kwolekr 90f88dc108 Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other
nodes that are not buildable_to. This seems to be caused by the fact
that nodes in unloaded map blocks are treated as ignore, a node that is
buildable_to. This fixes that, by using get_node_or_nil() instead of the
previously-used get_node(), then checking to see if the nodes were
actually loaded before replacing.
2013-11-30 17:42:56 -05:00
..
2013-10-31 14:40:35 +00:00
2013-03-28 12:01:28 +06:00
2013-11-01 23:46:08 +00:00
2013-05-14 21:37:04 +06:00
2012-12-01 23:00:02 +06:00
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