Update Survival modpack.
This commit is contained in:
parent
f06b0e819a
commit
867d33fb15
@ -82,8 +82,8 @@ minetest.register_globalstep(function ( dtime )
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dtime_count = 0;
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for _, player in pairs(minetest.get_connected_players()) do
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local pos = player:getpos();
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local nodey0 = minetest.env:get_node(pos).name;
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local nodey1 = minetest.env:get_node({ x=pos.x, y=pos.y+1, z=pos.z }).name;
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local nodey0 = minetest.get_node(pos).name;
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local nodey1 = minetest.get_node({ x=pos.x, y=pos.y+1, z=pos.z }).name;
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local name = player:get_player_name();
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local dmg0 = (materials[nodey0] and materials[nodey0].damage);
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local dmg1 = (materials[nodey1] and materials[nodey1].damage);
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11
mods/survival_modpack/survival_hazards/locale/es.txt
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11
mods/survival_modpack/survival_hazards/locale/es.txt
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@ -0,0 +1,11 @@
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# Language: Español
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# Author: Diego Martínez
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###init.lua###
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Hazard Suit = Traje de Peligro
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###toxicwaste.lua###
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Toxic Waste Flowing = Flujo de Desechos Toxicos
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Toxic Waste Source = Desechos Toxicos
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Toxic Waste Bucket = Cubo de Desechos Toxicos
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11
mods/survival_modpack/survival_hazards/locale/fr.txt
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11
mods/survival_modpack/survival_hazards/locale/fr.txt
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@ -0,0 +1,11 @@
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# Language: Français
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# Author: Jat
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###init.lua###
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Hazard Suit = Combinaison de protection en milieu hostile
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###toxicwaste.lua###
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Toxic Waste Flowing = Flot de déchets toxiques
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Toxic Waste Source = Source de déchets toxiques
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Toxic Waste Bucket = Seau de déchets toxiques
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11
mods/survival_modpack/survival_hazards/locale/template.txt
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11
mods/survival_modpack/survival_hazards/locale/template.txt
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@ -0,0 +1,11 @@
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# Language:
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# Author:
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###init.lua###
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Hazard Suit =
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###toxicwaste.lua###
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Toxic Waste Flowing =
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Toxic Waste Source =
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Toxic Waste Bucket =
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@ -69,7 +69,8 @@ bucket.register_liquid(
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"survival_hazards:toxic_waste_source",
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"survival_hazards:toxic_waste_flowing",
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"survival_hazards:bucket_toxic_waste",
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"survival_hazards_bucket_waste.png"
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"survival_hazards_bucket_waste.png",
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S("Toxic Waste Bucket")
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);
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survival.hazards.register_liquid("survival_hazards:toxic_waste", {
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@ -129,23 +129,14 @@ end);
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survival.register_state("hunger", {
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label = S("Hunger");
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item = {
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name = "survival_hunger:meter";
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description = S("Hunger Meter");
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inventory_image = "survival_hunger_meter.png";
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recipe = {
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{ "", "default:wood", "" },
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{ "default:wood", "default:apple", "default:wood" },
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{ "", "default:wood", "" },
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};
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};
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hud = {
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pos = {x=0.730, y=0.945};
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image = "default_apple.png";
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--image = "survival_hunger_hud.png";
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pos = {x=0.5, y=0.9};
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offset = {x=-175, y=-15};
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image = "survival_hunger_hud_apple.png";
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};
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get_default = function ( )
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get_default = function ( hudidn )
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return {
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hudid = hudidn;
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count = 0;
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flag = false;
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};
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@ -160,7 +151,7 @@ survival.register_state("hunger", {
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on_update = function ( dtime, player, state )
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local name = player:get_player_name();
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local privs = minetest.get_player_privs(name)
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if privs.interact then
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if privs.interact then
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state.count = state.count + dtime;
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if (state.flag and (state.count >= HUNGER_TIME)) then
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local hp = player:get_hp();
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@ -186,7 +177,7 @@ survival.register_state("hunger", {
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max_hear_distance = 16;
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});
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end
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end
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end
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end;
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});
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@ -3,6 +3,5 @@
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# Author: Diego Martínez <lkaezadl3@gmail.com>
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You died from starvation. = Has muerto de hambre.
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Hunger Meter = Medidor de Hambre
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Hunger = Hambre
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You are hungry. = Tienes hambre.
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7
mods/survival_modpack/survival_hunger/locale/fr.txt
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7
mods/survival_modpack/survival_hunger/locale/fr.txt
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@ -0,0 +1,7 @@
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# Language: Français
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# Author: Jat
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You died from starvation. = Vous êtes mort de faim.
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Hunger = Faim
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You are hungry. = Vous avez faim.
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Binary file not shown.
After Width: | Height: | Size: 247 B |
@ -26,23 +26,6 @@ dofile(minetest.get_modpath("survival_lib").."/chatcmds.lua");
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survival.registered_states = { };
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survival.register_state = function ( name, def )
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if (def.item) then
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if (def.item.name) then
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minetest.register_tool(def.item.name, {
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description = def.item.description or "<Unnamed item>";
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inventory_image = def.item.inventory_image;
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on_use = def.item.on_use;
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});
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if (def.item.recipe) then
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minetest.register_craft({
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output = def.item.name;
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recipe = def.item.recipe;
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});
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end
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else
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def.item = nil;
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end
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end
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if (def.command_name) then
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local lbl = (def.label or def.command_name);
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def.command_func = function ( name, param )
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@ -83,7 +66,7 @@ end
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survival.reset_player_state = function ( name, stname )
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if (name and stname and survival.registered_states[stname]) then
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player_states[name][stname] = survival.registered_states[stname].get_default();
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player_states[name][stname] = survival.registered_states[stname].get_default(player_states[name][stname].hudid);
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end
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end
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@ -147,7 +130,7 @@ minetest.register_on_joinplayer(function ( player )
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for i, def in ipairs(survival.registered_states) do
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local name = def.name;
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if (not player_states[plname][name]) then
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player_states[plname][name] = def.get_default();
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player_states[plname][name] = def.get_default(nil);
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end
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end
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minetest.after(0.5, function ( self )
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@ -156,6 +139,7 @@ minetest.register_on_joinplayer(function ( player )
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player_states[plname][def.name].hudid = player:hud_add({
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hud_elem_type = "statbar";
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position = def.hud.pos or HUD_DEFAULTS.pos;
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offset = def.hud.offset;
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scale = def.hud.scale or HUD_DEFAULTS.scale;
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text = def.hud.image or HUD_DEFAULTS.image;
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number = def.hud.number or HUD_DEFAULTS.number;
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@ -2,5 +2,4 @@
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# Language: Español
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# Author: Diego Martínez <lkaezadl3@gmail.com>
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Test Meter = Medidor de Prueba
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Display all player stats = Mostrar todas las estadisticas del jugador
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34
mods/survival_modpack/survival_lib/locale/fr.txt
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34
mods/survival_modpack/survival_lib/locale/fr.txt
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# Language: Français
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# Author: Jat
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###init.lua###
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Display %s = Afficher %s
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Display all player stats = Affichez les statistiques des joueurs.
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###chatcmds.lua###
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<command> <args>... = <commande> <arguments>...
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Configuration of survival_lib = Configuration de survival_lib
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No subcommand specified. = Pas de sous-commande spécifiée.
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Unknown subcommand `%s'. = `%s' sous-commande inconnue.
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Missing privileges: %s = Le privilèges %s manquent
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<subcommand> = <sous-commande>
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Get help about a subcommand = Avoir de l'aide pour la sous-commande
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Available commands: %s = Commande %s disponible
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<state> = <état>
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Enable a state = Activation de l'état
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Unknown state `%s'. = `%s' cette état est inconnue.
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State `%s' enabled. = Etat activer: `%s'
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No state specified. = Etat non spécifié.
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Disable a state = Désactivation de l'état
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State `%s' disabled. = `%s' état désactivé.
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Get the enabled/disabled flag of a state =
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State `%s' is %s. = L'état `%s' est %s.
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Enabled = Activé
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Disabled = Désactivé
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List available states and enabled/disabled flags = Liste des états disponibles et si il sont actif ou désactif.
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34
mods/survival_modpack/survival_lib/locale/template.txt
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34
mods/survival_modpack/survival_lib/locale/template.txt
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# Language:
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# Author:
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###init.lua###
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Display %s =
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Display all player stats =
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###chatcmds.lua###
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<command> <args>... =
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Configuration of survival_lib =
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No subcommand specified. =
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Unknown subcommand . =
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Missing privileges: %s =
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<subcommand> =
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Get help about a subcommand =
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Available commands: %s =
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<state> =
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Enable a state =
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Unknown state `%s'. =
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State `%s' enabled. =
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No state specified. =
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Disable a state =
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State `%s' disabled. =
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Get the enabled/disabled flag of a state =
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State `%s' is %s. =
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Enabled =
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Disabled =
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List available states and enabled/disabled flags =
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@ -1,2 +1,3 @@
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default
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survival_lib
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vessels
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@ -15,7 +15,7 @@ end
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local timer = 0;
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minetest.register_craftitem("survival_thirst:water_glass", {
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description = "Glass of Water";
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description = S("Glass of Water");
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inventory_image = "survival_thirst_water_glass.png";
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groups = { drink=1; survival_no_override=1; };
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stack_max = 10;
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@ -40,20 +40,45 @@ minetest.register_craftitem("survival_thirst:water_glass", {
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local alt_water_sources = {
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["3dforniture:sink"] = true;
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["homedecor:kitchen_cabinet_with_sink"] = true;
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["default:water_source"] = true;
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["default:water_flowing"] = true;
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};
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minetest.register_on_punchnode(function ( pos, node, puncher )
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local item = puncher:get_wielded_item();
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if ((item:get_name() == "vessels:drinking_glass")
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and alt_water_sources[node.name]) then
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local newitem = ItemStack("survival_thirst:water_glass 1");
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local inv = puncher:get_inventory();
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if (inv:room_for_item("main", newitem)) then
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inv:remove_item("main", ItemStack(item:get_name().." 1"));
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inv:add_item("main", newitem);
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end
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end
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end);
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minetest.register_craftitem(":vessels:drinking_glass", {
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--Or use minetest.registered_items[vessels:drinking_glass] for all parametre.
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description = S("Drinking Glass (empty)"),
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drawtype = "plantlike",
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tiles = {"vessels_drinking_glass.png"},
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inventory_image = "vessels_drinking_glass_inv.png",
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wield_image = "vessels_drinking_glass.png",
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paramtype = "light",
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.25, -0.5, -0.25, 0.25, 0.4, 0.25}
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},
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groups = {vessel=1,dig_immediate=3,attached_node=1},
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sounds = default.node_sound_glass_defaults(),
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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local node = minetest.get_node(pointed_thing.under)
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if alt_water_sources[node.name] then
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local newitem = ItemStack("survival_thirst:water_glass 1");
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local inv = user:get_inventory();
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if (inv:room_for_item("main", newitem)) then
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inv:add_item("main", newitem);
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if not(minetest.registered_items[node.name].liquidtype=="none") then
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minetest.remove_node(pointed_thing.under);
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end
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itemstack:take_item();
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return itemstack
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end
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end
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end,
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})
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minetest.register_craft({
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output = "survival_thirst:water_glass";
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@ -119,23 +144,14 @@ end);
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survival.register_state("thirst", {
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label = S("Thirst");
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item = {
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name = "survival_thirst:meter";
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description = S("Thirst Meter");
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inventory_image = "survival_thirst_meter.png";
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recipe = {
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{ "", "default:wood", "" },
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{ "default:wood", "vessels:drinking_glass", "default:wood" },
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{ "", "default:wood", "" },
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};
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};
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hud = {
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pos = {x=0.720, y=0.965};
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image = "survival_thirst_water_glass.png";
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--image = "survival_thirst_hud.png";
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pos = {x=0.5, y=0.9};
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offset = {x=-10, y=-15};
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image = "survival_thirst_hud_water_glass.png";
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};
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get_default = function ( )
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get_default = function ( hudidn )
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return {
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hudid = hudidn;
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count = 0;
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thirsty = false;
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};
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@ -148,33 +164,40 @@ survival.register_state("thirst", {
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end
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end;
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on_update = function ( dtime, player, state )
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local name = player:get_player_name();
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local privs = minetest.get_player_privs(name)
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if (player:get_hp() > 0) and privs.interact then
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state.count = state.count + dtime;
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local name = player:get_player_name();
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if (state.thirsty and (state.count >= PASS_OUT_TIME)) then
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state.count = 0;
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state.thirsty = false;
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if (player:get_hp() > 0) then
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minetest.chat_send_player(name, S("You died from dehydration."));
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end
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player:set_hp(0);
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minetest.sound_play({ name="survival_thirst_pass_out" }, {
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pos = player:getpos();
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gain = 1.0;
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max_hear_distance = 16;
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});
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elseif ((not state.thirsty) and (state.count >= THIRST_TIME)) then
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state.count = 0;
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state.thirsty = true;
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minetest.sound_play({ name="survival_thirst_thirst" }, {
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pos = player:getpos();
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gain = 1.0;
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max_hear_distance = 16;
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});
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minetest.chat_send_player(name, S("You are thirsty."));
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end
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if (player:get_hp() > 0) then
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local name = player:get_player_name();
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local privs = minetest.get_player_privs(name)
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if privs.interact then
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state.count = state.count + dtime;
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if (state.thirsty and (state.count >= PASS_OUT_TIME)) then
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state.count = 0;
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state.thirsty = false;
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if (player:get_hp() > 0) then
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minetest.chat_send_player(name, S("You died from dehydration."));
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end
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player:set_hp(0);
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minetest.sound_play({ name="survival_thirst_pass_out" }, {
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pos = player:getpos();
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gain = 1.0;
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max_hear_distance = 16;
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});
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elseif ((not state.thirsty) and (state.count >= THIRST_TIME)) then
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state.count = 0;
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state.thirsty = true;
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minetest.sound_play({ name="survival_thirst_thirst" }, {
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pos = player:getpos();
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gain = 1.0;
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max_hear_distance = 16;
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});
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minetest.chat_send_player(name, S("You are thirsty."));
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end
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end
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end
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end;
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});
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minetest.register_on_dieplayer(function ( player )
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survival.reset_player_state(player:get_player_name(), "thirst");
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end);
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@ -5,5 +5,5 @@
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You died from dehydration. = Has muerto de deshidratacion.
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You are thirsty. = Tienes sed.
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Thirst = Sed
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Thirst Meter = Medidor de Sed
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Glass of Water = Vaso de Agua
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Drinking Glass (empty) = Vaso de Agua (vacío)
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9
mods/survival_modpack/survival_thirst/locale/fr.txt
Normal file
9
mods/survival_modpack/survival_thirst/locale/fr.txt
Normal file
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# Language: Français
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# Author: Jat
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You died from dehydration. = Vous étez mort de déshydratation.
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You are thirsty. = Vous avez soif.
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Thirst = Soif
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Glass of Water = Verre d'eau
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Drinking Glass (empty) = Verre d'eau (vide)
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