realtest/mods/trees/init.lua
Dmitry Smirnov a41d0f3667 Adding Ash
2012-10-14 18:13:36 +06:00

436 lines
16 KiB
Lua

minetest.register_abm({
nodenames = {'default:tree','default:leaves'},
interval = 1.0,
chance = 1.0,
action = function(pos, node, active_object_count, active_object_count_wider)
for i=1,10 do
if minetest.env:get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "trees:ash_trunk" then
minetest.env:add_node(pos, {name="trees:ash_trunk"})
return
end
if minetest.env:get_node({x=pos.x,y=pos.y+i,z=pos.z}).name == "trees:ash_trunk" then
minetest.env:add_node(pos, {name="trees:ash_trunk"})
return
end
if minetest.env:get_node({x=pos.x,y=pos.y-i,z=pos.z}).name == "trees:ash_trunk" then
minetest.env:add_node(pos, {name="trees:ash_trunk"})
return
end
if minetest.env:get_node({x=pos.x,y=pos.y-i,z=pos.z}).name == "trees:ash_trunk" then
minetest.env:add_node(pos, {name="trees:ash_trunk"})
return
end
end
minetest.env:add_node(pos, {name="air"})
end,
})
GROUND_LIST={
'default:dirt',
'default:dirt_with_grass',
}
local table_containts = function(t, v)
for _, i in ipairs(t) do
if i==v then
return true
end
end
return false
end
TREES_LIST={
"ash",
"mapple",
}
for i=1,#TREES_LIST do
minetest.register_node("trees:"..TREES_LIST[i].."_trunk", {
description = "Log of "..TREES_LIST[i],
tiles = {"trees_"..TREES_LIST[i].."_trunk_top.png", "trees_"..TREES_LIST[i].."_trunk_top.png", "trees_"..TREES_LIST[i].."_trunk.png"},
is_ground_content = true,
groups = {tree=1,snappy=1,choppy=2,flammable=2},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
climbable = true,
})
minetest.register_node("trees:"..TREES_LIST[i].."_leaves", {
description = "Leaves of "..TREES_LIST[i],
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"trees_"..TREES_LIST[i].."_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
items = {'trees:'..TREES_LIST[i]..'_sapling'},
rarity = 15,
},
{
items = {'trees:'..TREES_LIST[i]..'_stick'},
rarity = 2,
},
{
items = {"trees:"..TREES_LIST[i].."_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
walkable = false,
climbable = true,
})
minetest.register_node("trees:"..TREES_LIST[i].."_wood", {
description = "Wooden Planks of "..TREES_LIST[i],
tiles = {"trees_"..TREES_LIST[i].."_wood.png"},
inventory_image = "",
is_ground_content = true,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craftitem("trees:"..TREES_LIST[i].."_stick", {
description = "Stick of "..TREES_LIST[i],
inventory_image = "trees_"..TREES_LIST[i].."_stick.png",
groups = {sticks=3},
})
minetest.register_node("trees:"..TREES_LIST[i].."_sapling", {
description = "Sapling of "..TREES_LIST[i],
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"trees_"..TREES_LIST[i].."_sapling.png"},
inventory_image = "trees_"..TREES_LIST[i].."_sapling.png",
wield_image = "trees_"..TREES_LIST[i].."_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
minetest.register_abm({
nodenames = {"trees:"..TREES_LIST[i].."_sapling"},
interval = 9.0,
chance = 1.0,
action = function(pos, node, active_object_count, active_object_count_wider)
posn = {x=pos.x, y=pos.y-1, z=pos.z}
minetest.env:set_node(pos,{name="air"})
local s = minetest.env:get_node(posn).name
if s ~= "default:dirt" and s ~= "default:dirt_with_grass" then return end
gen_ash(posn)
end,
})
minetest.register_abm({
nodenames = {"trees:"..TREES_LIST[i].."_trunk"},
interval = 1.0,
chance = 1.0,
action = function(pos, node, active_object_count, active_object_count_wider)
if table_containts(GROUND_LIST, minetest.env:get_node({x = pos.x, y = pos.y-1, z = pos.z}).name) then return end
for x = -1, 1 do
for z = -1, 1 do
local posn={x = pos.x+x, y = pos.y-1, z = pos.z+z}
if minetest.env:get_node(posn).name == "trees:"..TREES_LIST[i].."_trunk" then
return
end
end
end
minetest.env:add_item(pos, "trees:"..TREES_LIST[i].."_trunk")
minetest.env:add_node(pos, {name="air"})
end,
})
end
function set_node_instead_air(ipos, i, j, k, block)
local pos = {x=ipos.x+i,y=ipos.y+j,z=ipos.z+k}
if minetest.env:get_node(pos).name == "air" then minetest.env:set_node(pos, block) end
end
TREES_GEN_ASH_LIST={
{0,2,0},
{-1,2,0},
{1,2,0},
{0,2,-1},
{0,2,1},
----------
{-1,1,-1},
{0,1,-1},
{1,1,-1},
{-1,1,0},
{0,1,0},
{1,1,0},
{-1,1,1},
{0,1,1},
{1,1,1},
{-2,1,0},
{2,1,0},
{0,1,-2},
{0,1,2},
----------
{-1,0,-2},
{0,0,-2},
{1,0,-2},
{-2,0,-1},
{-1,0,-1},
{0,0,-1},
{1,0,-1},
{2,0,-1},
{-2,0,0},
{-1,0,0},
{0,0,0},
{1,0,0},
{2,0,0},
{-2,0,1},
{-1,0,1},
{0,0,1},
{1,0,1},
{2,0,1},
{-1,0,2},
{0,0,2},
{1,0,2},
----------
{-1,-1,-2},
{0,-1,-2},
{1,-1,-2},
{-2,-1,-1},
{-1,-1,-1},
{0,-1,-1},
{1,-1,-1},
{2,-1,-1},
{-2,-1,0},
{-1,-1,0},
{0,-1,0},
{1,-1,0},
{2,-1,0},
{-2,-1,1},
{-1,-1,1},
{0,-1,1},
{1,-1,1},
{2,-1,1},
{-1,-1,2},
{0,-1,2},
{1,-1,2},
{3,-1,0},
{-3,-1,0},
{0,-1,3},
{0,-1,-3},
----------
{-2,-2,-2},
{-1,-2,-2},
{0,-2,-2},
{1,-2,-2},
{2,-2,-2},
{-2,-2,-1},
{-1,-2,-1},
{0,-2,-1},
{1,-2,-1},
{2,-2,-1},
{-2,-2,0},
{-1,-2,0},
{0,-2,0},
{1,-2,0},
{2,-2,0},
{-2,-2,1},
{-1,-2,1},
{0,-2,1},
{1,-2,1},
{2,-2,1},
{-2,-2,2},
{-1,-2,2},
{0,-2,2},
{1,-2,2},
{2,-2,2},
{3,-2,0},
{-3,-2,0},
{0,-2,3},
{0,-2,-3},
----------
{-1,-3,-1},
{0,-3,-1},
{1,-3,-1},
{-1,-3,0},
{0,-3,0},
{1,-3,0},
{-1,-3,1},
{0,-3,1},
{1,-3,1},
{-2,-3,0},
{2,-3,0},
{0,-3,-2},
{0,-3,2},
}
function gen_ash(ipos) --small ash
local pos = ipos
if minetest.env:find_node_near(pos, 4, "trees:ash_trunk") then return end
local height = 4 + math.random(4)
for i=1,height do
if minetest.env:get_node({x=pos.x, y=pos.y+i, z=pos.z}).name == "air" then
minetest.env:set_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="trees:ash_trunk"})
end
end
local loc_leaves={name="trees:ash_leaves"}
for i=1,#TREES_GEN_ASH_LIST do
set_node_instead_air(pos, TREES_GEN_ASH_LIST[i][1], height+TREES_GEN_ASH_LIST[i][2], TREES_GEN_ASH_LIST[i][3], loc_leaves)
end
end
function gen_mapple(ipos)
local pos = ipos
if minetest.env:find_node_near(pos, 4, "trees:mapple_trunk") then return end
local height = 7 + math.random(5)
for i=1,height do
if minetest.env:get_node({x=pos.x, y=pos.y+i, z=pos.z}).name == "air" then
minetest.env:set_node({x=pos.x, y=pos.y+i, z=pos.z}, {name="trees:mapple_trunk"})
end
end
-----------------------------------------------------------------------------------------------
set_node_instead_air({x=pos.x, y=pos.y+height+1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height+1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height+1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height+1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height+1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
-----------------------------------------------------------------------------------------------
set_node_instead_air({x=pos.x-1, y=pos.y+height, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
-----------------------------------------------------------------------------------------------
set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-1, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-1, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-1, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-1, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-1, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-1, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"})
-----------------------------------------------------------------------------------------------
set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-2, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-2, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"})
-----------------------------------------------------------------------------------------------
set_node_instead_air({x=pos.x-1, y=pos.y+height-3, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-3, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-1, y=pos.y+height-3, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-3, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-3, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-3, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x-2, y=pos.y+height-3, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+2, y=pos.y+height-3, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z+2}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-3, z=pos.z-2}, 0,0,0, {name="trees:mapple_leaves"})
-----------------------------------------------------------------------------------------------
set_node_instead_air({x=pos.x-1, y=pos.y+height-4, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x+1, y=pos.y+height-4, z=pos.z}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-4, z=pos.z+1}, 0,0,0, {name="trees:mapple_leaves"})
set_node_instead_air({x=pos.x, y=pos.y+height-4, z=pos.z-1}, 0,0,0, {name="trees:mapple_leaves"})
end
local function generate(name, wherein, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
local y_min = math.max(minp.y, height_min)
local y_max = math.min(maxp.y, height_max)
local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
local pr = PseudoRandom(seed)
local num_chunks = math.floor(chunks_per_volume * volume)
local chunk_size = 3
if ore_per_chunk <= 4 then
chunk_size = 2
end
local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
for i=1,num_chunks do
local y0 = pr:next(y_min, y_max-chunk_size+1)
if y0 >= height_min and y0 <= height_max then
local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
local p0 = {x=x0, y=y0, z=z0}
for x1=0,chunk_size-1 do
for y1=0,chunk_size-1 do
for z1=0,chunk_size-1 do
if pr:next(1,inverse_chance) == 1 then
local x2 = x0+x1
local y2 = y0+y1
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
local p3 = {x=x2, y=y2+1, z=z2}
if (minetest.env:get_node(p2).name == wherein) and (minetest.env:get_node(p3).name == "air") then
name(p2)
end
end
end
end
end
end
end
end
minetest.register_on_generated(
function(minp, maxp, seed)
local pr = PseudoRandom(seed)
minetest.after(0, function()
if pr:next(1,3) == 1 then
generate(gen_ash, "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000)
end
if pr:next(1,6) == 1 then
generate(gen_mapple, "default:dirt_with_grass", minp, maxp, seed, 1/8/2, 1, -1000, 10000)
end
end)
end)