65 lines
2.3 KiB
Markdown
65 lines
2.3 KiB
Markdown
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# Builda City™
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A multiplayer city-building game running on the Minetest Engine.
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![screenshot](screenshot.png)
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## Quick Rundown
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You've been employed by a company with plenty of energy to
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sell but no customers to sell it to! It's your job
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to build a city for them so that they can make some cash!
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## Installation
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You will need to install [Minetest](http://minetest.net) and
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place this repo inside Minetest's game directory. Start up
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Minetest and select the Builda City coin from the main menu.
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Now you can create a world and start playing!
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Hint: if you can't think of a good world name, try "Earth".
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## Quick Start
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Press K to toggle flight mode.
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You can only build roads and buildings next to existing roads
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so you will need to find a road in order to begin building your city.
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Buildings cost coins and eventually you will run out. Don't worry
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you can collect more coins by delivering energy to the structures
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you have built. You'll need to click on energy sources to charge your
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battery. You can also check on the status of your city at any time
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by pressing I / inventory (whilst within the city limits).
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## Assets
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The assets for this game have been sourced from various CC0 sources.
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The houses, buildings and roads are by Kenny [https://kenney.nl].
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The sounds have been sourced from Freesound [https://freesound.org].
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The icons are emojis from Twemoji [https://twemoji.twitter.com].
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The wind turbine and powercraft were both authored by me using
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AssetForge [https://assetforge.io/].
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## Features Wishlist / Roadmap / Ideas
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A list of features that would be nice to have, if you are
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a modder, submit a PR!
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* Traffic
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* Airports
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* Railroads
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* Ports/Ships
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* Upgradable Crafts
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* Disasters
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* Farms/Industry
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* Smoother Coastlines
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* Mesecon-style power?
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* Bridges, Tunnels and Hilly Roads
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* Driving around the city in a car.
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* Walking around the city as a person?
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## Minetest Engine Wishlist
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If you work on the Minetest engine, here are some feature
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that would help to polish & improve Builda City.
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* Meshlike particles
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* Change the chat/log/debug position
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* Use the game name in the pause menu.
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* Automatically load clientmods in the game directory
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(for singleplayer) if provided.
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## License
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This is a special release of the project released under the
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Affero General Public License v3.0 + additional conditions.
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