Merge register_animal and register_monster to register_mob
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17
README.txt
17
README.txt
@ -31,10 +31,11 @@ There are also 2 friendly mobs:
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For developers:
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This mod add some functions that you can use in other mods:
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1. mobs:register_monster(name, def)
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1. mobs:register_mob(name, def)
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This adds a monster to Minetest that will attack the player
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"name" is the name of the monster ("[modname]:[monstername]")
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"def" is a table with the following values:
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type: the type of the mob ("monster" or "animal")
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hp_max: same is in minetest.register_entity()
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physical: same is in minetest.register_entity()
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collisionbox: same is in minetest.register_entity()
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@ -47,24 +48,14 @@ This mod add some functions that you can use in other mods:
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walk_velocity: the velocity when the monster is walking around
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run_velocity: the velocity when the monster is attacking a player
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damage: the damage per second
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light_resistant: light wont cause damage on day
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drop: the drop item of the monster
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drop_count: the number of items that are dropped
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armor: the armor (integer)(3=lowest; 1=highest)(fleshy group is used)
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drawtype: "front" or "side"
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water_damage: the damage per second if the mob is in water
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lava_damage: the damage per second if the mob is in lava
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2. mobs:register_animal(name, def)
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This adds a animal to Minetest that will just walk arround
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"name" is the name of the monster ("[modname]:[animalname]")
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"def" is the same table as in register_monster but without these values:
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-view_range
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-run_velocity
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-damage
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-light_resistant
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-armor
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and it also has the field
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-on_rightclick: its same as in minetest.register_entity()
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light_damage: the damage per second if the mob is in light
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on_rightclick: its same as in minetest.register_entity()
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3. mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
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This function adds the spawning of an animal (without it the
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registered animals and monster won't spawn!)
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188
api.lua
188
api.lua
@ -1,5 +1,5 @@
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mobs = {}
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function mobs:register_monster(name, def)
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function mobs:register_mob(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = true,
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@ -12,13 +12,15 @@ function mobs:register_monster(name, def)
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walk_velocity = def.walk_velocity,
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run_velocity = def.run_velocity,
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damage = def.damage,
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light_resistant = def.light_resistant,
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light_damage = def.light_damage,
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water_damage = def.water_damage,
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lava_damage = def.lava_damage,
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drop = def.drop,
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drop_count = def.drop_count,
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armor = def.armor,
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drawtype = def.drawtype,
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on_rightclick = def.on_rightclick,
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type = def.type,
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timer = 0,
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attack = {player=nil, dist=nil},
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@ -82,11 +84,11 @@ function mobs:register_monster(name, def)
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end
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local do_env_damage = function(self)
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if not self.light_resistant and minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 and minetest.env:get_node_light(self.object:getpos()) > 3 then
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if self.light_damage and self.light_damage ~= 0 and minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 and minetest.env:get_node_light(self.object:getpos()) > 3 then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[self.armor]=1/1}},
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fleshy={times={[self.armor]=1/self.light_damage}},
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}
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}, nil)
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end
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@ -116,21 +118,23 @@ function mobs:register_monster(name, def)
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do_env_damage(self)
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end
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist < self.view_range then
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if self.attack.dist then
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if self.attack.dist < dist then
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if self.type == "monster" then
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist < self.view_range then
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if self.attack.dist then
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if self.attack.dist < dist then
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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else
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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else
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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end
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end
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@ -257,160 +261,6 @@ function mobs:register_monster(name, def)
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})
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end
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function mobs:register_animal(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual_size = def.visual_size,
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textures = def.textures,
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makes_footstep_sound = def.makes_footstep_sound,
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walk_velocity = def.walk_velocity,
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drop = def.drop,
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on_rightclick = def.on_rightclick,
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drop_count = def.drop_count,
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drawtype = def.drawtype,
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water_damage = def.water_damage,
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lava_damage = def.lava_damage,
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timer = 0,
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state = "stand",
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old_y = nil,
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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on_step = function(self, dtime)
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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if self.drawtype == "side" then
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yaw = yaw+(math.pi/2)
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end
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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if self.object:getvelocity().y == 0 then
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if not self.old_y then
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self.old_y = self.object:getpos().y
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else
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local d = self.old_y - self.object:getpos().y
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if d > 5 then
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local damage = d-5
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/damage}},
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}
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}, nil)
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end
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self.old_y = self.object:getpos().y
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end
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end
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self.timer = self.timer+dtime
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if self.timer < 1 then
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return
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end
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self.timer = 0
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if self.water_damage and self.water_damage ~= 0 and string.find(minetest.env:get_node(self.object:getpos()).name, "default:water") then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/self.water_damage}},
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}
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}, nil)
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end
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if self.lava_damage and self.lava_damage ~= 0 and string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/self.lava_damage}},
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}
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}, nil)
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end
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if self.state == "stand" then
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if math.random(1, 2) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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if math.random(1, 100) <= 50 then
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self.set_velocity(self, self.walk_velocity)
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self.state = "walk"
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end
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elseif self.state == "walk" then
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if math.random(1, 100) <= 30 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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self.set_velocity(self, self.get_velocity(self))
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end
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if math.random(1, 100) <= 10 then
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self.set_velocity(self, 0)
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self.state = "stand"
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end
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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end
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end,
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({fleshy=3})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.state = "stand"
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self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
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self.object:setyaw(math.random(1, 360)/180*math.pi)
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end,
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on_punch = function(self, hitter)
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if self.object:get_hp() <= 0 then
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if hitter and hitter:is_player() and hitter:get_inventory() then
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for i=1,math.random(0,2)-1+self.drop_count do
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hitter:get_inventory():add_item("main", ItemStack(self.drop))
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end
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else
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for i=1,math.random(0,2)-1+self.drop_count do
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local obj = minetest.env:add_item(self.object:getpos(), self.drop)
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if obj then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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end
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end
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end,
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})
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end
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function mobs:register_spawn(name, nodes, max_light, min_light, chance, mobs_per_30_block_radius)
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minetest.register_abm({
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nodenames = nodes,
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27
init.lua
27
init.lua
@ -1,6 +1,7 @@
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dofile(minetest.get_modpath("mobs").."/api.lua")
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mobs:register_monster("mobs:dirt_monster", {
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mobs:register_mob("mobs:dirt_monster", {
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type = "monster",
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hp_max = 5,
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collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
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visual = "upright_sprite",
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@ -17,10 +18,13 @@ mobs:register_monster("mobs:dirt_monster", {
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drawtype = "front",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 2,
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on_rightclick = nil,
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})
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mobs:register_spawn("mobs:dirt_monster", {"default:dirt_with_grass"}, 3, -1, 5000, 5)
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mobs:register_monster("mobs:stone_monster", {
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mobs:register_mob("mobs:stone_monster", {
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type = "monster",
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hp_max = 10,
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collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
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visual = "upright_sprite",
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@ -38,11 +42,13 @@ mobs:register_monster("mobs:stone_monster", {
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drawtype = "front",
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water_damage = 0,
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lava_damage = 0,
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light_damage = 0,
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})
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mobs:register_spawn("mobs:stone_monster", {"default:stone"}, 3, -1, 5000, 5)
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mobs:register_monster("mobs:sand_monster", {
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mobs:register_mob("mobs:sand_monster", {
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type = "monster",
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hp_max = 3,
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collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
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visual = "upright_sprite",
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@ -60,10 +66,12 @@ mobs:register_monster("mobs:sand_monster", {
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drawtype = "front",
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water_damage = 3,
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lava_damage = 1,
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light_damage = 0,
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})
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mobs:register_spawn("mobs:sand_monster", {"default:desert_sand"}, 20, -1, 5000, 5)
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mobs:register_animal("mobs:sheep", {
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mobs:register_mob("mobs:sheep", {
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type = "animal",
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hp_max = 5,
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collisionbox = {-0.6, -0.625, -0.6, 0.6, 0.625, 0.6},
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visual = "upright_sprite",
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@ -71,11 +79,13 @@ mobs:register_animal("mobs:sheep", {
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textures = {"mobs_sheep.png", "mobs_sheep.png"},
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makes_footstep_sound = true,
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walk_velocity = 1,
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armor = 3,
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drop = "mobs:meat_raw",
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drop_count = 2,
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drawtype = "side",
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water_damage = 1,
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lava_damage = 5,
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light_damage = 0,
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on_rightclick = function(self, clicker)
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if self.naked then
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@ -110,7 +120,8 @@ minetest.register_craft({
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cooktime = 5,
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})
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mobs:register_animal("mobs:rat", {
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mobs:register_mob("mobs:rat", {
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type = "animal",
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hp_max = 1,
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collisionbox = {-0.25, -0.175, -0.25, 0.25, 0.1, 0.25},
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visual = "upright_sprite",
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@ -118,11 +129,13 @@ mobs:register_animal("mobs:rat", {
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textures = {"mobs_rat.png", "mobs_rat.png"},
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makes_footstep_sound = false,
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walk_velocity = 1,
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armor = 3,
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drop = "",
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drop_count = 0,
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drawtype = "side",
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water_damage = 0,
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lava_damage = 1,
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light_damage = 0,
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on_rightclick = function(self, clicker)
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if clicker:is_player() and clicker:get_inventory() then
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@ -160,7 +173,8 @@ minetest.register_craft({
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cooktime = 5,
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})
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mobs:register_monster("mobs:oerkki", {
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mobs:register_mob("mobs:oerkki", {
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type = "monster",
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hp_max = 8,
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collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
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visual = "upright_sprite",
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@ -178,5 +192,6 @@ mobs:register_monster("mobs:oerkki", {
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light_resistant = true,
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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})
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mobs:register_spawn("mobs:oerkki", {"default:stone"}, 2, -1, 5000, 5)
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