Make hunger start after 3 minutes.
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@ -6,7 +6,7 @@ local players_hungry = {} -- Counts the hunger of the player
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local steady_hurt_time -- When the hunger of the player is higher than this he will die very fast
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local START_HUNGER_SECONDS = 360 -- 12 minuets equal one day
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local START_HUNGER_SECONDS = 230 -- 3 minutes
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local FACTOR_HUNGER_SECONDS = 2
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local MIN_HUNGER_SECONDS = 1 -- Scheduled damage offsets won't be shorter than this. To prevent infinite calculations.
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local HUNGER_DAMAGE = 1 -- The damage dealt per scheduled offset.
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