237 lines
6.5 KiB
Lua
237 lines
6.5 KiB
Lua
function realtest.register_stair(name, recipeitem, groups, images, description, sounds, drop)
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if minetest.registered_nodes[name] then
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recipeitem = recipeitem or name
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groups = groups or minetest.registered_nodes[name].groups
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images = images or minetest.registered_nodes[name].tiles
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description = description or minetest.registered_nodes[name].description .. " Stair"
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sounds = sounds or minetest.registered_nodes[name].sounds
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else
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if not (recipeitem and groups and images and description and sounds) then
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return
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end
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end
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drop = drop or name.."_stair"
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minetest.register_node(":"..name.."_stair", {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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drop = drop,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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if p0.y-1 == p1.y then
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local fakestack = ItemStack(name.."_stair".."_upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret and ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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})
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minetest.register_node(":"..name.."_stair_upside_down", {
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drop = drop,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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{-0.5, -0.5, 0, 0.5, 0, 0.5},
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},
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},
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})
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minetest.register_craft({
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output = name.."_stair 8",
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recipe = {
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{recipeitem, "", ""},
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{recipeitem, recipeitem, ""},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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minetest.register_craft({
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output = name.."_stair 4",
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recipe = {
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{"", "", recipeitem},
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{"", recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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function realtest.register_slab(name, recipeitem, groups, images, description, sounds, drop)
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if minetest.registered_nodes[name] then
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recipeitem = recipeitem or name
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groups = groups or minetest.registered_nodes[name].groups
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images = images or minetest.registered_nodes[name].tiles
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description = description or minetest.registered_nodes[name].description .. " Slab"
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sounds = sounds or minetest.registered_nodes[name].sounds
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else
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if not (recipeitem and groups and images and description and sounds) then
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return
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end
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end
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drop = drop or name.."_slab"
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minetest.register_node(":"..name.."_slab", {
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description = description,
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drawtype = "nodebox",
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tiles = images,
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drop = drop,
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paramtype = "light",
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return itemstack
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end
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-- If it's being placed on an another similar one, replace it with
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-- a full block
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local slabpos = nil
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local slabnode = nil
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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local n0 = minetest.env:get_node(p0)
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if n0.name == name.."_slab" and
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p0.y+1 == p1.y then
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slabpos = p0
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slabnode = n0
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end
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if slabpos then
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-- Remove the slab at slabpos
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minetest.env:remove_node(slabpos)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = slabpos
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.env:set_node(slabpos, slabnode)
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end
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return itemstack
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end
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-- Upside down slabs
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if p0.y-1 == p1.y then
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-- Turn into full block if pointing at a existing slab
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if n0.name == name.."_slab_upside_down" then
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-- Remove the slab at the position of the slab
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minetest.env:remove_node(p0)
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-- Make a fake stack of a single item and try to place it
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local fakestack = ItemStack(recipeitem)
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pointed_thing.above = p0
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fakestack = minetest.item_place(fakestack, placer, pointed_thing)
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-- If the item was taken from the fake stack, decrement original
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if not fakestack or fakestack:is_empty() then
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itemstack:take_item(1)
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-- Else put old node back
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else
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minetest.env:set_node(p0, n0)
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end
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return itemstack
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end
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-- Place upside down slab
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local fakestack = ItemStack(name.."_slab_upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret and ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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-- If pointing at the side of a upside down slab
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if n0.name == name.."_slab_upside_down" and
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p0.y+1 ~= p1.y then
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-- Place upside down slab
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local fakestack = ItemStack(name.."_slab_upside_down")
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local ret = minetest.item_place(fakestack, placer, pointed_thing)
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if ret and ret:is_empty() then
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itemstack:take_item()
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return itemstack
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end
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end
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-- Otherwise place regularly
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return minetest.item_place(itemstack, placer, pointed_thing)
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end,
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})
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minetest.register_node(":"..name.."_slab_upside_down", {
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drop = drop,
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drawtype = "nodebox",
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tiles = images,
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paramtype = "light",
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groups = groups,
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sounds = sounds,
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node_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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},
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})
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minetest.register_craft({
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output = name.."_slab 6",
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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},
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})
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end
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function realtest.register_stair_and_slab(name, recipeitem, groups, images, description, sounds, drop)
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realtest.register_stair(name, recipeitem, groups, images, description, sounds, drop)
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realtest.register_slab(name, recipeitem, groups, images, description, sounds, drop)
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end |