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8bdecccb54
219
init.lua
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219
init.lua
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minetest.register_entity("mobs:dirt_monster", {
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hp_max = 5,
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physical = true,
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collisionbox = {-0.4, -1, -0.4, 0.4, 1, 0.4},
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visual = "upright_sprite",
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visual_size = {x=1, y=2},
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textures = {"mobs_dirt_monster.png", "mobs_dirt_monster_back.png"},
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makes_footstep_sound = true,
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timer = 0,
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attack = {player=nil, dist=nil},
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state = "stand",
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v_start = false,
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VIEW_RANGE = 15,
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set_velocity = function(self, v)
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local yaw = self.object:getyaw()
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local x = math.sin(yaw) * -v
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local z = math.cos(yaw) * v
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self.object:setvelocity({x=x, y=self.object:getvelocity().y, z=z})
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end,
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get_velocity = function(self)
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local v = self.object:getvelocity()
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return (v.x^2 + v.z^2)^(0.5)
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end,
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on_step = function(self, dtime)
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if self.object:getvelocity().y > 0.1 then
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local yaw = self.object:getyaw()
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local x = math.sin(yaw) * -2
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local z = math.cos(yaw) * 2
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self.object:setacceleration({x=x, y=-10, z=z})
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else
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self.object:setacceleration({x=0, y=-10, z=0})
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end
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self.timer = self.timer+dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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if minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 and minetest.env:get_node_light(self.object:getpos()) > 3 then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/10}},
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}
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}, nil)
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end
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if string.find(minetest.env:get_node(self.object:getpos()).name, "default:water") then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/1}},
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}
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}, nil)
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end
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if string.find(minetest.env:get_node(self.object:getpos()).name, "default:lava") then
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self.object:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[3]=1/2}},
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}
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}, nil)
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end
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for _,player in pairs(minetest.get_connected_players()) do
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local s = self.object:getpos()
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local p = player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist < self.VIEW_RANGE then
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if self.attack.dist then
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if self.attack.dist < dist then
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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else
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self.state = "attack"
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self.attack.player = player
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self.attack.dist = dist
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end
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end
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end
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if self.state == "stand" then
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if math.random(1, 2) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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end
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if math.random(1, 100) <= 50 then
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self.set_velocity(self, 1)
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self.state = "walk"
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end
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elseif self.state == "walk" then
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if math.random(1, 100) <= 30 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/180*math.pi))
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self.set_velocity(self, self.get_velocity(self))
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end
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if math.random(1, 100) <= 10 then
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self.set_velocity(self, 0)
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self.state = "stand"
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end
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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elseif self.state == "attack" then
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local s = self.object:getpos()
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local p = self.attack.player:getpos()
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local dist = ((p.x-s.x)^2 + (p.y-s.y)^2 + (p.z-s.z)^2)^0.5
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if dist > self.VIEW_RANGE or self.attack.player:get_hp() <= 0 then
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self.state = "stand"
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self.v_start = false
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self.set_velocity(self, 0)
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self.attack = {player=nil, dist=nil}
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return
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else
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self.attack.dist = dist
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end
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local vec = {x=p.x-s.x, y=p.y-s.y, z=p.z-s.z}
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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if p.x > s.x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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if self.attack.dist > 2 then
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if not self.v_start then
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self.v_start = true
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self.set_velocity(self, 3)
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else
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if self.get_velocity(self) <= 0.5 and self.object:getvelocity().y == 0 then
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local v = self.object:getvelocity()
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v.y = 5
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self.object:setvelocity(v)
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end
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self.set_velocity(self, 3)
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end
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else
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self.set_velocity(self, 0)
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self.v_start = false
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if self.timer > 1 then
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self.timer = 0
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self.attack.player:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[2]=1/1,[3]=1/2}},
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}
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}, vec)
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end
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end
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end
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end,
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({fleshy=3})
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self.object:setacceleration({x=0, y=-10, z=0})
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self.state = "stand"
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self.object:setvelocity({x=0, y=self.object:getvelocity().y, z=0})
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self.object:setyaw(math.random(1, 360)/180*math.pi)
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end,
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on_punch = function(self, hitter)
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if self.object:get_hp() <= 0 then
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if hitter and hitter:is_player() and hitter:get_inventory() then
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for i=1,math.random(0,3)+2 do
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hitter:get_inventory():add_item("main", ItemStack("default:dirt"))
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end
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else
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for i=1,math.random(0,3)+2 do
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local obj = minetest.env:add_item(self.object:getpos(), "default:dirt")
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if obj then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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end
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end
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end,
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})
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minetest.register_abm({
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nodenames = {"default:dirt_with_grass"},
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neighbors = {"default:dirt", "default:dirt_with_grass"},
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interval = 60,
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chance = 5000,
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action = function(pos, node)
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pos.y = pos.y+1
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if minetest.env:get_node_light(pos) > 3 then
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return
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end
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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pos.y = pos.y+1
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if minetest.env:get_node(pos).name ~= "air" then
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return
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end
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minetest.env:add_entity(pos, "mobs:dirt_monster")
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end
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})
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BIN
textures/mobs_dirt_monster.png
Normal file
BIN
textures/mobs_dirt_monster.png
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Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
textures/mobs_dirt_monster_back.png
Normal file
BIN
textures/mobs_dirt_monster_back.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
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