node definitions are now composed out of values common to all trees, default values and individual values
This commit is contained in:
parent
bbee674f68
commit
6d45c9610f
318
trees_lib.lua
318
trees_lib.lua
@ -31,6 +31,104 @@ trees_lib.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
||||
minetest.set_node(pos, node)
|
||||
end
|
||||
|
||||
-- generalized function called after placing fruits
|
||||
trees_lib.after_place_fruit = function(pos, placer, itemstack, pointed_thing)
|
||||
if placer:is_player() then
|
||||
-- find out the node name (this function is for all fruits that do not override it)
|
||||
local node = minetest.get_node( pos );
|
||||
if( node and node.name) then
|
||||
minetest.set_node(pos, {name = node.name, param2 = 1})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- the various node definitions that are common to all nodes of that type
|
||||
-- (unless overriden)
|
||||
-----------------------------------------------------------------------------
|
||||
trees_lib.node_def_tree = {
|
||||
--description = "TREENAME Tree",
|
||||
--tiles = nodes.tree.tiles,
|
||||
paramtype2 = "facedir",
|
||||
is_ground_content = false,
|
||||
-- moretrees uses snappy=1 here as well
|
||||
groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = trees_lib.sound_wood,
|
||||
on_place = minetest.rotate_node
|
||||
}
|
||||
|
||||
trees_lib.node_def_wood = {
|
||||
--description = "TREENAME Wood Planks",
|
||||
--tiles = nodes.wood.tiles,
|
||||
is_ground_content = false,
|
||||
-- moretrees uses snappy=1 here
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
|
||||
sounds = trees_lib.sound_wood,
|
||||
}
|
||||
|
||||
trees_lib.node_def_leaves = {
|
||||
--description = "TREENAME Leaves",
|
||||
--tiles = nodes[k].tiles,
|
||||
--special_tiles = nodes[k].special_tiles,
|
||||
|
||||
-- moretrees has some options for this
|
||||
drawtype = "allfaces_optional",
|
||||
waving = 1,
|
||||
visual_scale = 1.3,
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
-- moretrees sets moretrees_leaves=1, leafdecay = decay
|
||||
groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1},
|
||||
sounds = trees_lib.sound_leaves,
|
||||
after_place_node = trees_lib.after_place_leaves,
|
||||
-- the drop part of the node definition needs to be constructed
|
||||
-- for each leaf individually
|
||||
}
|
||||
|
||||
|
||||
trees_lib.node_def_fruit = {
|
||||
--description = "TREENAME Fruit",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
--tiles = nodes.fruit.tiles,
|
||||
--inventory_image = nodes.fruit.tiles[1],
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
is_ground_content = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
},
|
||||
groups = {fleshy = 3, dig_immediate = 3, flammable = 2,
|
||||
leafdecay = 3, leafdecay_drop = 1},
|
||||
sounds = trees_lib.sound_leaves,
|
||||
-- store that this fruit has been placed manually
|
||||
after_place_node = trees_lib.after_place_fruit,
|
||||
-- a fruit that wants to be eatable ought to supply the following line in
|
||||
-- its fruit definition:
|
||||
--on_use = minetest.item_eat(food_points),
|
||||
}
|
||||
|
||||
trees_lib.node_def_sapling = {
|
||||
--description = "TREENAME sapling",
|
||||
drawtype = "plantlike",
|
||||
visual_scale = 1.0,
|
||||
--tiles = nodes.sapling.tiles,
|
||||
--inventory_image = nodes.sapling.tiles[1],
|
||||
--wield_image = nodes.sapling.tiles[1],
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
|
||||
},
|
||||
groups = {snappy = 2, dig_immediate = 3, flammable = 2,
|
||||
attached_node = 1, sapling = 1},
|
||||
sounds = trees_lib.sound_leaves,
|
||||
}
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- internal functions for handling identification of nodes (i.e. what is a
|
||||
@ -101,6 +199,79 @@ trees_lib.register_on_new_tree_type = function( new_tree_type_function )
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- mix basic node definition (see below), default constructed values (which
|
||||
-- are derived from modname and treename) as fallback and user (=user of the
|
||||
-- trees_lib) specified node defintion up into one node definition and
|
||||
-- register the node (provided it does not exist yet)
|
||||
-----------------------------------------------------------------------------
|
||||
trees_lib.register_one_node = function( def_common, def_default, def_user, node_type, sapling_node_name, cid )
|
||||
if( not( def_user)) then
|
||||
def_user = {};
|
||||
end
|
||||
-- find out which node we are supposed to register
|
||||
local node_name = def_user.node_name;
|
||||
if( not( node_name )) then
|
||||
node_name = def_default.node_name;
|
||||
end
|
||||
-- if the node is alrady registered, then abort
|
||||
if( minetest.registered_nodes[ node_name ]) then
|
||||
-- store the content id of this node for this type
|
||||
cid[ node_type ] = minetest.get_content_id( node_name );
|
||||
return;
|
||||
end
|
||||
|
||||
-- create the new node definition
|
||||
local node_def = {};
|
||||
-- first, add all entries from def_common
|
||||
for k,v in pairs( def_common ) do
|
||||
node_def[ k ] = v;
|
||||
end
|
||||
-- then try the default values
|
||||
for k,v in pairs( def_default) do
|
||||
node_def[ k ] = v;
|
||||
end
|
||||
-- last, apply all user supplied node definitions and thus overwrite
|
||||
-- common and default definitions
|
||||
for k,v in pairs( def_user ) do
|
||||
node_def[ k ] = v;
|
||||
end
|
||||
|
||||
-- set inventory_image and wield_image for plantlike nodes
|
||||
if( node_def.drawtype
|
||||
and node_def.drawtype=="plantlike"
|
||||
and not( node_def.inventory_image )) then
|
||||
node_def.inventory_image = node_def.tiles[1];
|
||||
node_def.wield_image = node_def.tiles[1];
|
||||
end
|
||||
|
||||
-- the node name does not belong into the node definition
|
||||
node_def.node_name = nil;
|
||||
|
||||
-- actually register the new node
|
||||
minetest.register_node( node_name, node_def );
|
||||
|
||||
|
||||
-- make sure the node name gets saved
|
||||
def_user.node_name = node_name;
|
||||
|
||||
-- can this node (in theory) be overwritten by other trees?
|
||||
local allow_overwrite = nil;
|
||||
if( node_type=="leaf" or node_type=="fruit" or node_type=="sapling") then
|
||||
allow_overwrite = 1;
|
||||
end
|
||||
-- enter all these node names into a table for fast lookup
|
||||
-- (without having to resort to checking the group)
|
||||
-- the trees_lib.is_sapling field will later on contain more helpful information;
|
||||
-- the sapling needs to be the first node registered for this to work reliably
|
||||
trees_lib.build_lookup_table( node_name, "is_"..node_type, sapling_node_name, allow_overwrite );
|
||||
|
||||
-- store the content id of the newly registered node
|
||||
cid[ node_type ] = minetest.get_content_id( node_name );
|
||||
end
|
||||
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------
|
||||
-- nodes for the trees: trunk, planks, leaves, sapling and fruit
|
||||
-----------------------------------------------------------------------------
|
||||
@ -113,8 +284,139 @@ trees_lib.register_tree_nodes_and_crafts = function( tree_name, mod_prefix, node
|
||||
-- gather all the relevant content ids
|
||||
local cid = {};
|
||||
|
||||
local tree_name_upcase = tree_name:gsub("^%l", string.upper);
|
||||
local texture_prefix = mod_prefix.."_"..tree_name;
|
||||
|
||||
if( not( nodes )) then
|
||||
nodes = {};
|
||||
end
|
||||
|
||||
-- the sapling node name will act as a reference in the lookup table later on;
|
||||
-- therefore, we need to determine how the node will be called early enough
|
||||
local sapling_node_name = mod_prefix..':'..tree_name..'_sapling';
|
||||
if( nodes.sapling and nodes.sapling.node_name ) then
|
||||
sapling_node_name = nodes.sapling.node_name;
|
||||
end
|
||||
|
||||
-- register the sapling
|
||||
trees_lib.register_one_node( trees_lib.node_def_sapling,
|
||||
{
|
||||
node_name = sapling_node_name,
|
||||
description = tree_name_upcase.." Sapling",
|
||||
tiles = { texture_prefix.."_sapling.png",
|
||||
},
|
||||
}, nodes.sapling, "sapling", sapling_node_name, cid );
|
||||
|
||||
|
||||
-- register the tree trunk
|
||||
if( nodes and nodes.tree and nodes.tree.node_name and not( minetest.registered_nodes[ nodes.tree.node_name ])) then
|
||||
trees_lib.register_one_node( trees_lib.node_def_tree,
|
||||
{
|
||||
node_name = mod_prefix..':'..tree_name..'_tree',
|
||||
description = tree_name_upcase.." Tree",
|
||||
tiles = { texture_prefix.."_tree_top.png",
|
||||
texture_prefix.."_tree_top.png",
|
||||
texture_prefix.."_tree.png",
|
||||
},
|
||||
}, nodes.tree, "tree", sapling_node_name, cid );
|
||||
|
||||
-- register the wood that belongs to the tree
|
||||
trees_lib.register_one_node( trees_lib.node_def_wood,
|
||||
{
|
||||
node_name = mod_prefix..':'..tree_name..'_wood',
|
||||
description = tree_name_upcase.." Planks",
|
||||
tiles = { texture_prefix.."_wood.png",
|
||||
},
|
||||
}, nodes.wood, "wood", sapling_node_name, cid );
|
||||
|
||||
|
||||
-- default drop rate for the sapling (1/20)
|
||||
if( not( nodes.sapling.rarity )) then
|
||||
nodes.sapling.rarity = 20;
|
||||
end
|
||||
|
||||
-- register the leaves; some trees may have more than one type of leaves (i.e. moretrees jungletrees)
|
||||
local leaves_id = {'leaves','leaves2','leaves3','leaves4','leaves5'};
|
||||
for _,k in ipairs( leaves_id ) do
|
||||
-- not all leaf types need to exist; we just expect at least one type of leaves to be there
|
||||
if( nodes[ k ] or k=='leaves') then
|
||||
-- we need to determine the node name now as leaves tend to drop themshelves sometimes
|
||||
local leaves_node_name = nodes[ k ].node_name;
|
||||
if( not( leaves_node_name )) then
|
||||
leaves_node_name = mod_prefix..':'..tree_name..'_'..k;
|
||||
end
|
||||
trees_lib.register_one_node( trees_lib.node_def_leaves,
|
||||
{
|
||||
node_name = leaves_node_name,
|
||||
description = tree_name_upcase.." Leaves",
|
||||
tiles = { texture_prefix.."_"..k..".png",
|
||||
},
|
||||
-- special_tiles = { texture_prefix.."_"..k.."_simple.png", },
|
||||
drop = {
|
||||
max_items = 1,
|
||||
items = {
|
||||
{
|
||||
-- player will get sapling with 1/20 chance
|
||||
items = { nodes.sapling.node_name},
|
||||
rarity = nodes.sapling.rarity,
|
||||
},
|
||||
{
|
||||
-- player will get leaves only if he get no saplings,
|
||||
-- this is because max_items is 1
|
||||
items = { leaves_node_name},
|
||||
}
|
||||
}
|
||||
},
|
||||
}, nodes[ k ], "leaf", sapling_node_name, cid);
|
||||
|
||||
-- also store the content ids of all leaf types
|
||||
cid[ k ] = cid[ "leaf" ];
|
||||
end
|
||||
end
|
||||
|
||||
-- register the fruit
|
||||
trees_lib.register_one_node( trees_lib.node_def_fruit,
|
||||
{
|
||||
node_name = mod_prefix..':'..tree_name..'_fruit',
|
||||
description = tree_name_upcase.." Fruit",
|
||||
tiles = { texture_prefix.."_fruit.png",
|
||||
},
|
||||
}, nodes.fruit, "fruit", sapling_node_name, cid );
|
||||
|
||||
-- we need to add the craft receipe for tree -> planks;
|
||||
-- if this receipe is not desired, nodes.wood needs to contain a field dont_add_craft_receipe that is not nil
|
||||
if( nodes.wood and not( nodes.wood.dont_add_craft_receipe)) then
|
||||
minetest.register_craft({
|
||||
-- the amount of wood given might be a global config variable
|
||||
output = nodes.wood.node_name..' 4',
|
||||
recipe = {
|
||||
{ nodes.tree.node_name },
|
||||
}
|
||||
});
|
||||
end
|
||||
|
||||
-- TODO: further craft receipes may be needed (i.e. for fuel)
|
||||
|
||||
-- return the ids we've gathered
|
||||
return cid;
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
-- TODO: this is the old verson of the function
|
||||
trees_lib.register_tree_nodes_and_crafts_OLD = function( tree_name, mod_prefix, nodes )
|
||||
-- register the tree trunk
|
||||
if( not( nodes.tree)) then
|
||||
nodes.tree = {};
|
||||
end
|
||||
if( not( nodes.tree.node_name )) then
|
||||
nodes.tree.node_name = mod_prefix..':'..tree_name..'_tree';
|
||||
end
|
||||
if( not( nodes.tree.description )) then
|
||||
nodes.tree.description = tree_name_upcase..' Tree';
|
||||
end
|
||||
-- (but only register the tree trunk if the node has not been registered yet)
|
||||
if( not( minetest.registered_nodes[ nodes.tree.node_name ])) then
|
||||
minetest.register_node( nodes.tree.node_name, {
|
||||
description = nodes.tree.description,
|
||||
tiles = nodes.tree.tiles,
|
||||
@ -126,6 +428,7 @@ trees_lib.register_tree_nodes_and_crafts = function( tree_name, mod_prefix, node
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
|
||||
-- we need to add the craft receipe for tree -> planks;
|
||||
-- if this receipe is not desired, nodes.wood needs to contain a field dont_add_craft_receipe that is not nil
|
||||
if( nodes.wood and nodes.wood.node_name and not( nodes.wood.dont_add_craft_receipe)) then
|
||||
@ -144,7 +447,16 @@ trees_lib.register_tree_nodes_and_crafts = function( tree_name, mod_prefix, node
|
||||
end
|
||||
|
||||
-- register the wooden planks
|
||||
if( nodes and nodes.wood and nodes.wood.node_name and not( minetest.registered_nodes[ nodes.wood.node_name ])) then
|
||||
if( not( nodes.wood)) then
|
||||
nodes.wood = {};
|
||||
end
|
||||
if( not( nodes.wood.node_name )) then
|
||||
nodes.wood.node_name = mod_prefix..':'..tree_name..'_wood';
|
||||
end
|
||||
if( not( nodes.wood.description )) then
|
||||
nodes.wood.description = tree_name_upcase..' Wood Planks';
|
||||
end
|
||||
if( not( minetest.registered_nodes[ nodes.wood.node_name ])) then
|
||||
minetest.register_node( nodes.wood.node_name, {
|
||||
description = nodes.wood.description,
|
||||
tiles = nodes.wood.tiles,
|
||||
@ -156,7 +468,7 @@ trees_lib.register_tree_nodes_and_crafts = function( tree_name, mod_prefix, node
|
||||
-- we need to add the craft receipe for planks -> sticks
|
||||
-- (but since there is a default craft receipe for group:wood, that ought to be cover it)
|
||||
end
|
||||
if( nodes and nodes.wood and nodes.wood.node_name and minetest.registered_nodes[ nodes.wood.node_name ]) then
|
||||
if( minetest.registered_nodes[ nodes.wood.node_name ]) then
|
||||
cid[ 'wood' ] = minetest.get_content_id( nodes.wood.node_name );
|
||||
trees_lib.build_lookup_table( nodes.wood.node_name, "is_wood", nodes.sapling.node_name, nil );
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user