Optimized trees generation
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@ -24,42 +24,35 @@ function trees.make_tree(pos, tree)
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end
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end
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end
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end
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local function generate(tree, minp, maxp, seed, chunks_per_volume, ore_per_chunk, height_min, height_max)
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local function generate(tree, minp, maxp, seed)
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if maxp.y < height_min or minp.y > height_max then
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local perlin1 = minetest.env:get_perlin(329, 3, 0.6, 100)
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return
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-- Assume X and Z lengths are equal
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end
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local divlen = 16
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local y_min = math.max(minp.y, height_min)
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local divs = (maxp.x-minp.x)/divlen+1;
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local y_max = math.min(maxp.y, height_max)
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for divx=0,divs-1 do
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local volume = (maxp.x-minp.x+1)*(y_max-y_min+1)*(maxp.z-minp.z+1)
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for divz=0,divs-1 do
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local pr = PseudoRandom(seed)
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local x0 = minp.x + math.floor((divx+0)*divlen)
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local num_chunks = math.floor(chunks_per_volume * volume)
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local z0 = minp.z + math.floor((divz+0)*divlen)
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local chunk_size = 3
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local x1 = minp.x + math.floor((divx+1)*divlen)
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if ore_per_chunk <= 4 then
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local z1 = minp.z + math.floor((divz+1)*divlen)
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chunk_size = 2
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-- Determine trees amount from perlin noise
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end
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local trees_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 5 + 0)
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local inverse_chance = math.floor(chunk_size*chunk_size*chunk_size / ore_per_chunk)
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-- Find random positions for trees based on this random
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for i=1,num_chunks do
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local pr = PseudoRandom(seed)
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local y0 = pr:next(y_min, y_max-chunk_size+1)
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for i=0,trees_amount do
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if y0 >= height_min and y0 <= height_max then
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local x = pr:next(x0, x1)
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local x0 = pr:next(minp.x, maxp.x-chunk_size+1)
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local z = pr:next(z0, z1)
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local z0 = pr:next(minp.z, maxp.z-chunk_size+1)
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-- Find ground level (0...30)
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local p0 = {x=x0, y=y0, z=z0}
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local ground_y = nil
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for x1=0,chunk_size-1 do
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for y=30,0,-1 do
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for y1=0,chunk_size-1 do
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if minetest.env:get_node({x=x,y=y,z=z}).name ~= "air" then
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for z1=0,chunk_size-1 do
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ground_y = y
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if pr:next(1,inverse_chance) == 1 then
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break
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local x2 = x0+x1
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local y2 = y0+y1
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local z2 = z0+z1
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local p2 = {x=x2, y=y2, z=z2}
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local p3 = {x=x2, y=y2+1, z=z2}
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if minetest.env:get_node(p3).name == "air" and
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not minetest.env:find_node_near(p3, realtest.registered_trees[tree].radius, "group:tree") then
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trees.make_tree(p3, tree)
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end
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end
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end
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end
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end
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end
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if ground_y then
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trees.make_tree({x=x,y=ground_y+1,z=z}, tree)
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end
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end
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end
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end
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end
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end
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end
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@ -71,7 +64,7 @@ minetest.register_on_generated(function(minp, maxp, seed)
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local pr = PseudoRandom(seed)
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local pr = PseudoRandom(seed)
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for key, value in pairs(realtest.registered_trees) do
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for key, value in pairs(realtest.registered_trees) do
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if pr:next(1, 10) == 1 then
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if pr:next(1, 10) == 1 then
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generate(key, minp, maxp, seed, 1/8/2, 1, -50, 100)
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generate(key, minp, maxp, seed, 1/8/2, 1)
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end
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end
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end
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end
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end)
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end)
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@ -56,7 +56,7 @@ function realtest.register_tree(name, TreeDef)
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},
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},
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{
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{
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items = {tree.name..'_stick'},
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items = {tree.name..'_stick'},
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rarity = 2,
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rarity = 10,
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},
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},
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{
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{
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items = {},
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items = {},
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@ -68,7 +68,7 @@ function realtest.register_tree(name, TreeDef)
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climbable = true,
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climbable = true,
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})
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})
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minetest.register_node(tree.name.."_trunk", {
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minetest.register_node(tree.name.."_trunk", {
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description = tree.description.." Trunk",
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description = tree.description.." Trunk",
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tiles = tree.textures[1],
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tiles = tree.textures[1],
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groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
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groups = {tree=1,snappy=1,choppy=2,flammable=2,dropping_node=1,drop_on_dig=1},
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