Removed hunger, kept fancy hud, tweaked papyrus growth
@ -87,7 +87,7 @@ end
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:papyrus"},
|
||||
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
||||
interval = 50,
|
||||
interval = 100,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
@ -110,3 +110,30 @@ minetest.register_abm({
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--Cactus Growth
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"default:cactus"},
|
||||
neighbors = {"default:sand", "default:desert_sand"},
|
||||
interval = 100,
|
||||
chance = 20,
|
||||
action = function(pos, node)
|
||||
pos.y = pos.y-1
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "default:sand" or name == "default:desert_sand" then
|
||||
pos.y = pos.y+1
|
||||
local height = 0
|
||||
while minetest.get_node(pos).name == "default:cactus" and height < 4 do
|
||||
height = height+1
|
||||
pos.y = pos.y+1
|
||||
end
|
||||
if height < 4 then
|
||||
if minetest.get_node(pos).name == "air" then
|
||||
minetest.set_node(pos, {name="default:cactus"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
Before Width: | Height: | Size: 273 B After Width: | Height: | Size: 579 B |
Before Width: | Height: | Size: 246 B After Width: | Height: | Size: 369 B |
@ -1,63 +0,0 @@
|
||||
Minetest mod "Better HUD"
|
||||
=========================
|
||||
version: 1.1
|
||||
|
||||
License of source code: WTFPL
|
||||
-----------------------------
|
||||
(c) Copyright BlockMen (2013)
|
||||
|
||||
|
||||
License of textures:
|
||||
--------------------
|
||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
|
||||
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
|
||||
everything else is WTFPL:
|
||||
(c) Copyright BlockMen (2013)
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
|
||||
|
||||
|
||||
Using the mod:
|
||||
--------------
|
||||
|
||||
This mod changes the HUD of Minetest.
|
||||
It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
|
||||
costum crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
|
||||
|
||||
|
||||
You can create a "hud.conf" to costumize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
|
||||
|
||||
!!NOTICE: Keep in mind if running a server with this mod, that the costum position should be displayed correct on every screen size!!
|
||||
|
||||
|
||||
Hunger:
|
||||
This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. In case of conflict hud.conf configuration is dominant.
|
||||
|
||||
Currently supported food:
|
||||
- Apples (default)
|
||||
- Bread (default)
|
||||
- Drawves (beer and such)
|
||||
- Mooretrees
|
||||
- Simple mobs
|
||||
- Animalmaterials (mobf modpack)
|
||||
- Fishing
|
||||
- Glooptest
|
||||
- Bushes
|
||||
- Docfarming
|
||||
- Farming plus
|
||||
- Mtfoods
|
||||
|
||||
Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
|
||||
|
||||
Altough it show 20 hunger points (10 breads) in hunger bar you can fill it up to 30 points. (5 breads not shown then)
|
@ -1,31 +0,0 @@
|
||||
minetest.after(0, function()
|
||||
if not armor.def then
|
||||
minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
|
||||
HUD_SHOW_ARMOR = false
|
||||
end
|
||||
end)
|
||||
|
||||
function hud.get_armor(player)
|
||||
if not player or not armor.def then
|
||||
return
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
hud.set_armor(player, armor.def[name].state, armor.def[name].count)
|
||||
end
|
||||
|
||||
function hud.set_armor(player, ges_state, items)
|
||||
if not player then return end
|
||||
|
||||
local max_items = 4
|
||||
if items == 5 then max_items = items end
|
||||
local max = max_items*65535
|
||||
local lvl = max - ges_state
|
||||
lvl = lvl/max
|
||||
if ges_state == 0 and items == 0 then
|
||||
lvl = 0
|
||||
end
|
||||
|
||||
hud.armor[player:get_player_name()] = lvl*(items*(20/max_items))
|
||||
|
||||
|
||||
end
|
@ -1,47 +0,0 @@
|
||||
0.2 Beta
|
||||
--------
|
||||
- added support of costum config files
|
||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||
- you get healed with 8 breads and more (in hunger bar) now
|
||||
- a bread (from farming) == 2 breads in hunger bar
|
||||
|
||||
0.2.1 Beta
|
||||
----------
|
||||
- tweaked override of food
|
||||
- added support for food of dwares, moretrees and simple mobs
|
||||
|
||||
0.2.2 Beta
|
||||
----------
|
||||
- added support for food of animalmaterials (mobf modpack),fishing
|
||||
|
||||
0.2.3 Beta
|
||||
----------
|
||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
||||
|
||||
0.3 Beta
|
||||
----------
|
||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
||||
|
||||
0.4 Beta
|
||||
----------
|
||||
- enabled drowning
|
||||
|
||||
0.5 Beta
|
||||
----------
|
||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
||||
- moved crosshair to native support too
|
||||
|
||||
1.0
|
||||
---
|
||||
- hunger is reset after death
|
||||
- health and hunger bar is shown correct on all screen resolutions now
|
||||
- switched to changed native hotbar image support
|
||||
- fixed revival of player when drown
|
||||
- hunger bar is not shown anymore if hunger is disabled
|
||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
||||
|
||||
1.1
|
||||
---
|
||||
- added support for stu's 3darmor mod
|
||||
- restructured and cleaned up code
|
||||
- added support for poisen food (damages player, but does not kill)
|
@ -1,33 +0,0 @@
|
||||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
|
||||
|
||||
|
||||
--
|
||||
-- general settings
|
||||
--
|
||||
HUD_ENABLE_HUNGER = true --enables/disables hunger
|
||||
HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
|
||||
|
||||
|
||||
--!NOTICE!--
|
||||
-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
|
||||
HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
|
||||
|
@ -1,73 +0,0 @@
|
||||
function hud.save_hunger(player)
|
||||
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
|
||||
if file then
|
||||
file:write(hud.hunger[player:get_player_name()])
|
||||
file:close()
|
||||
end
|
||||
end
|
||||
|
||||
function hud.load_hunger(player)
|
||||
local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
|
||||
if file then
|
||||
hud.hunger[player:get_player_name()] = file:read("*all")
|
||||
file:close()
|
||||
return hud.hunger[player:get_player_name()]
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function poisenp(tick, time, time_left, player)
|
||||
time_left = time_left + tick
|
||||
if time_left < time then
|
||||
minetest.after(tick, poisenp, tick, time, time_left, player)
|
||||
end
|
||||
if player:get_hp()-1 > 0 then
|
||||
player:set_hp(player:get_hp()-1)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function hud.item_eat(hunger_change, replace_with_item, poisen)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
if itemstack:take_item() ~= nil then
|
||||
local h = tonumber(hud.hunger[user:get_player_name()])
|
||||
h=h+hunger_change
|
||||
if h>30 then h=30 end
|
||||
hud.hunger[user:get_player_name()]=h
|
||||
hud.save_hunger(user)
|
||||
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
|
||||
--sound:eat
|
||||
if poisen then
|
||||
poisenp(1.0, poisen, 0, user)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
local function overwrite(name, hunger_change, replace_with_item, poisen)
|
||||
local tab = minetest.registered_items[name]
|
||||
if tab == nil then return end
|
||||
tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen)
|
||||
minetest.registered_items[name] = tab
|
||||
end
|
||||
|
||||
minetest.after(0.5, function()--ensure all other mods get loaded
|
||||
if minetest.get_modpath("farming") ~= nil then
|
||||
overwrite("farming:cake", 16)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("bushes") ~= nil then
|
||||
for _, row in ipairs(bushes_classic.bushes) do
|
||||
local name = row[1]
|
||||
overwrite("bushes:sugar", 1)
|
||||
overwrite("bushes:"..name, 1)
|
||||
overwrite("bushes:"..name.."_pie_raw", 4)
|
||||
overwrite("bushes:"..name.."_pie_cooked", 6)
|
||||
overwrite("bushes:"..name.."_pie_slice", 1)
|
||||
overwrite("bushes:basket_"..name, 18)
|
||||
end
|
||||
end
|
||||
end)
|
@ -1,44 +1,9 @@
|
||||
hud = {}
|
||||
|
||||
local health_hud = {}
|
||||
hud.hunger = {}
|
||||
local hunger_hud = {}
|
||||
local air_hud = {}
|
||||
hud.armor = {}
|
||||
local armor_hud = {}
|
||||
|
||||
local SAVE_INTERVAL = 0.5*60--currently useless
|
||||
|
||||
--default settings
|
||||
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
|
||||
HUD_SHOW_ARMOR = false
|
||||
if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
|
||||
if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
|
||||
HUD_HUNGER_TICK = 300
|
||||
HUD_HEALTH_POS = {x=0.5,y=0.9}
|
||||
HUD_HEALTH_OFFSET = {x=-175, y=-1}
|
||||
HUD_HUNGER_POS = {x=0.5,y=0.9}
|
||||
HUD_HUNGER_OFFSET = {x=15, y=-1}
|
||||
HUD_AIR_POS = {x=0.5,y=0.9}
|
||||
HUD_AIR_OFFSET = {x=15,y=-17}
|
||||
HUD_ARMOR_POS = {x=0.5,y=0.9}
|
||||
HUD_ARMOR_OFFSET = {x=-175, y=-15}
|
||||
|
||||
--load costum settings
|
||||
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
|
||||
if set then
|
||||
dofile(minetest.get_modpath("hud").."/hud.conf")
|
||||
set:close()
|
||||
else
|
||||
if not HUD_ENABLE_HUNGER then
|
||||
HUD_AIR_OFFSET = {x=15,y=0}
|
||||
end
|
||||
end
|
||||
|
||||
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
|
||||
|
||||
local function hide_builtin(player)
|
||||
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
|
||||
player:hud_set_flags({crosshair = true, hotbar = true, healthbar = true, wielditem = true, breathbar = true})
|
||||
end
|
||||
|
||||
|
||||
@ -47,169 +12,11 @@ local function costum_hud(player)
|
||||
--fancy hotbar
|
||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
--hunger
|
||||
if HUD_ENABLE_HUNGER then
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_hunger_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
|
||||
hunger_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_hunger_fg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
})
|
||||
end
|
||||
--health
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_heart_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
health_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_heart_fg.png",
|
||||
number = player:get_hp(),
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
})
|
||||
|
||||
--air
|
||||
air_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
})
|
||||
|
||||
--armor
|
||||
if HUD_SHOW_ARMOR then
|
||||
player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_armor_bg.png",
|
||||
number = 20,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
|
||||
armor_hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
scale = {x=1, y=1},
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x=-1,y=-1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--needs to be set always(for 3darmor)
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
|
||||
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
||||
if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
|
||||
|
||||
|
||||
local function update_hud(player)
|
||||
--air
|
||||
local air = player:get_breath()*2
|
||||
if player:get_breath() > 10 then air = 0 end
|
||||
player:hud_change(air_hud[player:get_player_name()], "number", air)
|
||||
--health
|
||||
player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
|
||||
--armor
|
||||
local arm = tonumber(hud.armor[player:get_player_name()])
|
||||
if not arm then arm = 0 end
|
||||
player:hud_change(armor_hud[player:get_player_name()], "number", arm)
|
||||
--hunger
|
||||
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||
if h>20 then h=20 end
|
||||
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
|
||||
end
|
||||
|
||||
local function timer(interval, player)
|
||||
if interval > 0 then
|
||||
hud.save_hunger(player)
|
||||
minetest.after(interval, timer, interval, player)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
hud.armor[player:get_player_name()] = 0
|
||||
if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
|
||||
if not hud.hunger[player:get_player_name()] then
|
||||
hud.hunger[player:get_player_name()] = 20
|
||||
end
|
||||
minetest.after(0.5, function()
|
||||
hide_builtin(player)
|
||||
costum_hud(player)
|
||||
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
|
||||
end)
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
hud.hunger[player:get_player_name()] = 20
|
||||
minetest.after(0.5, function()
|
||||
if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
|
||||
end)
|
||||
end)
|
||||
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.after(2.5, function()
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||
if HUD_ENABLE_HUNGER and timer > 4 then
|
||||
if h>=16 and player:get_hp() > 0 then
|
||||
player:set_hp(player:get_hp()+1)
|
||||
elseif h<=1 and minetest.setting_getbool("enable_damage") then
|
||||
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
|
||||
end
|
||||
end
|
||||
if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
|
||||
if h>1 then
|
||||
h=h-1
|
||||
hud.hunger[player:get_player_name()]=h
|
||||
hud.save_hunger(player)
|
||||
end
|
||||
end
|
||||
if HUD_SHOW_ARMOR then hud.get_armor(player) end
|
||||
update_hud(player)
|
||||
end
|
||||
end
|
||||
if timer>4 then timer=0 end
|
||||
if timer2>HUD_HUNGER_TICK then timer2=0 end
|
||||
end)
|
||||
end)
|
||||
|
Before Width: | Height: | Size: 730 B After Width: | Height: | Size: 671 B |
Before Width: | Height: | Size: 579 B |
Before Width: | Height: | Size: 311 B |
Before Width: | Height: | Size: 507 B |
Before Width: | Height: | Size: 302 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 434 B |
Before Width: | Height: | Size: 671 B |