307 lines
9.5 KiB
Lua
307 lines
9.5 KiB
Lua
anvil = {}
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realtest.registered_anvil_recipes = {}
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function realtest.register_anvil_recipe(RecipeDef)
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local recipe = {
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type = RecipeDef.type or "forge",
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item1 = RecipeDef.item1 or "",
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item2 = RecipeDef.item2 or "",
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rmitem1 = RecipeDef.rmitem1,
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rmitem2 = RecipeDef.rmitem2,
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output = RecipeDef.output or "",
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level = RecipeDef.level or 0,
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instrument = RecipeDef.instrument or "hammer"
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}
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if recipe.rmitem1 == nil then
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recipe.rmitem1 = true
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end
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if recipe.rmitem2 == nil then
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recipe.rmitem2 = true
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end
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if recipe.level < 0 then
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recipe.level = 0
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end
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if recipe.output ~= "" and recipe.item1 ~= "" and (recipe.type == "forge" or recipe.type == "weld") then
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table.insert(realtest.registered_anvil_recipes, recipe)
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end
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end
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--Unshaped metals, buckets, double ingots, sheets, hammers, locks and hatches
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for i, metal in ipairs(metals.list) do
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realtest.register_anvil_recipe({
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item1 = "metals:"..metal.."_unshaped",
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output = "metals:"..metal.."_ingot",
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})
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realtest.register_anvil_recipe({
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item1 = "metals:"..metal.."_sheet",
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item2 = "scribing_table:plan_bucket",
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rmitem2 = false,
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output = "instruments:bucket_"..metal,
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level = metals.levels[i],
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})
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realtest.register_anvil_recipe({
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item1 = "metals:"..metal.."_doubleingot",
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output = "metals:"..metal.."_sheet",
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level = metals.levels[i] - 1,
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})
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realtest.register_anvil_recipe({
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item1 = "metals:"..metal.."_doubleingot",
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output = "metals:"..metal.."_ingot 2",
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level = metals.levels[i] - 1,
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instrument = "chisel"
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})
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realtest.register_anvil_recipe({
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item1 = "metals:"..metal.."_doublesheet",
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output = "metals:"..metal.."_sheet 2",
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level = metals.levels[i] - 1,
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instrument = "chisel"
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})
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realtest.register_anvil_recipe({
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type = "weld",
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item1 = "metals:"..metal.."_ingot",
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item2 = "metals:"..metal.."_ingot",
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output = "metals:"..metal.."_doubleingot",
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level = metals.levels[i] - 1,
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})
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realtest.register_anvil_recipe({
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type = "weld",
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item1 = "metals:"..metal.."_sheet",
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item2 = "metals:"..metal.."_sheet",
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output = "metals:"..metal.."_doublesheet",
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level = metals.levels[i] - 1,
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})
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realtest.register_anvil_recipe({
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item1 = "metals:"..metal.."_ingot",
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item2 = "scribing_table:plan_lock",
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rmitem2 = false,
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output = "metals:"..metal.."_lock",
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level = metals.levels[i]
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})
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realtest.register_anvil_recipe({
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item1 = "metals:"..metal.."_ingot",
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item2 = "scribing_table:plan_hatch",
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rmitem2 = false,
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output = "hatches:"..metal.."_hatch_closed",
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level = metals.levels[i]
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})
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realtest.register_anvil_recipe({
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item1 = "minerals:borax",
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output = "minerals:flux 8"
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})
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realtest.register_anvil_recipe({
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item1 = "minerals:sylvite",
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output = "minerals:flux 4"
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})
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end
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--Pig iron --> Wrought iron
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realtest.register_anvil_recipe({
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item1 = "metals:pig_iron_ingot",
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output = "metals:wrought_iron_ingot",
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level = 2,
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})
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--Instruments
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local instruments =
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{{"axe", "_ingot"},
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{"pick", "_ingot"},
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{"shovel", "_ingot"},
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{"spear", "_ingot"},
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{"chisel", "_ingot"},
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{"sword", "_doubleingot"},
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{"hammer", "_doubleingot"},
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{"saw", "_sheet"}
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}
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for _, instrument in ipairs(instruments) do
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for i, metal in ipairs(metals.list) do
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-- the proper way to do that is to check whether we have metal in instruments.metals list or not
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-- but who cares?
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local output_name = "instruments:"..instrument[1].."_"..metal.."_head"
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if minetest.registered_items[output_name] then
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realtest.register_anvil_recipe({
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item1 = "metals:"..metal..instrument[2],
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item2 = "scribing_table:plan_"..instrument[1],
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rmitem2 = false,
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output = output_name,
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level = metals.levels[i],
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})
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end
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end
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end
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local anvils = {
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{'stone', 'Stone', 0, 61*2.3},
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{'desert_stone', 'Desert Stone', 0, 61*2.3},
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{'copper', 'Copper', 1, 411*2.3},
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{'rose_gold', 'Rose Gold', 2, 521*2.3},
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{'bismuth_bronze', 'Bismuth Bronze', 2, 581*2.3},
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{'black_bronze', 'Black Bronze', 2, 531*2.3},
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{'bronze', 'Bronze', 2, 601*2.3},
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{'wrought_iron', 'Wrought Iron', 3, 801*2.3},
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{'steel', 'Steel', 4, 1101*2.3},
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{'black_steel', 'Black Steel', 5, 1501*2.3}
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}
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minetest.register_craft({
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output = 'anvil:anvil_stone',
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recipe = {
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{'default:stone','default:stone','default:stone'},
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{'','default:stone',''},
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{'default:stone','default:stone','default:stone'},
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}
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})
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minetest.register_craft({
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output = 'anvil:anvil_desert_stone',
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recipe = {
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{'default:desert_stone','default:desert_stone','default:desert_stone'},
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{'','default:desert_stone',''},
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{'default:desert_stone','default:desert_stone','default:desert_stone'},
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}
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})
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for _, anvil in ipairs(anvils) do
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if anvil[1] ~= "stone" then
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minetest.register_craft({
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output = "anvil:anvil_"..anvil[1],
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recipe = {
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{"metals:"..anvil[1].."_doubleingot","metals:"..anvil[1].."_doubleingot","metals:"..anvil[1].."_doubleingot"},
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{"","metals:"..anvil[1].."_doubleingot",""},
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{"metals:"..anvil[1].."_doubleingot","metals:"..anvil[1].."_doubleingot","metals:"..anvil[1].."_doubleingot"},
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}
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})
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end
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end
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for _, anvil in ipairs(anvils) do
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minetest.register_node("anvil:anvil_"..anvil[1], {
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description = anvil[2] .. " Anvil",
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tiles = {"anvil_"..anvil[1].."_top.png","anvil_"..anvil[1].."_top.png","anvil_"..anvil[1].."_side.png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
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{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
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{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
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{-0.35,-0.1,-0.2,0.35,0.1,0.2},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-0.5,-0.5,-0.3,0.5,-0.4,0.3},
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{-0.35,-0.4,-0.25,0.35,-0.3,0.25},
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{-0.3,-0.3,-0.15,0.3,-0.1,0.15},
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{-0.35,-0.1,-0.2,0.35,0.1,0.2},
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},
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},
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groups = {oddly_breakable_by_hand=2, falling_node=1, dig_immediate=1},
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sounds = default.node_sound_stone_defaults(),
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can_dig = function(pos,player)
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local meta = minetest.env:get_meta(pos);
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local inv = meta:get_inventory()
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if inv:is_empty("src1") and inv:is_empty("src2") and inv:is_empty("hammer")
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and inv:is_empty("output") and inv:is_empty("flux") then
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return true
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end
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return false
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end,
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on_construct = function(pos)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec", "size[8,7]"..
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"button[0.5,0.25;1.35,1;buttonForge;Forge]"..
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"button[1.6,0.25;0.9,1;buttonForge10;x10]"..
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"list[current_name;src1;2.9,0.25;1,1;]"..
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"image[3.69,0.22;0.54,1.5;anvil_arrow.png]"..
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"list[current_name;src2;4.1,0.25;1,1;]"..
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"button[5.5,0.25;1.35,1;buttonWeld;Weld]"..
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"button[6.6,0.25;0.9,1;buttonWeld10;x10]"..
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"list[current_name;hammer;1,1.5;1,1;]"..
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"list[current_name;output;3.5,1.5;1,1;]"..
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"list[current_name;flux;6,1.5;1,1;]"..
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"list[current_player;main;0,3;8,4;]")
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meta:set_string("infotext", anvil[2].." Anvil")
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local inv = meta:get_inventory()
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inv:set_size("src1", 1)
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inv:set_size("src2", 1)
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inv:set_size("hammer", 1)
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inv:set_size("output", 1)
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inv:set_size("flux", 1)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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local meta = minetest.env:get_meta(pos)
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local inv = meta:get_inventory()
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local src1, src2 = inv:get_stack("src1", 1), inv:get_stack("src2", 1)
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local instrument, flux = inv:get_stack("hammer", 1), inv:get_stack("flux", 1)
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local output = inv:get_stack("output", 1)
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local forge = function()
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for _, recipe in ipairs(realtest.registered_anvil_recipes) do
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if recipe.type == "forge" and recipe.item1 == src1:get_name() and recipe.item2 == src2:get_name() and
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anvil[3] >= recipe.level and
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minetest.get_item_group(instrument:get_name(), recipe.instrument) == 1 and
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minetest.get_item_group(instrument:get_name(), "material_level") >= recipe.level - 1 then
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if inv:room_for_item("output", recipe.output) then
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if recipe.rmitem1 then
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src1:take_item()
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inv:set_stack("src1", 1, src1)
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end
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if recipe.item2 ~= "" and recipe.rmitem2 then
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src2:take_item()
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inv:set_stack("src2", 1, src2)
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end
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output:add_item(recipe.output)
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inv:set_stack("output", 1, output)
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instrument:add_wear(65535/minetest.get_item_group(instrument:get_name(), "durability"))
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inv:set_stack("hammer", 1, instrument)
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end
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return
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end
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end
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end
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local weld = function()
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if flux:get_name() == "minerals:flux" then
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for _, recipe in ipairs(realtest.registered_anvil_recipes) do
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if recipe.type == "weld" and recipe.item1 == src1:get_name() and recipe.item2 == src2:get_name() and
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anvil[3] >= recipe.level and
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minetest.get_item_group(instrument:get_name(), recipe.instrument) == 1 and
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minetest.get_item_group(instrument:get_name(), "material_level") >= recipe.level then
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if inv:room_for_item("output", recipe.output) then
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if recipe.rmitem1 then
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src1:take_item()
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inv:set_stack("src1", 1, src1)
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end
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if recipe.item2 ~= "" and recipe.rmitem2 then
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src2:take_item()
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inv:set_stack("src2", 1, src2)
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end
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output:add_item(recipe.output)
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inv:set_stack("output", 1, output)
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flux:take_item()
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inv:set_stack("flux", 1, flux)
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instrument:add_wear(65535/minetest.get_item_group(instrument:get_name(), "durability")/2)
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inv:set_stack("hammer", 1, instrument)
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end
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return
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end
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end
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end
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end
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if fields["buttonForge"] then
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forge()
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elseif fields["buttonForge10"] then
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for i = 0, 9 do
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forge()
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end
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elseif fields["buttonWeld"] then
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weld()
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elseif fields["buttonWeld10"] then
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for i = 0, 9 do
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weld()
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end
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end
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end,
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})
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end
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