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2012-10-11 22:03:57 +06:00
sawing_table = {}
local table_containts = function(t, v)
for _, i in ipairs(t) do
if i==v then
return true
end
end
return false
end
minetest.register_node("sawing_table:self", {
description = "Sawing table",
tiles = {"sawing_table_top.png","sawing_table_top.png","sawing_table_side2.png","sawing_table_side2.png","sawing_table_side.png","sawing_table_side.png",},
groups = {oddly_breakable_by_hand=2, cracky=3, dig_immediate=1},
sounds = default.node_sound_stone_defaults(),
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
node_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,-0.2,0.5,0.5},
{0.2,-0.5,-0.5,0.5,0.5,0.5},
{-0.4,-0.43,-0.43,0.4,-0.2,0.43},
{-0.4,0.2,-0.43,0.4,0.43,0.43},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.5,-0.5,-0.5,-0.2,0.5,0.5},
{0.2,-0.5,-0.5,0.5,0.5,0.5},
{-0.4,-0.43,-0.43,0.4,-0.2,0.43},
{-0.4,0.2,-0.43,0.4,0.43,0.43},
},
},
can_dig = function(pos,player)
local meta = minetest.env:get_meta(pos);
local inv = meta:get_inventory()
if not inv:is_empty("ingot") then
return false
elseif not inv:is_empty("res") then
return false
elseif not inv:is_empty("recipe") then
return false
end
return true
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
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meta:set_string("formspec", "size[8,10]"..
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"list[current_name;input;1,1.5;1,1;]"..
"list[current_name;recipe;6,1.5;1,1;]"..
"list[current_name;res;3,1.5;1,1;]"..
"label[1,1;Input:]"..
"label[6,1;Recipe:]"..
"label[3,1;Output:]"..
"button[4,2.5;2,3;saw;Saw]"..
"list[current_player;main;0,6;8,4;]")
meta:set_string("infotext", "Sawing table")
local inv = meta:get_inventory()
inv:set_size("input", 1)
inv:set_size("recipe", 1)
inv:set_size("res", 1)
end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
if fields["saw"] then
local inputstack = inv:get_stack("input", 1)
local recipestack = inv:get_stack("recipe", 1)
local resstack = inv:get_stack("res", 1)
if inputstack:get_name()=="default:tree" then
inv:add_item("res","default:wood 4")
inputstack:take_item()
inv:set_stack("input",1,inputstack)
return
end
end
end,
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})