realtest/mods/metals/buckets.lua
Kotolegokot 7d1ffea1b5 Different anvils
Now anvils can be created using copper, bismuth bronze, black bronze, bronze, rose gold, wrought iron, steel, black steel.
2012-10-30 13:59:41 +06:00

77 lines
2.1 KiB
Lua

buckets = {}
buckets.liquids = {}
function buckets.register_liquid(source, flowing, itemname, inventory_image)
buckets.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
buckets.liquids[flowing] = buckets.liquids[source]
if itemname ~= nil then
for i = 1,#metals.list do
minetest.register_craftitem(itemname.."_"..metals.list[i], {
inventory_image = "metals_"..metals.list[i].."_bucket.png^"..inventory_image,
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid
n = minetest.env:get_node(pointed_thing.under)
if buckets.liquids[n.name] == nil then
-- Not a liquid
--if minetest.env:get_node(pointed_thing.above) == "air" then
minetest.env:add_node(pointed_thing.above, {name=source})
-- end
elseif n.name ~= source then
-- It's a liquid
minetest.env:add_node(pointed_thing.under, {name=source})
end
return {name="metals:bucket_empty_"..metals.list[i]}
end
})
end
end
end
for i = 1,#metals.list do
minetest.register_craftitem("metals:bucket_empty_"..metals.list[i], {
description = "Emtpy " .. metals.desc_list[i] .. " Bucket",
inventory_image = "metals_"..metals.list[i].."_bucket.png",
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under)
liquiddef = buckets.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
minetest.env:add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname.."_"..metals.list[i]}
end
end,
})
end
buckets.register_liquid(
"default:water_source",
"default:water_flowing",
"metals:bucket_water",
"metals_water.png"
)
buckets.register_liquid(
"default:lava_source",
"default:lava_flowing",
"metals:bucket_lava",
"metals_lava.png"
)