
foundpos = {x=pos.x, y=pos.y+i, z=pos.z+1}
else
print("lift blocked")
end
@ -84,10 +95,20 @@ local function fetch_lift(pos, node, clicker, rel, i, open_door, plus)
if name == "air" or name == "ignore" or name == "bones:bones" then
minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z-1})
minetest.add_node({x=pos.x, y=pos.y+rel, z=pos.z-1}, {name="lifter:lift"})
foundpos = {x=pos.x, y=pos.y+i, z=pos.z-1}
else
print("lift blocked")
end
end
if foundpos ~= nil then
foundpos.y = foundpos.y-1
local name = minetest.get_node(foundpos).name
if name == "lifter:block" then
minetest.remove_node(foundpos)
end
end
open_door(pos,node,clicker)
end
end
@ -116,19 +137,10 @@ minetest.register_abm({
chance = 1,
catch_up = false,
action = function(pos, node)
minetest.after(1, b1rc, pos, node, "")
minetest.after(1, b1rc, pos, node, nil)
end
})
--minetest.override_item("lifter:door_b_2", {
--on_rightclick = hijack_click(b2rc)
--})
--minetest.override_item("lifter:door_t_2", {
--on_rightclick = hijack_click(t2rc)
--})
local b2rc = minetest.registered_nodes["lifter:door_b"].on_rightclick
minetest.register_node("lifter:lift", {
@ -154,9 +166,23 @@ minetest.register_node("lifter:lift", {
if door then
b2rc(door, minetest.get_node(door), player)
end
local support = minetest.find_node_near(pos, 2, "lifter:block")
if support then
minetest.set_node(support, {name="air"})
end
end,
})
minetest.register_node("lifter:block", {
tiles = {"default_wood.png"},
description = "Lift Support",
drawtype = "normal",
paramtype = "light",
groups = {crumbly=3},
drop = "",
})
minetest.register_entity("lifter:travelling_lift", {
physical = true,
collide_with_objects = true,
@ -167,6 +193,7 @@ minetest.register_entity("lifter:travelling_lift", {
driver = nil,
direction = 0,
exiting = false,
on_punch = function(self, dtime)
end,
@ -183,6 +210,7 @@ minetest.register_entity("lifter:travelling_lift", {
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
if not self.driver then
print("lost driver!")
minetest.add_node(np, {name="lifter:lift"})
self.object:remove()
nodeupdate(np)
@ -262,7 +290,8 @@ minetest.register_entity("lifter:travelling_lift", {
end
if exit then
if exit and not self.exiting then
local door = minetest.find_node_near(np, 2, "lifter:door_a")
if door then
b1rc(door, minetest.get_node(door), self.driver)
@ -270,15 +299,26 @@ minetest.register_entity("lifter:travelling_lift", {
-- Create node and remove entity
minetest.add_node(np, {name="lifter:lift"})
self.object:remove()
nodeupdate(np)
if self.driver then
self.driver:set_detach()
self.driver:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
pos.y = pos.y
self.driver:setpos(pos)
np.y = np.y-1
if minetest.get_node(np).name == "air" then
minetest.add_node(np, {name="lifter:block"})
end
self.exiting = true
minetest.after(0.2, function(self)
if self.driver then
self.exiting = false
self.driver:set_detach()
self.driver:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
pos.y = pos.y
self.driver:setpos(pos)
self.object:remove()
end
end, self)
return
end
@ -301,12 +341,3 @@ minetest.register_craft({
},
})
minetest.register_craft({
output = "lifter:door",
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "doors:door_wood", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
},
})

1
mod.conf Normal file
View File

@ -0,0 +1 @@
name = lifter

Binary file not shown.

Before

Width:  |  Height:  |  Size: 109 B

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 452 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 683 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 216 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 216 B