changed doorlike nodes to avoid spamming creative inventory; changed drops where opened and closed variants exist; improved rotation for half doors
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@ -71,7 +71,6 @@ minetest.register_node("cottages:window_shutter_open", {
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{-0.9, -0.5, 0.4, 0.9, 0.5, 0.5},
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},
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},
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drop = "cottages:window_shutter_closed",
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on_rightclick = function(pos, node, puncher)
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minetest.env:add_node(pos, {name = "cottages:window_shutter_closed", param2 = node.param2})
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cottages_window_sutter_operate( pos, "cottages:window_shutter_open", "cottages:window_shutter_closed" );
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@ -86,7 +85,7 @@ minetest.register_node("cottages:window_shutter_closed", {
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tiles = {"cottages_minimal_wood.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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@ -105,6 +104,7 @@ minetest.register_node("cottages:window_shutter_closed", {
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cottages_window_sutter_operate( pos, "cottages:window_shutter_closed", "cottages:window_shutter_open" );
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end,
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is_ground_content = false,
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drop = "cottages:window_shutter_open",
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})
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@ -169,10 +169,10 @@ minetest.register_node("cottages:half_door", {
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local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
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local param2 = node.param2;
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if( param2 == 1) then param2 = 2;
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elseif( param2 == 2) then param2 = 1;
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elseif( param2 == 3) then param2 = 0;
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elseif( param2 == 0) then param2 = 3;
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if( param2%4 == 1) then param2 = param2+1; --2;
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elseif( param2%4 == 2) then param2 = param2-1; --1;
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elseif( param2%4 == 3) then param2 = param2-3; --0;
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elseif( param2%4 == 0) then param2 = param2+3; --3;
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end;
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minetest.env:add_node(pos, {name = "cottages:half_door", param2 = param2})
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-- if the node above consists of a door of the same type, open it as well
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@ -210,10 +210,10 @@ minetest.register_node("cottages:half_door_inverted", {
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local node2 = minetest.env:get_node( {x=pos.x,y=(pos.y+1),z=pos.z});
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local param2 = node.param2;
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if( param2 == 1) then param2 = 0;
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elseif( param2 == 0) then param2 = 1;
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elseif( param2 == 2) then param2 = 3;
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elseif( param2 == 3) then param2 = 2;
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if( param2%4 == 1) then param2 = param2-1; --0;
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elseif( param2%4 == 0) then param2 = param2+1; --1;
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elseif( param2%4 == 2) then param2 = param2+1; --3;
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elseif( param2%4 == 3) then param2 = param2-1; --2;
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end;
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minetest.env:add_node(pos, {name = "cottages:half_door_inverted", param2 = param2})
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-- open upper parts of this door (if there are any)
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@ -270,7 +270,7 @@ minetest.register_node("cottages:gate_open", {
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "cottages:gate_closed",
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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@ -293,6 +293,7 @@ minetest.register_node("cottages:gate_open", {
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minetest.env:add_node(pos, {name = "cottages:gate_closed", param2 = node.param2})
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end,
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is_ground_content = false,
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drop = "cottages:gate_closed",
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})
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@ -347,6 +348,7 @@ cottages.register_hatch = function( nodename, description, texture, receipe_item
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minetest.env:add_node(pos, {name = node.name, param2 = new_facedirs[ node.param2+1 ]})
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end,
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is_ground_content = false,
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on_place = minetest.rotate_node,
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})
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minetest.register_craft({
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