Added doors made of different wood
@ -137,12 +137,6 @@ minetest.register_craft({
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burntime = 15,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:ladder",
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burntime = 15,
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "default:torch",
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1
mods/doors/depends.txt
Normal file
@ -0,0 +1 @@
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trees
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272
mods/doors/init.lua
Normal file
@ -0,0 +1,272 @@
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doors = {}
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-- Registers a door
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-- name: The name of the door
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-- def: a table with the folowing fields:
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-- description
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-- inventory_image
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-- groups
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-- tiles_bottom: the tiles of the bottom part of the door {front, side}
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-- tiles_top: the tiles of the bottom part of the door {front, side}
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-- If the following fields are not defined the default values are used
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-- node_box_bottom
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-- node_box_top
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-- selection_box_bottom
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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def.groups.door = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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if
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not minetest.registered_nodes[minetest.env:get_node(pt).name].buildable_to or
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not minetest.registered_nodes[minetest.env:get_node(pt2).name].buildable_to or
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not placer or
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not placer:is_player()
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then
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if minetest.get_item_group(minetest.env:get_node(pt3).name, "door") ~= 1 then
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minetest.env:set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.env:set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.env:set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.env:set_node(pt2, {name=name.."_t_2", param2=p2})
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end
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if def.only_placer_can_open then
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local pn = placer:get_player_name()
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local meta = minetest.env:get_meta(pt)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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meta = minetest.env:get_meta(pt2)
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meta:set_string("doors_owner", pn)
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meta:set_string("infotext", "Owned by "..pn)
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end
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itemstack:take_item()
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return itemstack
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end,
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})
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name)
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if minetest.env:get_node(pos).name == name then
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minetest.env:remove_node(pos)
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end
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end
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local function on_punch(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.env:get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.env:get_node(pos).param2
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p2 = params[p2+1]
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local meta = minetest.env:get_meta(pos):to_table()
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minetest.env:set_node(pos, {name=replace_dir, param2=p2})
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minetest.env:get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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meta = minetest.env:get_meta(pos):to_table()
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minetest.env:set_node(pos, {name=replace, param2=p2})
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minetest.env:get_meta(pos):from_table(meta)
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.env:get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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minetest.register_node(name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_t_1", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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||||
type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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||||
},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_1")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_punch(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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end
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end,
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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||||
drawtype = "nodebox",
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node_box = {
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||||
type = "fixed",
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fixed = def.node_box_bottom
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||||
},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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||||
},
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groups = def.groups,
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||||
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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can_dig = check_player_priv,
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})
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minetest.register_node(name.."_t_2", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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||||
drawtype = "nodebox",
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node_box = {
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type = "fixed",
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||||
fixed = def.node_box_top
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||||
},
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selection_box = {
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||||
type = "fixed",
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||||
fixed = def.selection_box_top
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||||
},
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groups = def.groups,
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||||
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||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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||||
after_dig_node(pos, name.."_b_2")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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||||
on_punch(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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||||
end
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end,
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||||
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||||
can_dig = check_player_priv,
|
||||
})
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||||
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||||
end
|
||||
|
||||
for i, tree_name in ipairs(realtest.registered_trees_list) do
|
||||
local tree = realtest.registered_trees[tree_name]
|
||||
doors:register_door("doors:door_"..tree_name:remove_modname_prefix(), {
|
||||
description = tree.description,
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||||
inventory_image = tree.textures.door_inventory,
|
||||
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2},
|
||||
tiles_bottom = {tree.textures.door_bottom,tree.textures.door_bottom},
|
||||
tiles_top = {tree.textures.door_top,tree.textures.door_top},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "doors:door_"..tree_name:remove_modname_prefix(),
|
||||
recipe = {
|
||||
{tree.name.."_planks",tree.name.."_planks"},
|
||||
{tree.name.."_planks",tree.name.."_planks"},
|
||||
{tree.name.."_planks",tree.name.."_planks"}
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "doors:door_"..tree_name:remove_modname_prefix(),
|
||||
burntime = 15,
|
||||
})
|
||||
realtest.add_bonfire_fuel("doors:door_"..tree_name:remove_modname_prefix())
|
||||
end
|
@ -471,7 +471,10 @@ realtest.register_tree("trees:ash", {
|
||||
sapling = "trees_ash_sapling.png",
|
||||
log = "trees_ash_log.png",
|
||||
plank = "trees_ash_plank.png",
|
||||
ladder = "trees_ash_ladder.png"
|
||||
ladder = "trees_ash_ladder.png",
|
||||
door_inventory = "trees_ash_door_inventory.png",
|
||||
door_top = "trees_ash_door_top.png",
|
||||
door_bottom = "trees_ash_door_bottom.png"
|
||||
}
|
||||
})
|
||||
realtest.register_tree("trees:aspen", {
|
||||
@ -488,7 +491,10 @@ realtest.register_tree("trees:aspen", {
|
||||
sapling = "trees_aspen_sapling.png",
|
||||
log = "trees_aspen_log.png",
|
||||
plank = "trees_aspen_plank.png",
|
||||
ladder = "trees_aspen_ladder.png"
|
||||
ladder = "trees_aspen_ladder.png",
|
||||
door_inventory = "trees_aspen_door_inventory.png",
|
||||
door_top = "trees_aspen_door_top.png",
|
||||
door_bottom = "trees_aspen_door_bottom.png"
|
||||
}
|
||||
})
|
||||
realtest.register_tree("trees:birch", {
|
||||
@ -505,7 +511,10 @@ realtest.register_tree("trees:birch", {
|
||||
sapling = "trees_birch_sapling.png",
|
||||
log = "trees_birch_log.png",
|
||||
plank = "trees_birch_plank.png",
|
||||
ladder = "trees_birch_ladder.png"
|
||||
ladder = "trees_birch_ladder.png",
|
||||
door_inventory = "trees_birch_door_inventory.png",
|
||||
door_top = "trees_birch_door_top.png",
|
||||
door_bottom = "trees_birch_door_bottom.png"
|
||||
}
|
||||
})
|
||||
realtest.register_tree("trees:mapple", {
|
||||
@ -522,7 +531,10 @@ realtest.register_tree("trees:mapple", {
|
||||
sapling = "trees_mapple_sapling.png",
|
||||
log = "trees_mapple_log.png",
|
||||
plank = "trees_mapple_plank.png",
|
||||
ladder = "trees_mapple_ladder.png"
|
||||
ladder = "trees_mapple_ladder.png",
|
||||
door_inventory = "trees_mapple_door_inventory.png",
|
||||
door_top = "trees_mapple_door_top.png",
|
||||
door_bottom = "trees_mapple_door_bottom.png"
|
||||
}
|
||||
})
|
||||
realtest.register_tree("trees:chestnut", {
|
||||
@ -540,7 +552,10 @@ realtest.register_tree("trees:chestnut", {
|
||||
sapling = "trees_chestnut_sapling.png",
|
||||
log = "trees_chestnut_log.png",
|
||||
plank = "trees_chestnut_plank.png",
|
||||
ladder = "trees_chestnut_ladder.png"
|
||||
ladder = "trees_chestnut_ladder.png",
|
||||
door_inventory = "trees_chestnut_door_inventory.png",
|
||||
door_top = "trees_chestnut_door_top.png",
|
||||
door_bottom = "trees_chestnut_door_bottom.png"
|
||||
}
|
||||
})
|
||||
realtest.register_tree("trees:pine", {
|
||||
@ -558,6 +573,9 @@ realtest.register_tree("trees:pine", {
|
||||
sapling = "trees_pine_sapling.png",
|
||||
log = "trees_pine_log.png",
|
||||
plank = "trees_pine_plank.png",
|
||||
ladder = "trees_pine_ladder.png"
|
||||
ladder = "trees_pine_ladder.png",
|
||||
door_inventory = "trees_pine_door_inventory.png",
|
||||
door_top = "trees_pine_door_top.png",
|
||||
door_bottom = "trees_pine_door_bottom.png"
|
||||
}
|
||||
})
|
||||
|
BIN
mods/trees/textures/trees_ash_door_bottom.png
Normal file
After Width: | Height: | Size: 472 B |
BIN
mods/trees/textures/trees_ash_door_inventory.png
Normal file
After Width: | Height: | Size: 400 B |
BIN
mods/trees/textures/trees_ash_door_top.png
Normal file
After Width: | Height: | Size: 457 B |
BIN
mods/trees/textures/trees_aspen_door_bottom.png
Normal file
After Width: | Height: | Size: 467 B |
BIN
mods/trees/textures/trees_aspen_door_inventory.png
Normal file
After Width: | Height: | Size: 390 B |
BIN
mods/trees/textures/trees_aspen_door_top.png
Normal file
After Width: | Height: | Size: 467 B |
BIN
mods/trees/textures/trees_birch_door_bottom.png
Normal file
After Width: | Height: | Size: 487 B |
BIN
mods/trees/textures/trees_birch_door_inventory.png
Normal file
After Width: | Height: | Size: 409 B |
BIN
mods/trees/textures/trees_birch_door_top.png
Normal file
After Width: | Height: | Size: 486 B |
BIN
mods/trees/textures/trees_chestnut_door_bottom.png
Normal file
After Width: | Height: | Size: 472 B |
BIN
mods/trees/textures/trees_chestnut_door_inventory.png
Normal file
After Width: | Height: | Size: 401 B |
BIN
mods/trees/textures/trees_chestnut_door_top.png
Normal file
After Width: | Height: | Size: 479 B |
BIN
mods/trees/textures/trees_mapple_door_bottom.png
Normal file
After Width: | Height: | Size: 468 B |
BIN
mods/trees/textures/trees_mapple_door_inventory.png
Normal file
After Width: | Height: | Size: 410 B |
BIN
mods/trees/textures/trees_mapple_door_top.png
Normal file
After Width: | Height: | Size: 456 B |
BIN
mods/trees/textures/trees_pine_door_bottom.png
Normal file
After Width: | Height: | Size: 483 B |
BIN
mods/trees/textures/trees_pine_door_inventory.png
Normal file
After Width: | Height: | Size: 407 B |
BIN
mods/trees/textures/trees_pine_door_top.png
Normal file
After Width: | Height: | Size: 461 B |
BIN
mods/trees/textures/trees_sequoia_door_bottom.png
Normal file
After Width: | Height: | Size: 469 B |
BIN
mods/trees/textures/trees_sequoia_door_inventory.png
Normal file
After Width: | Height: | Size: 396 B |
BIN
mods/trees/textures/trees_sequoia_door_top.png
Normal file
After Width: | Height: | Size: 448 B |