Update to use new door mod.

master
qq 2016-06-30 03:27:41 +12:00
parent 4ac20b4ff7
commit 7e8d56cae9
1 changed files with 14 additions and 20 deletions

View File

@ -90,17 +90,20 @@ local function fetch_lift(pos, node, clicker, rel, i, open_door, plus)
end
end
local b1rc = minetest.registered_nodes["lifter:door_b_1"].on_rightclick
local t1rc = minetest.registered_nodes["lifter:door_t_1"].on_rightclick
local b1rc = minetest.registered_nodes["lifter:door_a"].on_rightclick
--local t2rc = minetest.registered_nodes["lifter:door_t_2"].on_rightclick
minetest.override_item("lifter:door_b_1", {
minetest.override_item("lifter:door_a", {
on_rightclick = function(pos, node, clicker)
if clicker:is_player() then
minetest.chat_send_player(clicker:get_player_name(), "You called for a lift...")
if string.sub(node.name, -2) == "_a" then
if clicker:is_player() then
minetest.chat_send_player(clicker:get_player_name(), "You called for a lift...")
end
fetch_lift(pos, node, clicker, -1, 0, b1rc, 1)
fetch_lift(pos, node, clicker, -1, 0, b1rc, -1)
else
b1rc(pos, node, player)
end
fetch_lift(pos, node, clicker, -1, 0, b1rc, 1)
fetch_lift(pos, node, clicker, -1, 0, b1rc, -1)
end
})
@ -108,21 +111,12 @@ minetest.override_item("lifter:door_b_1", {
--on_rightclick = hijack_click(b2rc)
--})
minetest.override_item("lifter:door_t_1", {
on_rightclick = function(pos, node, clicker)
if clicker:is_player() then
minetest.chat_send_player(clicker:get_player_name(), "You called for a lift...")
end
fetch_lift(pos, node, clicker, -2, -1, t1rc, 1)
fetch_lift(pos, node, clicker, -2, -1, t1rc, -1)
end
})
--minetest.override_item("lifter:door_t_2", {
--on_rightclick = hijack_click(t2rc)
--})
local b2rc = minetest.registered_nodes["lifter:door_b_2"].on_rightclick
local b2rc = minetest.registered_nodes["lifter:door_b"].on_rightclick
minetest.register_node("lifter:lift", {
tiles = {"lifter.png"},
@ -143,7 +137,7 @@ minetest.register_node("lifter:lift", {
player:set_attach(obj, "", {x=0, y=15, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=6, z=0},{x=0, y=0, z=0})
local door = minetest.find_node_near(pos, 2, "lifter:door_b_2")
local door = minetest.find_node_near(pos, 2, "lifter:door_b")
if door then
b2rc(door, minetest.get_node(door), player)
end
@ -256,7 +250,7 @@ minetest.register_entity("lifter:travelling_lift", {
if exit then
local door = minetest.find_node_near(np, 2, "lifter:door_b_1")
local door = minetest.find_node_near(np, 2, "lifter:door_a")
if door then
b1rc(door, minetest.get_node(door), self.driver)
end
@ -269,7 +263,7 @@ minetest.register_entity("lifter:travelling_lift", {
if self.driver then
self.driver:set_detach()
self.driver:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
pos.y = pos.y-0.2
pos.y = pos.y
self.driver:setpos(pos)
end