working test version that does not set the replacer yet
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commit
df14c3200b
2
depends.txt
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2
depends.txt
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default
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replacer
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207
fs_history.lua
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207
fs_history.lua
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-- apart from the history, the formspec also handles mode switches
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-- how many patterns are stored in the history? those don't take up much space,
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-- but a too long list might not be overly helpful for the players either
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replacer_setter.max_hist_size = 30
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-- turn stored pattern string (<node_name> <param1> <param2>) into something readable by human beeings
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replacer_setter.human_readable_pattern = function(pattern)
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if(not(pattern)) then
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return "(nothing)"
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end
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-- data is stored in the form "<nodename> <param1> <param2>"
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local parts = string.split(pattern, " ")
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if(not(parts) or #parts < 3) then
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return "(corrupted data)"
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end
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local node_name = parts[1]
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local param2 = parts[3]
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local def = minetest.registered_nodes[ node_name ]
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if(not(def)) then
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return "(unknown node)"
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end
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local text = "'"..tostring(def.description or "- no description -").."'"
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if(not(def.description) or def.description == "") then
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text = "- no description -"
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end
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-- facedir is probably the most commonly used rotation variant
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if( def.paramtype2 == "facedir"
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or def.paramtype2 == "colorfacedir") then
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local axis_names = {"y+ (Ground)", "z+ (North)", "z- (South)",
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"x+ (East)", "x- (West)", "y- (Sky)"}
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text = text.." Rotated: "..tostring(param2 % 4)..
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" around axis: "..tostring( axis_names[ math.floor( (param2%24) / 4 ) + 1 ])
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-- wallmounted is diffrent
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elseif( def.paramtype2 == "wallmounted"
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or def.paramtype2 == "colorwallmounted") then
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local axis_names = {"y+ (Ground)", "y- (Sky)",
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"z+ (North)", "z- (South)",
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"x+ (East)", "x- (West)"}
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text = text.." Mounted at wall: "..tostring( axis_names[ (param2 % 6)+ 1 ])
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end
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return text
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end
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-- set the replacer to a new pattern
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replacer_setter.set_to = function(player_name, pattern, player, itemstack)
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if(not(player_name) or not(player) or not(itemstack)) then
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return itemstack
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end
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-- fallback if nothing is given
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if(not(pattern)) then
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pattern = "default:dirt 0 0"
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end
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local set_to = replacer_setter.human_readable_pattern(pattern)
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-- change the description of the tool so that it's easier to see which replacer (if you
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-- have more than one in your inv) is set to which node
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local meta = itemstack:get_meta()
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-- actually store the new pattern
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meta:set_string("pattern", pattern )
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meta:set_string("description", "Node replacement tool set to:\n"..set_to..
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"\n["..tostring(pattern).."]")
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minetest.chat_send_player(player_name, "Node replacement tool set to: "..set_to..
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"["..tostring(pattern).."].")
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replacer_setter.add_to_hist(player_name, pattern)
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return itemstack -- nothing consumed but data changed
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end
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-- keep a history of stored patterns for each player (not for each replacer);
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-- this history is not saved over server shutdown
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replacer_setter.add_to_hist = function(player_name, pattern)
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if(not(player_name) or not(pattern) or pattern == "") then
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return
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end
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if(not(replacer_setter.history)) then
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replacer_setter.history = {}
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end
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if(not(replacer_setter.history[ player_name ])) then
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replacer_setter.history[ player_name ] = {}
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end
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local index = table.indexof(replacer_setter.history[ player_name ], pattern)
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-- only add new entries; do not store duplicates
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if(index and index > -1) then
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return
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end
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-- remove the oldest entry
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if(#replacer_setter.history[ player_name ] >= replacer_setter.max_hist_size) then
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table.remove(replacer_setter.history[ player_name ], 1)
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end
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-- insert at the beginning of the list
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table.insert(replacer_setter.history[ player_name ], 1, pattern)
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end
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-- show a formspec with a history of stored patterns to select from
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replacer_setter.get_formspec = function(player_name, current_pattern, player)
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-- is the player in creative mode?
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local in_creative_mode = (minetest.settings:get_bool("creative_mode")
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or minetest.check_player_privs(player_name, {creative=true}))
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-- make sure all variables exist and the current entry is stored
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replacer_setter.add_to_hist(player_name, current_pattern)
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-- count how many blocks of each type the player has in his inventory
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local counted_inv = {}
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if(not(in_creative_mode)) then
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local inv_main = player:get_inventory():get_list("main")
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for i, v in ipairs(inv_main) do
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local stack_name = v:get_name()
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if(not(counted_inv[ stack_name ])) then
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counted_inv[ stack_name ] = 0
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end
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counted_inv[ stack_name ] = counted_inv[ stack_name ] + v:get_count()
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end
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end
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-- find out which mode the player has currently selected
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local current_mode = 1
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if(replacer_setter.user_mode and replacer_setter.user_mode[ player_name ]) then
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current_mode = table.indexof(replacer_setter.mode_names, replacer_setter.user_mode[ player_name ])
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if(current_mode == -1) then
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current_mode = 1
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end
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end
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local formspec = "size[18,10]"..
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"label[6,0;Node Replacement Tool Setup and History]"..
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"button_exit[8,9.4;2,0.8;quit;Exit]"..
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"label[0.2,8.5;Note: Selected mode and history are reset on server restart.\n"..
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"Note: This selection is valid only for the replacer to the "..
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"*left* of this tool here in your inventory.]"..
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"label[0.2,0.6;Select mode: When replacing (punching, left-click) or "..
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"placing (right-click) a block, ..]"..
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"dropdown[0.2,1.0;17;select_mode;"..
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table.concat(replacer_setter.mode_descriptions, ",")..
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";"..tostring(current_mode)..";]"..
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"label[0.2,2.1;Click here to set the replacer to a pattern you have stored before:]"..
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"tablecolumns[color;"..
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"text,align=right,tooltip=Amount of nodes of this type left in your inventory:"..
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";color;text,align=left,tooltip=Stored pattern:]"..
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"table[0.2,2.5;17,6;replacer_history;"
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local hist_entries = {}
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local selected = 1
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for i, v in ipairs(replacer_setter.history[ player_name ]) do
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if(v == current_pattern) then
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selected = i
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end
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local amount_left = "#00FF00,infinite supply:,#00FF00"
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if(not(in_creative_mode)) then
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-- which item are we looking for?
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local parts = v:split(" ")
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if(not(parts) or #parts<1) then
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parts = {"does not exist"}
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-- TODO: handle this in a more general way
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elseif(parts[1] == "default:dirt_with_grass") then
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parts[1] = "default:dirt"
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end
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if(counted_inv[ parts[1] ]) then
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amount_left = "#00FF00,"..tostring(counted_inv[ parts[1] ]).." available:"..
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",#00FF00"
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else
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amount_left = "#FF0000,none left!,#CFCFCF"
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end
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end
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hist_entries[ i ] = tostring(amount_left)..","..
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minetest.formspec_escape(replacer_setter.human_readable_pattern(v).." ["..v.."]")
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end
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return formspec..table.concat(hist_entries, ",")..";"..tostring(selected).."]"
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end
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-- the player has interacted with our formspec
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minetest.register_on_player_receive_fields( function(player, formname, fields)
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if(not(formname) or formname ~= "replacer:menu") then
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return false
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end
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local player_name = player:get_player_name()
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-- the player clicked on an entry in the history
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if(fields and fields.replacer_history
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and replacer_setter.history and replacer_setter.history[ player_name ]) then
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-- find out which line it was
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local selected = minetest.explode_table_event(fields.replacer_history)
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if(selected and (selected.type == "CHG" or selected.type == "DLC")
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and selected.row <= #replacer_setter.history[ player_name ]) then
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local itemstack = player:get_wielded_item()
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itemstack = replacer_setter.set_to(player_name,
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replacer_setter.history[ player_name ][ selected.row ],
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player, itemstack)
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player:set_wielded_item(itemstack)
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return true
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end
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end
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-- the player selected a mode
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if(fields and fields.select_mode) then
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local index = table.indexof(replacer_setter.mode_descriptions,
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minetest.formspec_escape(fields.select_mode))
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if(index and index > -1 and replacer_setter.mode_names[ index ]) then
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replacer_setter.user_mode[ player_name ] = replacer_setter.mode_names[ index ]
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end
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end
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return true
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end)
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70
init.lua
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70
init.lua
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--[[
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Helper Tool for setting the Replacer to new values when using
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mobile devices. Comes with a history.
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Copyright (C) 2022 Sokomine
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License: GPLv3.0
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--]]
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replacer_setter = {}
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replacer_setter.history = {}
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-- no idea which other modes other replacers may support...
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replacer_setter.mode_descriptions = {
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"[ normal ] replace material, shape and orientation according to the stored pattern"
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}
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-- internal names for the above modes (will be stored in replacer.user_mode[ player_name ])
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replacer_setter.mode_names = {"normal"}
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-- make sure all mode descriptions are properly escaped for the dropdown menu
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for i, v in ipairs(replacer_setter.mode_descriptions) do
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replacer_setter.mode_descriptions[i] = minetest.formspec_escape(v)
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end
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replacer_setter.user_mode = {}
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dofile(minetest.get_modpath("replacer_setter").."/fs_history.lua");
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minetest.register_tool("replacer_setter:setter",
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{
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description = "Replacer Set Tool",
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groups = {},
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inventory_image = "default_sign_wall_wood.png^replacer_replacer.png",
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wield_image = "",
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wield_scale = {x=1,y=1,z=1},
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stack_max = 1, -- there is no reason to have more than one
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liquids_pointable = true, -- it is ok to painit in/with water
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node_placement_prediction = nil,
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on_use = function(itemstack, user, pointed_thing)
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if(not(user) or not(pointed_thing)) then
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return
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end
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local new_pattern = ""
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if(pointed_thing.type == "node") then
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local pos = minetest.get_pointed_thing_position( pointed_thing, false )
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local node = minetest.get_node_or_nil( pos )
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new_pattern = "default:dirt 0 0";
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if( node ~= nil and node.name ) then
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new_pattern = node.name..' '..node.param1..' '..node.param2;
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end
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end
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local pname = user:get_player_name()
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if(not(replacer_setter.history[pname])) then
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replacer_setter.history[pname] = {}
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end
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minetest.show_formspec(pname, "replacer:menu", replacer_setter.get_formspec(pname, new_pattern, user))
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return nil
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end,
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})
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minetest.register_craft({
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output = 'replacer_setter:setter',
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recipe = {
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{"replacer:replacer"},
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}
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})
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