737 lines
22 KiB
Lua
737 lines
22 KiB
Lua
realtest.registered_trees = {}
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realtest.registered_trees_list = {}
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function realtest.register_tree(name, TreeDef)
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if not TreeDef.textures then
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return
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end
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local tree = {
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name = name,
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description = TreeDef.description or "",
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grounds = TreeDef.grounds or {"default:dirt","default:dirt_with_grass"},
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leaves = TreeDef.leaves or {},
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height = TreeDef.height or function() return 10 end,
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radius = TreeDef.radius or 5,
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textures = TreeDef.textures or {},
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grow_interval = TreeDef.grow_interval or 60,
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grow_chance = TreeDef.grow_chance or 20,
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grow_light = TreeDef.grow_light or 8
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}
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realtest.registered_trees[name] = tree
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table.insert(realtest.registered_trees_list, tree.name)
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minetest.register_node(tree.name.."_planks", {
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description = tree.description.." Planks",
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tiles = {tree.textures.planks},
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groups = {planks=1,snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,drop_on_dig=1},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_craftitem(tree.name.."_stick", {
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description = tree.description.." Stick",
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inventory_image = tree.textures.stick,
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groups = {stick=1},
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})
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minetest.register_node(tree.name.."_sapling", {
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description = tree.description.." Sapling",
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drawtype = "plantlike",
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visual_scale = 1.0,
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tiles = {tree.textures.sapling},
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inventory_image = tree.textures.sapling,
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wield_image = tree.textures.sapling,
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paramtype = "light",
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walkable = false,
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groups = {snappy=2,dig_immediate=3,flammable=2,dropping_node=1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_craftitem(tree.name.."_plank", {
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description = tree.description.." Plank",
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inventory_image = tree.textures.plank,
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group = {plank=1},
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})
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minetest.register_node(tree.name.."_log", {
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description = tree.description.." Log",
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tiles = tree.textures.trunk,
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inventory_image = tree.textures.log,
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wield_image = tree.textures.log,
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groups = {log=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
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sounds = default.node_sound_wood_defaults(),
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drop = tree.name.."_plank 4",
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drop_on_dropping = tree.name.."_log",
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4,-0.5,-0.4,0.4,0.5,0.4},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.4,-0.5,-0.4,0.4,0.5,0.4},
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},
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},
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})
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minetest.register_node(tree.name.."_leaves", {
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description = tree.description.." Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {tree.textures.leaves},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2,drop_on_dig=1,leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {tree.name..'_sapling'},
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rarity = 30,
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},
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{
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items = {tree.name..'_stick'},
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rarity = 10,
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},
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{
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items = {},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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walkable = false,
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climbable = true,
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})
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if tree.textures.autumn_leaves then
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minetest.register_node(tree.name.."_leaves_autumn", {
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description = tree.description.." Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {tree.textures.autumn_leaves},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2,drop_on_dig=1,leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {tree.name..'_sapling'},
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rarity = 30,
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},
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{
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items = {tree.name..'_stick'},
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rarity = 10,
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},
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{
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items = {},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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walkable = false,
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climbable = true,
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})
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end
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if tree.textures.winter_leaves then
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minetest.register_node(tree.name.."_leaves_winter", {
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description = tree.description.." Leaves",
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drawtype = "allfaces_optional",
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visual_scale = 1.3,
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tiles = {tree.textures.autumn_leaves},
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paramtype = "light",
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groups = {snappy=3, leafdecay=3, flammable=2,drop_on_dig=1,leaves=1},
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drop = {
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max_items = 1,
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items = {
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{
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items = {tree.name..'_stick'},
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rarity = 10,
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},
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{
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items = {},
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}
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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walkable = false,
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climbable = true,
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})
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end
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minetest.register_node(tree.name.."_trunk", {
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description = tree.description.." Trunk",
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tiles = tree.textures.trunk,
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groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
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sounds = default.node_sound_wood_defaults(),
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drop = tree.name.."_log",
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4,-0.5,-0.4,0.4,0.5,0.4},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.4,-0.5,-0.4,0.4,0.5,0.4},
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},
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},
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})
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minetest.register_node(tree.name.."_trunk_top", {
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tiles = tree.textures.trunk,
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groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
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sounds = default.node_sound_wood_defaults(),
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drop = tree.name.."_log",
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.4,-0.5,-0.4,0.4,0.5,0.4},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.4,-0.5,-0.4,0.4,0.5,0.4},
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},
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},
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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for i = 1,#tree.leaves do
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local p = {x=pos.x+tree.leaves[i][1], y=pos.y+tree.leaves[i][2], z=pos.z+tree.leaves[i][3]}
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if minetest.env:get_node(p).name == tree.name.."_leaves" then
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minetest.env:dig_node(p)
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end
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end
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end,
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})
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minetest.register_node(tree.name.."_stair", {
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description = tree.description.." Stair",
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drawtype = "nodebox",
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tiles = {tree.textures.planks},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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{-0.5, 0, 0, 0.5, 0.5, 0.5},
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},
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},
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})
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minetest.register_node(tree.name.."_slab", {
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description = tree.description.." Slab",
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drawtype = "nodebox",
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tiles = {tree.textures.planks},
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paramtype = "light",
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is_ground_content = true,
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sunlight_propagates = true,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2},
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
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},
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})
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minetest.register_node(tree.name.."_ladder", {
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description = tree.description.." Ladder",
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drawtype = "nodebox",
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tiles = {tree.textures.planks},
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particle_image = {tree.textures.planks},
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inventory_image = tree.textures.ladder,
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = true,
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climbable = true,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.5-1/7, -0.5+1/7, 0.5, 0.5},
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{0.5-1/7, -0.5, 0.5-1/7, 0.5, 0.5, 0.5},
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{-0.5+1/7, 0.5-1/6-1/12, 0.5-1/16, 0.5-1/7, 0.5-1/12, 0.5},
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{-0.5+1/7, 0.5-1/12-1/6*3, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*2, 0.5},
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{-0.5+1/7, 0.5-1/12-1/6*5, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*4, 0.5},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.5-1/7, -0.5+1/7, 0.5, 0.5},
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{0.5-1/7, -0.5, 0.5-1/7, 0.5, 0.5, 0.5},
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{-0.5+1/7, 0.5-1/6-1/12, 0.5-1/16, 0.5-1/7, 0.5-1/12, 0.5},
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{-0.5+1/7, 0.5-1/12-1/6*3, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*2, 0.5},
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{-0.5+1/7, 0.5-1/12-1/6*5, 0.5-1/16, 0.5-1/7, 0.5-1/12-1/6*4, 0.5},
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},
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},
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type == "node" and
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minetest.registered_nodes[minetest.env:get_node(pointed_thing.above).name].buildable_to == true then
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local param2 = nil
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if pointed_thing.above.x < pointed_thing.under.x then
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param2 = 1
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elseif pointed_thing.above.x > pointed_thing.under.x then
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param2 = 3
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elseif pointed_thing.above.z < pointed_thing.under.z then
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param2 = 0
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elseif pointed_thing.above.z > pointed_thing.under.z then
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param2 = 2
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end
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if param2 then
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minetest.env:set_node(pointed_thing.above,{name = tree.name.."_ladder", param2 = param2})
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itemstack:take_item()
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end
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return itemstack
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end
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end,
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node_placement_prediction = "",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2},
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node(tree.name.."_chest", {
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description = tree.description.." Chest",
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tiles = tree.textures.chest,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", tree.description.." Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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})
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local function has_locked_chest_privilege(meta, player)
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if player:get_player_name() ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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minetest.register_node(tree.name.."_chest_locked", {
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description = tree.description.." Locked Chest",
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tiles = tree.textures.locked_chest,
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", tree.description.." Locked Chest (owned by "..
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meta:get_string("owner")..")")
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end,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]")
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meta:set_string("infotext", tree.description.." Locked Chest")
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.env:get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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minetest.log("action", player:get_player_name()..
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" tried to access a locked chest belonging to "..
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meta:get_string("owner").." at "..
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minetest.pos_to_string(pos))
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff to locked chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from locked chest at "..minetest.pos_to_string(pos))
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end,
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})
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minetest.register_craft({
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output = tree.name.."_ladder",
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recipe = {
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{tree.name.."_stick", "", tree.name.."_stick"},
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{tree.name.."_stick", tree.name.."_stick", tree.name.."_stick"},
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{tree.name.."_stick", "", tree.name.."_stick"},
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}
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})
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minetest.register_craft({
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output = tree.name.."_chest",
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recipe = {
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{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
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{tree.name.."_plank", "", tree.name.."_plank"},
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{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
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},
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})
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for i,metal in ipairs(metals.list) do
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minetest.register_craft({
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output = tree.name.."_chest_locked",
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recipe = {
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{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
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{tree.name.."_plank", "metals:"..metal.."_lock", tree.name.."_plank"},
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{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
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}
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})
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end
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minetest.register_craft({
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output = tree.name.."_slab",
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recipe = {
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{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
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},
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})
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minetest.register_craft({
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output = tree.name.."_slab",
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recipe = {
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{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
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},
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})
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minetest.register_craft({
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output = tree.name.."_planks",
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recipe = {
|
|
{tree.name.."_slab"},
|
|
{tree.name.."_slab"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_stair 2",
|
|
recipe = {
|
|
{tree.name.."_plank", "", ""},
|
|
{tree.name.."_plank", tree.name.."_plank", ""},
|
|
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_stair 2",
|
|
recipe = {
|
|
{"", "", tree.name.."_plank"},
|
|
{"", tree.name.."_plank", tree.name.."_plank"},
|
|
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
|
|
},
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = "default:sign_wall",
|
|
recipe = {
|
|
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
|
|
{tree.name.."_plank", tree.name.."_plank", tree.name.."_plank"},
|
|
{"", "group:stick", ""},
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_planks",
|
|
recipe = {
|
|
{tree.name.."_plank",tree.name.."_plank"},
|
|
{tree.name.."_plank",tree.name.."_plank"}
|
|
}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
output = tree.name.."_plank 4",
|
|
recipe = {{tree.name.."_planks"}}
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:chest",
|
|
burntime = 40,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = "default:chest_locked",
|
|
burntime = 40,
|
|
})
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_stair",
|
|
burntime = 3.5,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_stair")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_slab",
|
|
burntime = 3.5,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_slab")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_plank",
|
|
burntime = 2,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_plank")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_planks",
|
|
burntime = 7,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_planks")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_log",
|
|
burntime = 7,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_log")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_stick",
|
|
burntime = 1,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_stick")
|
|
|
|
minetest.register_craft({
|
|
type = "fuel",
|
|
recipe = tree.name.."_sapling",
|
|
burntime = 5,
|
|
})
|
|
realtest.add_bonfire_fuel(tree.name.."_sapling")
|
|
|
|
minetest.register_craft({
|
|
type="cooking",
|
|
output="default:coal_lump",
|
|
recipe=tree.name.."_log",
|
|
})
|
|
|
|
minetest.register_abm({
|
|
nodenames = {tree.name.."_sapling"},
|
|
neighbors = tree.grounds,
|
|
interval = tree.grow_interval,
|
|
chance = tree.grow_chance,
|
|
action = function(pos, node)
|
|
if not minetest.env:get_node_light(pos) then
|
|
return
|
|
end
|
|
if minetest.env:get_node_light(pos) >= tree.grow_light then
|
|
trees.make_tree(pos, tree.name)
|
|
end
|
|
end,
|
|
})
|
|
end
|
|
|
|
minetest.after(0, function()
|
|
if #realtest.registered_trees_list > 0 then
|
|
minetest.register_alias("default:chest", realtest.registered_trees_list[1].."_chest")
|
|
minetest.register_alias("default:chest_locked", realtest.registered_trees_list[1].."_chest_locked")
|
|
end
|
|
end)
|
|
|
|
realtest.register_tree("trees:ash", {
|
|
description = "Ash",
|
|
leaves = trees.gen_lists.ash,
|
|
height = function()
|
|
return 4 + math.random(4)
|
|
end,
|
|
textures = {
|
|
trunk = {"trees_ash_trunk_top.png", "trees_ash_trunk_top.png", "trees_ash_trunk.png"},
|
|
leaves = "trees_ash_leaves.png",
|
|
autumn_leaves = "trees_ash_autumn_leaves.png",
|
|
planks = "trees_ash_planks.png",
|
|
stick = "trees_ash_stick.png",
|
|
sapling = "trees_ash_sapling.png",
|
|
log = "trees_ash_log.png",
|
|
plank = "trees_ash_plank.png",
|
|
ladder = "trees_ash_ladder.png",
|
|
door_inventory = "trees_ash_door_inventory.png",
|
|
door_top = "trees_ash_door_top.png",
|
|
door_bottom = "trees_ash_door_bottom.png",
|
|
chest = {"trees_ash_chest_top.png", "trees_ash_chest_top.png", "trees_ash_chest_side.png",
|
|
"trees_ash_chest_side.png", "trees_ash_chest_side.png", "trees_ash_chest_front.png"},
|
|
locked_chest = {"trees_ash_chest_top.png", "trees_ash_chest_top.png", "trees_ash_chest_side.png",
|
|
"trees_ash_chest_side.png", "trees_ash_chest_side.png", "trees_ash_chest_lock.png"},
|
|
}
|
|
})
|
|
realtest.register_tree("trees:aspen", {
|
|
description = "Aspen",
|
|
leaves = trees.gen_lists.aspen,
|
|
height = function()
|
|
return 10 + math.random(4)
|
|
end,
|
|
textures = {
|
|
trunk = {"trees_aspen_trunk_top.png", "trees_aspen_trunk_top.png", "trees_aspen_trunk.png"},
|
|
leaves = "trees_aspen_leaves.png",
|
|
planks = "trees_aspen_planks.png",
|
|
stick = "trees_aspen_stick.png",
|
|
sapling = "trees_aspen_sapling.png",
|
|
log = "trees_aspen_log.png",
|
|
plank = "trees_aspen_plank.png",
|
|
ladder = "trees_aspen_ladder.png",
|
|
door_inventory = "trees_aspen_door_inventory.png",
|
|
door_top = "trees_aspen_door_top.png",
|
|
door_bottom = "trees_aspen_door_bottom.png",
|
|
chest = {"trees_aspen_chest_top.png", "trees_aspen_chest_top.png", "trees_aspen_chest_side.png",
|
|
"trees_aspen_chest_side.png", "trees_aspen_chest_side.png", "trees_aspen_chest_front.png"},
|
|
locked_chest = {"trees_aspen_chest_top.png", "trees_aspen_chest_top.png", "trees_aspen_chest_side.png",
|
|
"trees_aspen_chest_side.png", "trees_aspen_chest_side.png", "trees_aspen_chest_lock.png"},
|
|
}
|
|
})
|
|
realtest.register_tree("trees:birch", {
|
|
description = "Birch",
|
|
leaves = trees.gen_lists.birch,
|
|
height = function()
|
|
return 10 + math.random(4)
|
|
end,
|
|
textures = {
|
|
trunk = {"trees_birch_trunk_top.png", "trees_birch_trunk_top.png", "trees_birch_trunk.png"},
|
|
leaves = "trees_birch_leaves.png",
|
|
planks = "trees_birch_planks.png",
|
|
stick = "trees_birch_stick.png",
|
|
sapling = "trees_birch_sapling.png",
|
|
log = "trees_birch_log.png",
|
|
plank = "trees_birch_plank.png",
|
|
ladder = "trees_birch_ladder.png",
|
|
door_inventory = "trees_birch_door_inventory.png",
|
|
door_top = "trees_birch_door_top.png",
|
|
door_bottom = "trees_birch_door_bottom.png",
|
|
chest = {"trees_birch_chest_top.png", "trees_birch_chest_top.png", "trees_birch_chest_side.png",
|
|
"trees_birch_chest_side.png", "trees_birch_chest_side.png", "trees_birch_chest_front.png"},
|
|
locked_chest = {"trees_birch_chest_top.png", "trees_birch_chest_top.png", "trees_birch_chest_side.png",
|
|
"trees_birch_chest_side.png", "trees_birch_chest_side.png", "trees_birch_chest_lock.png"},
|
|
}
|
|
})
|
|
realtest.register_tree("trees:mapple", {
|
|
description = "Mapple",
|
|
leaves = trees.gen_lists.mapple,
|
|
height = function()
|
|
return 7 + math.random(5)
|
|
end,
|
|
textures = {
|
|
trunk = {"trees_mapple_trunk_top.png", "trees_mapple_trunk_top.png", "trees_mapple_trunk.png"},
|
|
leaves = "trees_mapple_leaves.png",
|
|
planks = "trees_mapple_planks.png",
|
|
stick = "trees_mapple_stick.png",
|
|
sapling = "trees_mapple_sapling.png",
|
|
log = "trees_mapple_log.png",
|
|
plank = "trees_mapple_plank.png",
|
|
ladder = "trees_mapple_ladder.png",
|
|
door_inventory = "trees_mapple_door_inventory.png",
|
|
door_top = "trees_mapple_door_top.png",
|
|
door_bottom = "trees_mapple_door_bottom.png",
|
|
chest = {"trees_mapple_chest_top.png", "trees_mapple_chest_top.png", "trees_mapple_chest_side.png",
|
|
"trees_mapple_chest_side.png", "trees_mapple_chest_side.png", "trees_mapple_chest_front.png"},
|
|
locked_chest = {"trees_mapple_chest_top.png", "trees_mapple_chest_top.png", "trees_mapple_chest_side.png",
|
|
"trees_mapple_chest_side.png", "trees_mapple_chest_side.png", "trees_mapple_chest_lock.png"},
|
|
}
|
|
})
|
|
realtest.register_tree("trees:chestnut", {
|
|
description = "Chestnut",
|
|
leaves = trees.gen_lists.chestnut,
|
|
height = function()
|
|
return 9 + math.random(2)
|
|
end,
|
|
radius = 10,
|
|
textures = {
|
|
trunk = {"trees_chestnut_trunk_top.png", "trees_chestnut_trunk_top.png", "trees_chestnut_trunk.png"},
|
|
leaves = "trees_chestnut_leaves.png",
|
|
planks = "trees_chestnut_planks.png",
|
|
stick = "trees_chestnut_stick.png",
|
|
sapling = "trees_chestnut_sapling.png",
|
|
log = "trees_chestnut_log.png",
|
|
plank = "trees_chestnut_plank.png",
|
|
ladder = "trees_chestnut_ladder.png",
|
|
door_inventory = "trees_chestnut_door_inventory.png",
|
|
door_top = "trees_chestnut_door_top.png",
|
|
door_bottom = "trees_chestnut_door_bottom.png",
|
|
chest = {"trees_chestnut_chest_top.png", "trees_chestnut_chest_top.png", "trees_chestnut_chest_side.png",
|
|
"trees_chestnut_chest_side.png", "trees_chestnut_chest_side.png", "trees_chestnut_chest_front.png"},
|
|
locked_chest = {"trees_chestnut_chest_top.png", "trees_chestnut_chest_top.png", "trees_chestnut_chest_side.png",
|
|
"trees_chestnut_chest_side.png", "trees_chestnut_chest_side.png", "trees_chestnut_chest_lock.png"},
|
|
}
|
|
})
|
|
realtest.register_tree("trees:pine", {
|
|
description = "Pine",
|
|
leaves = trees.gen_lists.pine,
|
|
height = function()
|
|
return 13 + math.random(4)
|
|
end,
|
|
radius = 8,
|
|
textures = {
|
|
trunk = {"trees_pine_trunk_top.png", "trees_pine_trunk_top.png", "trees_pine_trunk.png"},
|
|
leaves = "trees_pine_leaves.png",
|
|
planks = "trees_pine_planks.png",
|
|
stick = "trees_pine_stick.png",
|
|
sapling = "trees_pine_sapling.png",
|
|
log = "trees_pine_log.png",
|
|
plank = "trees_pine_plank.png",
|
|
ladder = "trees_pine_ladder.png",
|
|
door_inventory = "trees_pine_door_inventory.png",
|
|
door_top = "trees_pine_door_top.png",
|
|
door_bottom = "trees_pine_door_bottom.png",
|
|
chest = {"trees_pine_chest_top.png", "trees_pine_chest_top.png", "trees_pine_chest_side.png",
|
|
"trees_pine_chest_side.png", "trees_pine_chest_side.png", "trees_pine_chest_front.png"},
|
|
locked_chest = {"trees_pine_chest_top.png", "trees_pine_chest_top.png", "trees_pine_chest_side.png",
|
|
"trees_pine_chest_side.png", "trees_pine_chest_side.png", "trees_pine_chest_lock.png"},
|
|
}
|
|
}) |