Water animation
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@ -496,8 +496,16 @@ minetest.register_node("default:water_flowing", {
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drawtype = "flowingliquid",
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drawtype = "flowingliquid",
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tiles = {"default_water.png"},
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tiles = {"default_water.png"},
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special_tiles = {
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special_tiles = {
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{name="default_water.png", backface_culling=false},
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{
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{name="default_water.png", backface_culling=true},
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image="default_water_flowing_animated.png",
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backface_culling=false,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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{
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image="default_water_flowing_animated.png",
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backface_culling=true,
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animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
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},
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},
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},
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alpha = WATER_ALPHA,
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alpha = WATER_ALPHA,
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paramtype = "light",
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paramtype = "light",
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@ -517,7 +525,9 @@ minetest.register_node("default:water_source", {
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description = "Water Source",
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description = "Water Source",
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inventory_image = minetest.inventorycube("default_water.png"),
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inventory_image = minetest.inventorycube("default_water.png"),
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drawtype = "liquid",
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drawtype = "liquid",
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tiles = {"default_water.png"},
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tiles = {
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{name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
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},
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special_tiles = {
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special_tiles = {
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-- New-style water source material (mostly unused)
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-- New-style water source material (mostly unused)
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{name="default_water.png", backface_culling=false},
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{name="default_water.png", backface_culling=false},
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mods/default/textures/default_water.png
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mods/default/textures/default_water.png
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Before Width: | Height: | Size: 384 B After Width: | Height: | Size: 710 B |
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mods/default/textures/default_water_flowing_animated.png
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mods/default/textures/default_water_flowing_animated.png
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After Width: | Height: | Size: 5.8 KiB |
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mods/default/textures/default_water_source_animated.png
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mods/default/textures/default_water_source_animated.png
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After Width: | Height: | Size: 5.0 KiB |
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