2013-03-11 11:10:54 +13:00
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--[[
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Inventory Plus for Minetest
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Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
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Source Code: https://github.com/cornernote/minetest-particles
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License: GPLv3
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]]--
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-- expose api
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inventory_plus = {}
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-- define buttons
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inventory_plus.buttons = {}
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-- default inventory page
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2015-05-28 11:13:01 +02:00
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inventory_plus.default = minetest.setting_get("inventory_default") or "main"
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2013-03-11 11:10:54 +13:00
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-- register_button
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inventory_plus.register_button = function(player,name,label)
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local player_name = player:get_player_name()
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if inventory_plus.buttons[player_name] == nil then
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inventory_plus.buttons[player_name] = {}
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end
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inventory_plus.buttons[player_name][name] = label
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end
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-- set_inventory_formspec
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inventory_plus.set_inventory_formspec = function(player,formspec)
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local privs = minetest.get_player_privs(player:get_player_name())
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if privs.hg_maker then
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-- if creative mode is on then wait a bit
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minetest.after(0.1,function()
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player:set_inventory_formspec(formspec)
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end)
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else
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player:set_inventory_formspec(formspec)
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end
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end
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-- get_formspec
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inventory_plus.get_formspec = function(player,page)
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local f = {}
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local fp = #f
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fp = fp + 1
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2015-05-28 11:13:01 +02:00
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f[fp] = "size[9,8.5]"
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2013-03-11 11:10:54 +13:00
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-- player inventory
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fp = fp + 1
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2015-05-28 11:13:01 +02:00
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f[fp] = "list[current_player;main;0.5,4.5;8,4;]"
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2013-03-11 11:10:54 +13:00
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-- main page
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if page=="main" then
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2015-05-28 11:13:01 +02:00
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local name = player:get_player_name()
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2013-03-11 11:10:54 +13:00
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-- buttons
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local x,y=0,0
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2015-05-28 11:13:01 +02:00
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for k,v in pairs(inventory_plus.buttons[name]) do
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2013-03-11 11:10:54 +13:00
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fp = fp + 1
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f[fp] = "button["..x..","..y..";2,0.5;"..k..";"..v.."]"
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2015-05-28 11:26:51 +02:00
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y=y+0.8
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if y >= 4 then
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y=0
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x=x+2
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2013-03-11 11:10:54 +13:00
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end
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end
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2015-05-28 11:13:01 +02:00
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-- armor
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_head;2,0;1,1;]"
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_torso;2,1;1,1;]"
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_legs;2,2;1,1;]"
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_feet;2,3;1,1;]"
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fp = fp + 1
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f[fp] = "list[detached:"..name.."_armor;armor_shield;3,1;1,1;]"
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-- crafting
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fp = fp + 1
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f[fp] = "list[current_player;craftpreview;8,1.5;1,1;]"
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if minetest.setting_getbool("inventory_craft_small") then
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fp = fp + 1
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f[fp] = "list[current_player;craft;4.5,0.5;2,2;]"
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player:get_inventory():set_width("craft", 2)
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player:get_inventory():set_size("craft", 2*2)
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else
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fp = fp + 1
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f[fp] = "list[current_player;craft;4.5,0.5;3,3;]"
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 3*3)
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end
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2013-03-11 11:10:54 +13:00
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end
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return table.concat(f, "")
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end
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-- trash slot
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inventory_plus.trash = minetest.create_detached_inventory("trash", {
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allow_put = function(inv, listname, index, stack, player)
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if minetest.setting_getbool("creative_mode") then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, nil)
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end,
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})
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inventory_plus.trash:set_size("main", 1)
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-- refill slot
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inventory_plus.refill = minetest.create_detached_inventory("refill", {
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allow_put = function(inv, listname, index, stack, player)
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local privs = minetest.get_player_privs(name)
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if privs.hg_maker then
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return stack:get_count()
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else
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return 0
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end
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end,
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on_put = function(inv, listname, index, stack, player)
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inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
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end,
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})
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inventory_plus.refill:set_size("main", 1)
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-- register_on_joinplayer
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minetest.register_on_joinplayer(function(player)
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if minetest.setting_getbool("inventory_craft_small") then
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player:get_inventory():set_width("craft", 2)
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player:get_inventory():set_size("craft", 2*2)
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else
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player:get_inventory():set_width("craft", 3)
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player:get_inventory():set_size("craft", 3*3)
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end
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local privs = minetest.get_player_privs(player:get_player_name())
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minetest.after(1,function()
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inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player, inventory_plus.default))
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end)
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end)
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-- register_on_player_receive_fields
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- main
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if fields.main then
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inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
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return
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end
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end)
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-- log that we started
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minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))
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