Commit Graph

  • ac4884c3d6 Make entity selection and collision boxes independently settable (#6218) stujones11 2017-08-24 09:01:16 +0100
  • 01c319d778 Fix Android node selection distance (#6187) Dániel Juhász 2017-08-24 06:31:33 +0000
  • 397a701f98 Safe digging and placing (#6127) Ben Deutsch 2017-08-24 08:30:46 +0200
  • c7160cb629 Network cleanup (#6302) Loïc Blot 2017-08-24 08:28:54 +0200
  • 928609c8bd Fix OSX builds (closes #6289, fixes #6270) (#6306) Pavel Puchkin 2017-08-24 07:58:12 +0200
  • f7d50a8078 Respect object property hp_max field for players (#6287) SmallJoker 2017-08-23 22:32:10 +0200
  • d01b65abeb Do not add base position to player selection box (#6241) stujones11 2017-08-23 13:18:44 +0100
  • e2a6b7c8d2 serialize: use a temporary for SerializeException Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues Loïc Blot 2017-08-21 16:07:39 +0200
  • 1dd535c0c6 Mgv6: Remove incorrectly defined and unused 'volume nodes' paramat 2017-08-20 23:07:07 +0100
  • 7657fe7a50 Minimap: Add new HUD flag for minimap radar mode paramat 2017-08-18 16:43:31 +0100
  • a3441638c6
    Fix a formspec crash triggered by ae9b5e0098 Loic Blot 2017-08-20 20:24:26 +0200
  • 226acaeb9e
    Add missing ENABLE_SYSTEM_JSONCPP in docs Loic Blot 2017-08-20 19:36:56 +0200
  • 9d8cb510b3 Change BS constant from implicit double to float (#6286) Jens Rottmann 2017-08-20 19:37:55 +0200
  • ae9b5e0098 Modernize code: very last fixes (#6290) Loïc Blot 2017-08-20 19:37:29 +0200
  • c8d3d11339 Travis-ci build: fix osx jpeg installation failure, git ambiguous argument error (caused by merging commits) and add a workaround for travis commit range bug (#6227) Juozas 2017-08-20 18:27:26 +0300
  • c99dcbaca9 New version scheme (#6292) Loïc Blot 2017-08-20 17:20:11 +0200
  • 1c1c97cbd1 Modernize source code: last part (#6285) Loïc Blot 2017-08-20 13:30:50 +0200
  • 50669cd282 Fix shader.h inclusion place in game.cpp Loïc Blot 2017-08-19 22:24:30 +0200
  • 88b436e6a9 Code modernization: subfolders (#6283) Loïc Blot 2017-08-19 22:23:47 +0200
  • 7528986e44 Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282) Loïc Blot 2017-08-19 14:25:35 +0200
  • 1992db1395 Code modernization: src/n*, src/o* (#6280) Loïc Blot 2017-08-19 11:30:46 +0200
  • 4a1265ceb5 GenericCAO: Fix light position for non-players, remove deprecated initialisation code (#6281) SmallJoker 2017-08-19 11:30:09 +0200
  • de4c2e4250 ServerMap saving: cleanups (#6274) Loïc Blot 2017-08-19 11:29:46 +0200
  • b82884aa62 ItemCAO removal (#6279) Loïc Blot 2017-08-19 09:30:43 +0200
  • d382483fa7
    Code modernization: src/m* (part 3) Loic Blot 2017-08-19 09:29:55 +0200
  • b5f7249a7e
    Code modernization: src/m* (part 2) Loic Blot 2017-08-19 09:12:54 +0200
  • e53d8a7536 Banmanager: Move 'creating' message from warningstream to infostream (#6277) Paramat 2017-08-19 07:06:22 +0100
  • d1a39f0140 Make world creation menu automatically generate a random world name (#6257) lisacvuk 2017-08-18 19:39:44 +0200
  • fd3afbced5 Optimize headers (part 2) (#6272) Loïc Blot 2017-08-18 19:25:07 +0200
  • c427533389 Modernize various files (src/m*) (#6267) Loïc Blot 2017-08-18 18:18:25 +0200
  • fb196be8cf server.cpp: unroll setting when sending mapblocks (#6265) Loïc Blot 2017-08-18 12:17:30 +0200
  • 1d055aad0f Add missing ctime include (#6269) adrido 2017-08-18 12:17:19 +0200
  • a039d981ac Change README to Markdown format, add LICENSE.txt (#6244) rubenwardy 2017-08-18 09:47:40 +0100
  • 951f1201c4
    Modernize various files (src/k*, src/l*) Loic Blot 2017-08-18 08:21:01 +0200
  • 1d086aee7c
    Modernize various files (part 2) Loic Blot 2017-08-18 08:07:59 +0200
  • 55ab4264dc
    Modernize various files Loic Blot 2017-08-18 07:44:42 +0200
  • 13e995b811 Modernize src/c* src/d* and src/e* files (#6263) Loïc Blot 2017-08-17 23:02:50 +0200
  • 921151d97a C++ modernize: Pragma once (#6264) Loïc Blot 2017-08-17 22:19:39 +0200
  • c738d1eeab clientobject, clouds, collision, clientsimpleobject: code modernization (#6260) Loïc Blot 2017-08-17 20:23:54 +0200
  • 9bd18874a1 Reduce dedicated server step to 0.09 (#6252) Loïc Blot 2017-08-17 19:16:02 +0200
  • 8432efa308
    Typo fix in compat code from commit 1d8d01074f Loic Blot 2017-08-17 19:15:12 +0200
  • b204bc4da9
    clientmap, clientmedia: code modernization Loic Blot 2017-08-17 08:26:52 +0200
  • 3e80bf933f
    l_server, clientenvironment, clientiface: code modernization Loic Blot 2017-08-17 08:11:39 +0200
  • 9c8fec83af New lighting curve (#5279) Vitaliy 2017-08-17 01:23:20 +0300
  • 1d8d01074f ClientInterface: add a function to verify (correctly) if user limit was reached (#6258) Loïc Blot 2017-08-16 23:48:29 +0200
  • 85511a642f Cleanup various headers to reduce compilation times (#6255) Loïc Blot 2017-08-16 22:11:45 +0200
  • 816bca32ac
    client.cpp: modernize code Loic Blot 2017-08-16 08:53:52 +0200
  • 90dfafcda2
    cavegen.cpp, chat.cpp: modernize code Loic Blot 2017-08-16 08:26:04 +0200
  • 9dd0f952e0 Modernize client code (#6250) Loïc Blot 2017-08-15 20:30:30 +0200
  • 64c7a689ad
    bab.cpp: code modernization Loic Blot 2017-08-15 09:39:58 +0200
  • 342e9336ae
    server.cpp: code modernization Loic Blot 2017-08-15 09:30:31 +0200
  • 618e0dd417
    Lint fix on localplayer.h Loic Blot 2017-08-15 09:15:04 +0200
  • 940bd93e88 Advanced settings: Re-organise mapgen settings for ease of use paramat 2017-08-13 19:01:04 +0100
  • 71b02d626f Make dropped items colorable Dániel Juhász 2017-06-24 18:58:01 +0200
  • 4493d47a51 L-system: Fix leaves cutting through stems Hybrid Dog 2017-06-05 18:52:34 +0200
  • 3eb9ff555f
    Player::getSpeed/setSpeed use const refs Loic Blot 2017-08-14 10:56:06 +0200
  • ab9f3b92f2
    Player class: disable copy Loic Blot 2017-08-14 10:52:59 +0200
  • 182bd6ab45
    Various server.cpp cleanups Loic Blot 2017-08-14 01:06:12 +0200
  • 5d06ecb366
    Server::AsyncRunStep + Server::sendAddNode: modernize code Loic Blot 2017-08-14 00:44:45 +0200
  • 725a0f56db
    LocalPlayer::accelerateHorizontal: cleanups Loic Blot 2017-08-13 23:08:17 +0200
  • d65d6160d8
    Cleanup LocalPlayer::applyControl Loic Blot 2017-08-13 23:02:32 +0200
  • 2ea26e655d Add slippery group for nodes (players/items slide) Wuzzy 2017-08-11 21:16:09 +0200
  • 4381fe0a0a Trigger on_rightclick regardless on the formspec meta field SmallJoker 2017-08-10 09:41:56 +0200
  • fa7fe40509 Add short description for disabled texture packs Wuzzy 2016-11-05 18:58:00 +0100
  • 028c9f899f Change “Use” key name to “Special” TeTpaAka 2017-07-29 19:24:10 +0200
  • e44f13aecb Full viewing range key message clarified Fixer 2017-08-09 13:50:16 +0300
  • 9ef9c72e5a Remove cloud_height setting Ben Deutsch 2017-08-04 05:58:10 +0200
  • 7e23532bc2 Abort if static_spawnpoint is an invalid setting instead of just giving an error log Hybrid Dog 2017-08-12 12:11:28 +0200
  • 3aab517775 Mgv5: Make spawn position search more reliable paramat 2017-08-09 14:23:30 +0100
  • bb1c711586
    ServerEnvironment::step: modernize loops Loic Blot 2017-08-11 09:57:27 +0200
  • a4048e4e2e Mgv7: Raise spawn point by 1 node for no mountain case paramat 2017-08-07 06:35:34 +0100
  • 3d0e8a691f Step height: Add as a player object property paramat 2017-08-06 03:57:34 +0100
  • 7cd1251d83 Minimap: Leaner minimap arrow makes it easier to see the direction Jens Rottmann 2017-08-05 17:34:41 +0200
  • f3394095a1 Key change menu: Expose more keys Wuzzy 2017-07-25 18:56:45 +0200
  • 837328fbac Fix error not printed to console when no name is provided Juozas 2017-08-09 04:04:06 +0300
  • b9ab51dd81 Update credits (#6228) Zeno- 2017-08-09 00:11:41 +1000
  • 154b61ac5e Singleplayer: Pause game in the key change dialog Fixes #6201. @t0ny2 pointed to the right place. Thanks! SmallJoker 2017-08-07 14:53:58 +0200
  • 8325d7f482 Start off newly generated worlds early at sunrise, 5:15am (#6211) JRottm 2017-08-05 21:08:21 +0200
  • 248a1a8d65 Add tiny Y offset in collisionMoveSimple() to tweak performance Jens Rottmann 2017-08-05 01:42:39 +0200
  • 0c893ea123 Fix player coordinate rounding in collisionMoveSimple() (#6197) Jens Rottmann 2017-08-04 21:48:32 +0200
  • e63df5ce80 Sort box corners correctly Thomas--S 2017-04-13 15:45:12 +0200
  • 86c0b27c33 Update minetest.conf.example for keymap_slot* Wuzzy 2017-08-01 04:05:06 +0200
  • 80ded73f68 Fix crash when using --go in command line Juozas Pocius 2017-08-02 16:40:38 +0300
  • b20d01a3f1 Dungeons: Use biome 'node_stone' if normal stone types not detected paramat 2017-07-28 03:31:11 +0100
  • 238d752fa3 GenericCAO: Fix dark model below y = 0 paramat 2017-07-26 19:46:29 +0100
  • d1a130488e Darkness detection: Reduce chance of false positives darkening the skybox Lars Hofhansl 2017-07-22 12:44:15 -0700
  • 640ba77276 Make direct item selection keys freely bindable Wuzzy 2016-12-18 23:34:52 +0100
  • d504831ee2 Move the nametag back to the top of the player (#6179) TeTpaAka 2017-07-29 19:24:10 +0200
  • 765fd9a0bc Noise: Prevent unittest crash caused by division by zero SmallJoker 2017-07-29 19:01:14 +0200
  • e9d7005799 Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call" Loïc Blot 2017-07-27 17:12:18 +0200
  • 2015aaba96 Fix a warning introduced by 4eb59aeeb2 Loïc Blot 2017-07-27 16:55:32 +0200
  • 550c0404a8 Add LuaEntity on_death callback (#6177) Loïc Blot 2017-07-27 11:32:35 +0200
  • ba959ce27f Rename previous_was_found to previous_exists Loic Blot 2017-07-27 07:36:46 +0200
  • 4eb59aeeb2 MapBlock::actuallyUpdateDayNightDiff(): little performance optimization Loic Blot 2017-07-26 23:50:53 +0200
  • c27504a322 compressZlib: don't use a SharedBuffer but a raw u8 * pointer Loic Blot 2017-07-26 23:37:44 +0200
  • 61e4877190 Massive performance improvement on correctBlockNodeIds Loic Blot 2017-07-26 22:54:55 +0200
  • bc1654feed
    Noise::perlinMap2D,3D: replace a loop init with a single memset call Loic Blot 2017-07-27 00:24:14 +0200
  • c8faee4eda
    Remove one unused variable in Server::Receive function Loic Blot 2017-07-27 00:16:20 +0200
  • 9d412dd075
    Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp Loic Blot 2017-07-26 23:11:46 +0200
  • 3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171) Loïc Blot 2017-07-26 20:12:48 +0200