158 lines
4.6 KiB
Lua
158 lines
4.6 KiB
Lua
function minetest.register_node(name, nodedef)
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nodedef.type = "node"
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if not nodedef.cause_drop then
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nodedef.cause_drop = function(pos, node)
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local b_pos = {x=pos.x,y=pos.y-1,z=pos.z}
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local b_node = minetest.env:get_node(b_pos)
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if minetest.registered_nodes[b_node.name].falling_node_walkable == false or
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minetest.registered_nodes[b_node.name].buildable_to then
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return true
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end
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end
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end
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if not nodedef.cause_fall then
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nodedef.cause_fall = function(pos, node)
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local b_pos = {x=pos.x,y=pos.y-1,z=pos.z}
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local b_node = minetest.env:get_node(b_pos)
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if minetest.registered_nodes[b_node.name].falling_node_walkable == false or
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minetest.registered_nodes[b_node.name].buildable_to then
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return true
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end
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end
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end
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if nodedef.falling_node_walkable == nil then
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nodedef.falling_node_walkable = true
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end
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minetest.register_item(name, nodedef)
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end
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minetest.register_entity(":__builtin:falling_node", {
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initial_properties = {
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physical = true,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "wielditem",
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textures = {},
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visual_size = {x=0.667, y=0.667},
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},
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nodename = "",
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set_node = function(self, nodename)
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self.nodename = nodename
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local stack = ItemStack(nodename)
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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itemname = stack:to_table().name
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end
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local item_texture = nil
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local item_type = ""
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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prop = {
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is_visible = true,
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textures = {nodename},
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}
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self.object:set_properties(prop)
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end,
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get_staticdata = function(self)
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return self.nodename
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end,
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on_activate = function(self, staticdata)
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self.nodename = staticdata
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self.object:set_armor_groups({immortal=1})
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--self.object:setacceleration({x=0, y=-10, z=0})
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self:set_node(self.nodename)
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end,
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on_step = function(self, dtime)
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-- Set gravity
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self.object:setacceleration({x=0, y=-10, z=0})
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
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local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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local bcn = minetest.env:get_node(bcp)
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[bcn.name] and
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minetest.registered_nodes[bcn.name].falling_node_walkable then
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if minetest.registered_nodes[bcn.name].buildable_to then
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minetest.env:remove_node(bcp)
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return
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end
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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-- Check what's here
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local n2 = minetest.env:get_node(np)
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-- If it's not air or liquid, remove node and replace it with
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-- it's drops
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if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
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minetest.registered_nodes[n2.name].liquidtype == "none") then
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local drops = minetest.get_node_drops(n2.name, "")
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minetest.env:remove_node(np)
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-- Add dropped items
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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minetest.env:add_item(np, dropped_item)
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end
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-- Run script hook
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local _, callback
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for _, callback in ipairs(minetest.registered_on_dignodes) do
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callback(np, n2, nil)
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end
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end
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-- Create node and remove entity
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minetest.env:add_node(np, {name=self.nodename})
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self.object:remove()
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nodeupdate(np)
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else
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-- Do nothing
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end
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end
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})
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function nodeupdate_single(p)
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n = minetest.env:get_node(p)
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if minetest.get_node_group(n.name, "falling_node") ~= 0 then
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if minetest.registered_nodes[n.name].cause_fall(p, n) then
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if minetest.registered_nodes[n.name].on_falling then
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minetest.registered_nodes[n.name].on_falling(p, n)
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else
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minetest.env:remove_node(p)
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spawn_falling_node(p, n.name)
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end
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nodeupdate(p)
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end
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end
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if minetest.get_node_group(n.name, "dropping_node") ~= 0 then
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if minetest.registered_nodes[n.name].cause_drop(p, n) then
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local meta = minetest.env:get_meta(p)
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if minetest.registered_nodes[n.name].on_dropping then
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minetest.registered_nodes[n.name].on_dropping(p, n)
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else
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local drops = minetest.registered_nodes[n.name].drop_on_dropping or
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minetest.registered_nodes[n.name].drop or n.name
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if type(drops) == "string" then drops = {drops} end
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minetest.env:remove_node(p)
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minetest.handle_node_drops(p, drops)
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end
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if minetest.registered_nodes[n.name].after_dig_node then
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minetest.registered_nodes[n.name].after_dig_node(p, n, meta, nil)
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end
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nodeupdate(p)
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end
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end
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end
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function nodeupdate(p)
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for x = -1,1 do
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for y = -1,1 do
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for z = -1,1 do
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p2 = {x=p.x+x, y=p.y+y, z=p.z+z}
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nodeupdate_single(p2)
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end
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end
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end
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end |