+ clay and associated items

master
Nils Dagsson Moskopp 2011-06-01 04:57:46 +02:00
parent d7b768dc4b
commit ba1460a582
10 changed files with 61 additions and 3 deletions

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@ -160,8 +160,12 @@ video::ITexture * CraftItem::getImage()
name = "lump_of_coal.png";
else if(m_subname == "lump_of_iron")
name = "lump_of_iron.png";
else if(m_subname == "lump_of_clay")
name = "lump_of_clay.png";
else if(m_subname == "steel_ingot")
name = "steel_ingot.png";
else if(m_subname == "clay_brick")
name = "clay_brick.png";
else if(m_subname == "rat")
name = "rat.png";
else
@ -199,7 +203,7 @@ u16 CraftItem::getDropCount()
bool CraftItem::isCookable()
{
if(m_subname == "lump_of_iron")
if(m_subname == "lump_of_iron" || m_subname == "lump_of_clay")
{
return true;
}
@ -212,6 +216,8 @@ InventoryItem *CraftItem::createCookResult()
{
return new CraftItem("steel_ingot", 1);
}
else if(m_subname == "lump_of_clay")
return new CraftItem("clay_brick", 1);
return NULL;
}

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@ -3141,6 +3141,13 @@ void makeChunk(ChunkMakeData *data)
if(have_sand == false)
continue;
// Determine whether to have clay in the sand here
double claynoise = noise2d_perlin(
0.5+(float)p2d.X/500, 0.5+(float)p2d.Y/500,
data->seed+4321, 8, 0.95);
bool have_clay = have_sand && (claynoise > 0.95);
// Find ground level
s16 surface_y = find_ground_level_clever(data->vmanip, p2d);
@ -3157,7 +3164,10 @@ void makeChunk(ChunkMakeData *data)
MapNode *n = &data->vmanip.m_data[i];
if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS)
{
n->d = CONTENT_SAND;
if(have_clay && (surface_y == WATER_LEVEL))
n->d = CONTENT_CLAY;
else
n->d = CONTENT_SAND;
}
else
{

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@ -189,13 +189,21 @@ void init_mapnode()
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
i = CONTENT_CLAY;
f = &g_content_features[i];
f->setAllTextures("clay.png");
f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("CraftItem lump_of_clay 4");
i = CONTENT_BRICK;
f = &g_content_features[i];
f->setAllTextures("brick.png");
f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->dug_item = std::string("CraftItem clay_brick 4");
i = CONTENT_TREE;
f = &g_content_features[i];

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@ -104,6 +104,7 @@ void init_content_inventory_texture_paths();
#define CONTENT_SANDSTONE 22
#define CONTENT_CACTUS 23
#define CONTENT_BRICK 24
#define CONTENT_CLAY 25
/*
Content feature list

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@ -71,6 +71,7 @@ void initializeMaterialProperties()
setDirtLikeDiggingProperties(CONTENT_GRASS, 1.0);
setDirtLikeDiggingProperties(CONTENT_GRASS_FOOTSTEPS, 1.0);
setDirtLikeDiggingProperties(CONTENT_SAND, 1.0);
setDirtLikeDiggingProperties(CONTENT_CLAY, 1.0);
setWoodLikeDiggingProperties(CONTENT_TREE, 1.0);
setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15);

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@ -3987,6 +3987,36 @@ void Server::UpdateCrafting(u16 peer_id)
found = true;
}
}
// Clay
if(!found)
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
if(checkItemCombination(items, specs))
{
rlist->addItem(new MaterialItem(CONTENT_CLAY, 1));
found = true;
}
}
// Brick
if(!found)
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
if(checkItemCombination(items, specs))
{
rlist->addItem(new MaterialItem(CONTENT_BRICK, 1));
found = true;
}
}
}
} // if creative_mode == false
@ -4076,6 +4106,7 @@ void setCreativeInventory(Player *player)
CONTENT_STONE,
CONTENT_SAND,
CONTENT_SANDSTONE,
CONTENT_CLAY,
CONTENT_BRICK,
CONTENT_TREE,
CONTENT_LEAVES,

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@ -507,6 +507,7 @@ void TextureSource::buildMainAtlas()
sourcelist.push_back("mud.png");
sourcelist.push_back("sand.png");
sourcelist.push_back("sandstone.png");
sourcelist.push_back("clay.png");
sourcelist.push_back("brick.png");
sourcelist.push_back("grass.png");
sourcelist.push_back("grass_footsteps.png");