Merge remote-tracking branch 'origin/icicles'
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commit
4748f935ba
@ -19,9 +19,6 @@ minetest.register_alias("mapgen_cobble", "default:cobble")
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minetest.register_alias("mapgen_mossycobble", "default:mossycobble")
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minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
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minetest.register_alias("mapgen_junglegrass", "default:junglegrass")
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minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal")
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minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron")
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minetest.register_alias("mapgen_mese", "default:mese")
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minetest.register_alias("mapgen_desert_sand", "default:desert_sand")
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minetest.register_alias("mapgen_desert_stone", "default:desert_stone")
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@ -80,65 +77,7 @@ function default.make_cactus(pos, size)
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end
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end
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-- facedir: 0/1/2/3 (head node facedir value)
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-- length: length of rainbow tail
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function default.make_nyancat(pos, facedir, length)
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local tailvec = {x=0, y=0, z=0}
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if facedir == 0 then
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tailvec.z = 1
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elseif facedir == 1 then
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tailvec.x = 1
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elseif facedir == 2 then
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tailvec.z = -1
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elseif facedir == 3 then
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tailvec.x = -1
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else
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print("default.make_nyancat(): Invalid facedir: "+dump(facedir))
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facedir = 0
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tailvec.z = 1
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end
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local p = {x=pos.x, y=pos.y, z=pos.z}
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minetest.env:set_node(p, {name="default:nyancat", param2=facedir})
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for i=1,length do
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p.x = p.x + tailvec.x
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p.z = p.z + tailvec.z
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minetest.env:set_node(p, {name="default:nyancat_rainbow"})
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end
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end
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function generate_nyancats(seed, minp, maxp)
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local height_min = -31000
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local height_max = -32
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed + 9324342)
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local max_num_nyancats = math.floor(volume / (16*16*16))
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for i=1,max_num_nyancats do
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if pr:next(0, 1000) == 0 then
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local x0 = pr:next(minp.x, maxp.x)
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local y0 = pr:next(minp.y, maxp.y)
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local z0 = pr:next(minp.z, maxp.z)
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local p0 = {x=x0, y=y0, z=z0}
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default.make_nyancat(p0, pr:next(0,3), pr:next(3,15))
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end
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end
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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-- Generate regular ores
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generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+0, 1/8/8/8, 3, 8, -31000, 64)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+1, 1/12/12/12, 2, 3, -15, 2)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+2, 1/9/9/9, 3, 5, -63, -16)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+3, 1/7/7/7, 3, 5, -31000, -64)
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generate_ore("default:mese", "default:stone", minp, maxp, seed+4, 1/16/16/16, 2, 3, -127, -64)
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generate_ore("default:mese", "default:stone", minp, maxp, seed+5, 1/9/9/9, 3, 5, -31000,-128)
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generate_ore("default:stone_with_coal", "default:stone", minp, maxp, seed+7, 1/24/24/24, 6,27, -31000, 0)
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generate_ore("default:stone_with_iron", "default:stone", minp, maxp, seed+6, 1/24/24/24, 6,27, -31000, -64)
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if maxp.y >= 2 and minp.y <= 0 then
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-- Generate clay
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@ -268,8 +207,5 @@ minetest.register_on_generated(function(minp, maxp, seed)
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end
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end
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end
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-- Generate nyan cats
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generate_nyancats(seed, minp, maxp)
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end)
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1
mods/icicles/depends.txt
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1
mods/icicles/depends.txt
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@ -0,0 +1 @@
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default
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mods/icicles/init.lua
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88
mods/icicles/init.lua
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@ -0,0 +1,88 @@
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for i = 1,4 do
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minetest.register_node("icicles:icicle_"..i, {
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description = "Icicle "..i,
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groups = {cracky=3, icicle=1},
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tiles = {"default_stone.png"},
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is_ground_content = true,
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sounds = default.node_sound_stone_defaults(),
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drop = "",
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {-i/10, -0.5, -i/10, i/10, 0.5, i/10}
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},
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selection_box = {
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type = "fixed",
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fixed = {-i/10, -0.5, -i/10, i/10, 0.5, i/10}
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},
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})
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minetest.register_alias("icicle_"..5-i, "icicles:icicle_"..5-i)
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end
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icicles = {}
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function icicles.make_stalactite(pos, length)
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for i = length,1,-1 do
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if minetest.env:get_node({x=pos.x,y=pos.y-i+1,z=pos.z}).name == "air" then
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minetest.env:set_node({x=pos.x,y=pos.y-i+1,z=pos.z}, {name = "icicles:icicle_"..5-i})
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else return end
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end
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end
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function icicles.make_stalagmite(pos, length)
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for i = length,1,-1 do
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if minetest.env:get_node({x=pos.x,y=pos.y+i-1,z=pos.z}).name == "air" then
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minetest.env:set_node({x=pos.x,y=pos.y+i-1,z=pos.z}, {name = "icicles:icicle_"..5-i})
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else return end
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end
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end
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local function generate(minp, maxp, seed, chunks_per_volume, icicles_per_chunk, height_min, height_max)
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if maxp.y < height_min or minp.y > height_max then
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return
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end
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local y_min = math.max(minp.y, height_min)
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local y_max = math.min(maxp.y, height_max)
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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local pr = PseudoRandom(seed)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local chunk_size = 3
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if icicles_per_chunk <= 4 then
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chunk_size = 2
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end
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local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / icicles_per_chunk)
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for i=1,num_chunks do
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local y0 = pr:next(y_min, y_max-chunk_size+1)
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if y0 >= height_min and y0 <= height_max then
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local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
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local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
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local p0 = {x=x0, y=y0, z=z0}
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for x1=0,chunk_size-1 do
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for y1=0,chunk_size-1 do
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for z1=0,chunk_size-1 do
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if pr:next(1,inverse_chance) == 1 then
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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local p3 = {x=x2, y=y2+1, z=z2}
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local p4 = {x=x2, y=y2-1, z=z2}
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if minetest.env:get_node(p2).name == "air" then
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if minetest.env:get_node(p3).name == "default:stone" then
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icicles.make_stalactite(p2, pr:next(2, 4))
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elseif minetest.env:get_node(p4).name == "default:stone" then
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icicles.make_stalagmite(p2, pr:next(2, 4))
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end
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end
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end
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end
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end
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end
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end
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end
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end
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minetest.register_on_generated(function(minp, maxp, seed)
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generate(minp, maxp, seed, 1/8, 1, -31000, -200)
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end)
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