220 lines
6.3 KiB
Lua
220 lines
6.3 KiB
Lua
--[[
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Inventory Plus for Minetest
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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Source Code: https://github.com/cornernote/minetest-particles
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License: GPLv3
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Cisun: Author of inventory_plus_armor_shield.png (WTPFL)
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Wuzzy: Author of inventory_plus_crafting_icon.png (WTFPL)
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Other texture files made by Jordach (CC-BY-SA 3.0).
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]]--
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-- expose api
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inventory_plus = {}
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-- define buttons
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inventory_plus.buttons = {}
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inventory_plus.buttons_ordered = {}
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-- default inventory page
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inventory_plus.default = minetest.setting_get("inventory_default") or "main"
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-- register_button
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inventory_plus.register_button = function(player,name,label)
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local player_name = player:get_player_name()
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if inventory_plus.buttons[player_name] == nil then
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inventory_plus.buttons[player_name] = {["main"] = "Main"}
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end
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if inventory_plus.buttons_ordered[player_name] == nil then
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inventory_plus.buttons_ordered[player_name] = {[1]="main"}
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end
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inventory_plus.buttons[player_name][name] = label
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table.insert(inventory_plus.buttons_ordered[player_name], name)
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end
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inventory_plus.is_called = function(fields, compare_tabidname, player)
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local player_name = player:get_player_name()
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local input_id = tonumber(fields.inventory_plus_tabs)
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if input_id ~= nil and inventory_plus.buttons_ordered[player_name][input_id] == compare_tabidname then
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return true
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else
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return false
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end
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end
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-- set_inventory_formspec
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inventory_plus.set_inventory_formspec = function(player,formspec)
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local privs = minetest.get_player_privs(player:get_player_name())
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if privs.hg_maker then
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-- if creative mode is on then wait a bit
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minetest.after(0.1,function()
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player:set_inventory_formspec(formspec)
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end)
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else
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player:set_inventory_formspec(formspec)
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end
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end
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inventory_plus.get_tabheader = function(player,tabidname)
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local name = player:get_player_name()
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local tabheader = "tabheader[0,0;inventory_plus_tabs;"
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local bord = inventory_plus.buttons_ordered[name]
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local tabid
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if bord == nil or #bord == 1 then
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return ""
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end
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for i=1,#bord do
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local bordi = bord[i]
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if bordi == tabidname then
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tabid = i
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end
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local tabname = inventory_plus.buttons[name][bordi]
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tabheader = tabheader .. tabname
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if i~=#inventory_plus.buttons_ordered[name] then
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tabheader = tabheader .. ","
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end
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end
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tabheader = tabheader .. ";"..tostring(tabid)..";false;true]"
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return tabheader
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end
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-- get_formspec
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inventory_plus.get_formspec = function(player,page)
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local f = {}
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local fp = #f
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fp = fp + 1
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f[fp] = "size[9,8.5]"
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fp = fp + 1
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f[fp] = default.inventory_background
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fp = fp + 1
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f[fp] = default.inventory_listcolors
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-- player inventory
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fp = fp + 1
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f[fp] = "box[0.3,4.2;8.2,4.5;#FFFFFF40]"
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fp = fp + 1
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f[fp] = "label[0.5,4.2;Inventory]"
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fp = fp + 1
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f[fp] = "list[current_player;main;0.5,4.7;8,4;]"
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-- main page
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if page=="main" then
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local name = player:get_player_name()
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-- tabs
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local tabheader = inventory_plus.get_tabheader(player,page)
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fp = fp + 1
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f[fp] = tabheader
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-- armor
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fp = fp + 1
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f[fp] = "box[-0.1,-0.1;4.1,4.1;#FFFFFF40]"
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fp = fp + 1
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f[fp] = "label[0,-0.1;Armor]"
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fp = fp + 1
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f[fp] = "image[0,0;1,1;inventory_plus_armor_head.png]"
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fp = fp + 1
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f[fp] = "image[0,1;1,1;inventory_plus_armor_torso.png]"
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fp = fp + 1
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f[fp] = "image[0,2;1,1;inventory_plus_armor_legs.png]"
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fp = fp + 1
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f[fp] = "image[0,3;1,1;inventory_plus_armor_feet.png]"
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fp = fp + 1
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f[fp] = "image[1,1;1,1;inventory_plus_armor_shield.png]"
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_head;2,0;1,1;]"
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_torso;2,1;1,1;]"
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_legs;2,2;1,1;]"
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_feet;2,3;1,1;]"
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_shield;3,1;1,1;]"
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-- crafting
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fp = fp + 1
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f[fp] = "box[4.4,0;4.6,3.5;#FFFFFF40]"
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fp = fp + 1
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f[fp] = "label[4.5,0;Crafting]"
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fp = fp + 1
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f[fp] = "image[7.5,1.5;0.5,1;inventory_plus_crafting_icon.png]"
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fp = fp + 1
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f[fp] = "list[current_player;craftpreview;8,1.5;1,1;]"
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if minetest.setting_getbool("inventory_craft_small") then
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fp = fp + 1
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f[fp] = "list[current_player;craft;4.5,0.5;2,2;]"
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player:get_inventory():set_width("craft", 2)
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player:get_inventory():set_size("craft", 2*2)
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else
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fp = fp + 1
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f[fp] = "list[current_player;craft;4.5,0.5;3,3;]"
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 3*3)
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end
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end
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return table.concat(f, "")
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end
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-- trash slot
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inventory_plus.trash = minetest.create_detached_inventory("trash", {
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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end,
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})
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inventory_plus.trash:set_size("main", 1)
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-- refill slot
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inventory_plus.refill = minetest.create_detached_inventory("refill", {
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allow_put = function(inv, listname, index, stack, player)
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local privs = minetest.get_player_privs(name)
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if privs.hg_maker then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
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end,
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})
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inventory_plus.refill:set_size("main", 1)
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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if minetest.setting_getbool("inventory_craft_small") then
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player:get_inventory():set_width("craft", 2)
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player:get_inventory():set_size("craft", 2*2)
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else
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 3*3)
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end
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local privs = minetest.get_player_privs(player:get_player_name())
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minetest.after(1,function()
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inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player, inventory_plus.default))
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end)
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end)
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-- register_on_player_receive_fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- main
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if inventory_plus.is_called(fields, "main", player) then
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inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
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end
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end)
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-- log that we started
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minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))
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