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README.md
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README.md
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New village type for https://github.com/Sokomine/mg_villages/
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This mod does depend on mg_villages.
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The buildings found in this mod (in the schems/ folder) have been built by Gambit
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for the peaceful_npc mod and have been extracted from the village he built
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for them. See here: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=398
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depends.txt
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depends.txt
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mg_villages
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init.lua
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init.lua
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village_gambit = {}
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village_gambit.replacements_gambit = function( housetype, pr, replacements )
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-- replace the wood - those are lumberjacks after all
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local wood_type = mg_villages.replace_materials( replacements, pr,
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{'default:wood'},
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{''},
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{ 'default:wood', 'default:junglewood', 'mg:savannawood', 'mg:pinewood' },
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'default:wood');
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mg_villages.replace_tree_trunk( replacements, wood_type );
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mg_villages.replace_saplings( replacements, wood_type );
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mg_villages.replace_materials( replacements, pr,
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{'stairs:stair_cobble', 'stairs:slab_cobble', 'default:cobble'},
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{'stairs:stair_', 'stairs:slab_', 'default:' },
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{'stonebrick', 'desert_stonebrick','sandstonebrick', 'sandstone','stone','desert_stone','stone_flat','desert_stone_flat','stone_bricks','desert_strone_bricks'},
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'stonebrick');
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return replacements;
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end
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-- add a new village type for all those buildings
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mg_villages.add_village_type( 'gambit', { min = 30, max = 60, space_between_buildings=2, mods={}, texture = 'default_tree_top.png',
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replacement_function = village_gambit.replacements_gambit});
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local path = minetest.get_modpath( 'village_gambit' )..'/schems/';
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mg_villages.add_building( { scm="gambit_church_1_0_180", mts_path=path, weight={gambit=4}, inh=-1, typ='church', pervillage=1});
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mg_villages.add_building( { scm="gambit_cementry_0_180", mts_path=path, weight={gambit=1}, inh=0, typ='cementry', pervillage=1});
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mg_villages.add_building( { scm="gambit_field_1_1_90", mts_path=path, weight={gambit=1}, inh=0, typ='field'});
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mg_villages.add_building( { scm="gambit_forge_1_2_270", mts_path=path, weight={gambit=4}, inh=-1, typ='forge', pervillage=1});
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mg_villages.add_building( { scm="gambit_fountain_1_1_90", mts_path=path, weight={gambit=1/6}, inh=0,typ='fountain'});
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mg_villages.add_building( { scm="gambit_house_1_0_0", mts_path=path, weight={gambit=3}, inh=3, typ='house'});
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mg_villages.add_building( { scm="gambit_lamp_0_270", mts_path=path, weight={gambit=1}, inh=0, typ='lamp', avoid='lamp'});
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mg_villages.add_building( { scm="gambit_library_hotel_0_180", mts_path=path, weight={gambit=1}, inh=4, typ='hotel'});
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mg_villages.add_building( { scm="gambit_pub_1_0_0", mts_path=path, weight={gambit=1}, inh=1, typ='pub'});
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mg_villages.add_building( { scm="gambit_shed_open_chests_2_0", mts_path=path, weight={gambit=1}, inh=0, typ='shed'});
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mg_villages.add_building( { scm="gambit_shop_0_90", mts_path=path, weight={gambit=1}, inh=-1, typ='shop'});
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mg_villages.add_building( { scm="gambit_shop_large_0_0", mts_path=path, weight={gambit=1}, inh=1, typ='shop'});
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mg_villages.add_building( { scm="gambit_stable_1_2_90", mts_path=path, weight={gambit=1}, inh=1, typ='stable'});
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mg_villages.add_building( { scm="gambit_tower_1_0_270", mts_path=path, weight={gambit=1/6}, inh=-1, typ='tower'});
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schems/gambit_cementry_0_180.mts
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schems/gambit_cementry_0_180.mts
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schems/gambit_church_1_0_180.mts
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schems/gambit_church_1_0_180.mts
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schems/gambit_field_1_1_90.mts
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schems/gambit_field_1_1_90.mts
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schems/gambit_forge_1_2_270.mts
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schems/gambit_forge_1_2_270.mts
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schems/gambit_fountain_1_1_90.mts
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schems/gambit_fountain_1_1_90.mts
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schems/gambit_house_1_0_0.mts
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schems/gambit_house_1_0_0.mts
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schems/gambit_lamp_0_270.mts
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schems/gambit_lamp_0_270.mts
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schems/gambit_library_hotel_0_180.mts
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schems/gambit_library_hotel_0_180.mts
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schems/gambit_pub_1_0_0.mts
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schems/gambit_pub_1_0_0.mts
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schems/gambit_shed_open_chests_2_0.mts
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schems/gambit_shed_open_chests_2_0.mts
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schems/gambit_shop_0_90.mts
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schems/gambit_shop_0_90.mts
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schems/gambit_shop_large_0_0.mts
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schems/gambit_shop_large_0_0.mts
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schems/gambit_stable_1_2_90.mts
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schems/gambit_stable_1_2_90.mts
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schems/gambit_tower_1_0_270.mts
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schems/gambit_tower_1_0_270.mts
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