realtest.register_tree

This commit is contained in:
Kotolegokot 2012-11-16 13:39:39 +06:00
parent e65b64bb49
commit c129cd8e28
11 changed files with 173 additions and 167 deletions

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@ -1,158 +1,32 @@
dofile(minetest.get_modpath("trees").."/leavesgen.lua")
trees = {}
trees.grounds = {
"default:dirt",
"default:dirt_with_grass",
}
dofile(minetest.get_modpath("trees").."/leavesgen.lua")
dofile(minetest.get_modpath("trees").."/registration.lua")
trees.list = {
"ash",
"aspen",
"birch",
"chestnut",
"mapple",
"pine",
}
trees.desc_list = {
"Ash",
"Aspen",
"Birch",
"Chestnut",
"Mapple",
"Pine",
}
for i, tree in ipairs(trees.list) do
minetest.register_node("trees:"..tree.."_trunk", {
description = trees.desc_list[i].." Trunk",
tiles = {"trees_"..tree.."_trunk_top.png", "trees_"..tree.."_trunk_top.png", "trees_"..tree.."_trunk.png"},
groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
})
minetest.register_node("trees:"..tree.."_leaves", {
description = trees.desc_list[i].." Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {"trees_"..tree.."_leaves.png"},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
items = {'trees:'..tree..'_sapling'},
rarity = 15,
},
{
items = {'trees:'..tree..'_stick'},
rarity = 2,
},
{
items = {"trees:"..tree.."_leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
walkable = false,
climbable = true,
})
minetest.register_node("trees:"..tree.."_planks", {
description = trees.desc_list[i].." Planks",
tiles = {"trees_"..tree.."_planks.png"},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craftitem("trees:"..tree.."_stick", {
description = trees.desc_list[i].." Stick",
inventory_image = "trees_"..tree.."_stick.png",
groups = {sticks=1},
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
trees.make_tree(pointed_thing.above, 4, 12, TREES_GEN_PINE_LIST, "trees:"..tree.."_trunk", "trees:"..tree.."_leaves")
end,
})
minetest.register_node("trees:"..tree.."_sapling", {
description = trees.desc_list[i].." Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {"trees_"..tree.."_sapling.png"},
inventory_image = "trees_"..tree.."_sapling.png",
wield_image = "trees_"..tree.."_sapling.png",
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
--[[minetest.register_abm({
nodenames = {"trees:"..tree.."_sapling"},
interval = 9.0,
chance = 1.0,
action = function(pos, node, active_object_count, active_object_count_wider)
posn = {x=pos.x, y=pos.y-1, z=pos.z}
minetest.env:set_node(pos,{name="air"})
local s = minetest.env:get_node(posn).name
if s ~= "default:dirt" and s ~= "default:dirt_with_grass" then return end
--gen_ash(posn)
end,
})]]
end
function trees.make_tree(pos, arlenght, height, genlist, trunk, leaves)
for i, tree in ipairs(trees.list) do
if minetest.env:find_node_near(pos, arlenght, "trees:"..tree.."_trunk") then
function trees.make_tree(pos, tree)
local tree = realtest.registered_trees[tree]
if not table.contains(tree.grounds, minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name) or
minetest.env:find_node_near(pos, tree.radius, "group:tree") then
return
end
local height = tree.height()
for i = 0,height do
if minetest.env:get_node({x=pos.x, y=pos.y+i, z=pos.z}).name ~= "air" then
return
end
end
for i = 0,height do
if minetest.env:get_node({x=pos.x, y=pos.y+i, z=pos.z}).name == "air" then
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name=trunk})
end
minetest.env:add_node({x=pos.x, y=pos.y+i, z=pos.z}, {name=tree.name.."_trunk"})
end
for i = 1,#genlist do
local p = {x=pos.x+genlist[i][1], y=pos.y+height+genlist[i][2], z=pos.z+genlist[i][3]}
for i = 1,#tree.leaves do
local p = {x=pos.x+tree.leaves[i][1], y=pos.y+height+tree.leaves[i][2], z=pos.z+tree.leaves[i][3]}
if minetest.env:get_node(p).name == "air" or minetest.env:get_node(p).name == "ignore" then
minetest.env:add_node(p, {name=leaves})
minetest.env:add_node(p, {name=tree.name.."_leaves"})
end
end
end
function trees.get_tree_height(trunk)
local height = {
["trees:ash_trunk"] = 4 + math.random(4),
["trees:mapple_trunk"] = 7 + math.random(5),
["trees:birch_trunk"] = 10 + math.random(4),
["trees:aspen_trunk"] = 10 + math.random(4),
["trees:chestnut_trunk"] = 9 + math.random(2),
["trees:pine_trunk"] = 13 + math.random(4),
}
return height[trunk]
end
local function generate(genlist, arlenght, trunk, leaves, grounds, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
local function generate(tree, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
if maxp.y < height_min or minp.y > height_max then
return
end
@ -181,8 +55,8 @@ local function generate(genlist, arlenght, trunk, leaves, grounds, minp, maxp, s
local z2 = z0+z1
local p2 = {x=x2, y=y2, z=z2}
local p3 = {x=x2, y=y2+1, z=z2}
if table.contains(grounds, minetest.env:get_node(p2).name) and minetest.env:get_node(p3).name == "air" then
trees.make_tree(p3, arlenght, trees.get_tree_height(trunk), genlist, trunk, leaves)
if minetest.env:get_node(p3).name == "air" then
trees.make_tree(p3, tree)
end
end
end
@ -194,22 +68,9 @@ end
minetest.register_on_generated(function(minp, maxp, seed)
local pr = PseudoRandom(seed)
if pr:next(1,3) == 1 then
generate(TREES_GEN_ASH_LIST, 5, "trees:ash_trunk","trees:ash_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
end
if pr:next(1,6) == 1 then
generate(TREES_GEN_MAPPLE_LIST, 5, "trees:mapple_trunk", "trees:mapple_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
end
if pr:next(1,6) == 1 then
generate(TREES_GEN_BIRCH_LIST, 5, "trees:birch_trunk", "trees:birch_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
end
if pr:next(1,6) == 1 then
generate(TREES_GEN_ASPEN_LIST, 5, "trees:aspen_trunk", "trees:aspen_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
end
if pr:next(1,6) == 1 then
generate(TREES_GEN_CHESTNUT_LIST, 10, "trees:chestnut_trunk", "trees:chestnut_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
end
if pr:next(1,6) == 1 then
generate(TREES_GEN_PINE_LIST, 6, "trees:pine_trunk", "trees:pine_leaves", trees.grounds, minp, maxp, seed, 1/8/2, 1, -50, 100)
for key, value in pairs(realtest.registered_trees) do
if pr:next(1, 10) == 1 then
generate(key, minp, maxp, seed, 1/8/2, 1, -50, 100)
end
end
end)

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@ -1,4 +1,5 @@
TREES_GEN_ASH_LIST={
trees.gen_lists={}
trees.gen_lists.ash={
{0,2,0},
{-1,2,0},
{1,2,0},
@ -112,7 +113,7 @@ TREES_GEN_ASH_LIST={
{0,-3,2},
}
TREES_GEN_MAPPLE_LIST={
trees.gen_lists.mapple={
{0,1,0},
{-1,1,0},
{1,1,0},
@ -193,7 +194,7 @@ TREES_GEN_MAPPLE_LIST={
{1,-4,0},
}
TREES_GEN_BIRCH_LIST={
trees.gen_lists.birch={
{1,1,0},
{0,1,1},
{-1,1,0},
@ -453,7 +454,7 @@ TREES_GEN_BIRCH_LIST={
{1,-9,1},
}
TREES_GEN_ASPEN_LIST={
trees.gen_lists.aspen={
{-1,1,0},
{1,1,0},
{0,1,-1},
@ -602,7 +603,7 @@ TREES_GEN_ASPEN_LIST={
{0,-6,1},
}
TREES_GEN_CHESTNUT_LIST={
trees.gen_lists.chestnut={
{0,1,0},
{-1,1,0},
{1,1,0},
@ -1218,7 +1219,7 @@ TREES_GEN_CHESTNUT_LIST={
{1,-7,2},
}
TREES_GEN_PINE_LIST={
trees.gen_lists.pine={
{-1,1,0},
{1,1,0},
{0,1,-1},

144
mods/trees/registration.lua Normal file
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@ -0,0 +1,144 @@
realtest.registered_trees = {}
function realtest.register_tree(name, TreeDef)
local tree = {
name = name,
description = TreeDef.description or "",
grounds = TreeDef.grounds or {"default:dirt","default:dirt_with_grass"},
leaves = TreeDef.leaves or {},
height = TreeDef.height or function() return 10 end,
radius = TreeDef.radius or 5,
textures = TreeDef.textures or {{},"","","",""},
}
realtest.registered_trees[name] = tree
minetest.register_node(tree.name.."_trunk", {
description = tree.description.." Trunk",
tiles = tree.textures[1],
groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1},
sounds = default.node_sound_wood_defaults(),
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.4,-0.5,-0.4,0.4,0.5,0.4},
},
},
})
minetest.register_node(tree.name.."_planks", {
description = tree.description.." Planks",
tiles = {tree.textures[3]},
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_craftitem(tree.name.."_stick", {
description = tree.description.." Stick",
inventory_image = tree.textures[4],
groups = {stick=1},
})
minetest.register_node(tree.name.."_sapling", {
description = tree.description.." Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles = {tree.textures[5]},
inventory_image = tree.textures[5],
wield_image = tree.textures[5],
paramtype = "light",
walkable = false,
groups = {snappy=2,dig_immediate=3,flammable=2},
sounds = default.node_sound_defaults(),
})
minetest.register_node(tree.name.."_leaves", {
description = tree.description.." Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles = {tree.textures[2]},
paramtype = "light",
groups = {snappy=3, leafdecay=3, flammable=2},
drop = {
max_items = 1,
items = {
{
items = {tree.name..'_sapling'},
rarity = 15,
},
{
items = {tree.name..'_stick'},
rarity = 2,
},
{
items = {},
},
}
},
sounds = default.node_sound_leaves_defaults(),
walkable = false,
climbable = true,
})
end
realtest.register_tree("trees:ash", {
description = "Ash",
leaves = trees.gen_lists.ash,
height = function()
return 4 + math.random(4)
end,
textures = {{"trees_ash_trunk_top.png", "trees_ash_trunk_top.png", "trees_ash_trunk.png"},"trees_ash_leaves.png",
"trees_ash_planks.png", "trees_ash_stick.png", "trees_ash_sapling.png"}
})
realtest.register_tree("trees:aspen", {
description = "Aspen",
leaves = trees.gen_lists.aspen,
height = function()
return 10 + math.random(4)
end,
textures = {{"trees_aspen_trunk_top.png", "trees_aspen_trunk_top.png", "trees_aspen_trunk.png"},"trees_aspen_leaves.png",
"trees_aspen_planks.png", "trees_aspen_stick.png", "trees_aspen_sapling.png"}
})
realtest.register_tree("trees:birch", {
description = "Birch",
leaves = trees.gen_lists.birch,
height = function()
return 10 + math.random(4)
end,
textures = {{"trees_birch_trunk_top.png", "trees_birch_trunk_top.png", "trees_birch_trunk.png"},"trees_birch_leaves.png",
"trees_birch_planks.png", "trees_birch_stick.png", "trees_birch_sapling.png"}
})
realtest.register_tree("trees:mapple", {
description = "Mapple",
leaves = trees.gen_lists.mapple,
height = function()
return 7 + math.random(5)
end,
textures = {{"trees_mapple_trunk_top.png", "trees_mapple_trunk_top.png", "trees_mapple_trunk.png"},"trees_mapple_leaves.png",
"trees_mapple_planks.png", "trees_mapple_stick.png", "trees_mapple_sapling.png"}
})
realtest.register_tree("trees:chestnut", {
description = "Chestnut",
leaves = trees.gen_lists.chestnut,
height = function()
return 9 + math.random(2)
end,
radius = 10,
textures = {{"trees_chestnut_trunk_top.png", "trees_chestnut_trunk_top.png", "trees_chestnut_trunk.png"},"trees_chestnut_leaves.png",
"trees_chestnut_planks.png", "trees_chestnut_stick.png", "trees_chestnut_sapling.png"}
})
realtest.register_tree("trees:pine", {
description = "Pine",
leaves = trees.gen_lists.pine,
height = function()
return 13 + math.random(4)
end,
textures = {{"trees_pine_trunk_top.png", "trees_pine_trunk_top.png", "trees_pine_trunk.png"},"trees_pine_leaves.png",
"trees_pine_planks.png", "trees_pine_stick.png", "trees_pine_sapling.png"}
})

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