Commit Graph

  • cf0bcebc76 Refine movement anticheat again (#7004) master sfan5 2018-02-02 23:34:09 +0100
  • 49b65a5593 Fix liquid bottoms not being rendered number Zero 2018-01-29 20:24:15 +0300
  • cc400581e2 Add Android drivers to the video_driver drop-down menu Wayward One 2018-01-21 15:41:04 -0500
  • 584d00a01c
    Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) Loïc Blot 2018-01-30 00:30:02 +0100
  • 3b4df956b1 Make chat command + privilege help slightly more accurate (#6964) Wuzzy 2018-01-29 23:39:36 +0100
  • de2c40c8fc Apply physics overrides correctly during anticheat calculations (#6970) sfan5 2018-01-28 10:21:21 +0100
  • 7d3295e21f [CSM] HUD Fix not updating server HUDs caused by 4f688d5 SmallJoker 2018-01-26 21:27:30 +0100
  • 4f688d5616 Fix issues with earlier CSM HUD commit (#6940) red-001 2018-01-26 15:05:47 +0000
  • 3a5959ae6b Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955) Tre 2018-01-25 13:59:24 -0600
  • 62c10e3d08 Disable fall damage when "immortal" group set (#6946) lisacvuk 2018-01-23 19:28:21 +0100
  • 04e5a65c65 Add missing languages from menu (#6953) Muhammad Nur Hidayat Yasuyoshi (MNH48.com) 2018-01-24 02:27:41 +0800
  • 01bc817fe0 Intersects_protection(): Move from Minetest Game to builtin (#6952) Paramat 2018-01-23 18:04:58 +0000
  • 0425c6b8c8 CSM: Remove screenshot API red-001 2018-01-19 16:18:16 +0000
  • d6050bee51 [CSM] Don't Load the package library (#6944) red-001 2018-01-22 07:34:49 +0000
  • 684e70477d Change include from "cmake_config.h" to "config.h" Wayward One 2018-01-21 16:26:04 -0500
  • 49ff1d2ea8 [CSM] Remove `on_connect` callback (#6941) red-001 2018-01-21 17:27:27 +0000
  • 5dab742645 [CSM] Add functions to create particles and particlespawners. (#6072) red-001 2018-01-20 22:31:53 +0000
  • da80e8af8a
    Add minetest issue template (#6936) Loïc Blot 2018-01-20 23:31:15 +0100
  • 99c9e7a986 Game refactor [4/X]: keycache is now owned by InputHandler Loic Blot 2018-01-13 10:54:18 +0100
  • f5a006dce7 Game refactor [3/X]: Move keycache to inputhandler Loic Blot 2018-01-13 10:40:25 +0100
  • 64fe79b53b Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu) Loic Blot 2018-01-13 10:34:56 +0100
  • 362323cdc2 Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input Loic Blot 2018-01-06 11:34:03 +0100
  • 9649e47214 [CSM] Add basic HUD manipulation. (#6067) red-001 2018-01-20 13:09:58 +0000
  • d45e5da8ca Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs paramat 2017-09-22 12:38:55 +0100
  • 4c0d4e4105 Load a texturepack from the 'textures' subfolder of a game red-001 2017-06-23 01:51:57 +0100
  • 70a90bc83a Lua_api.txt: Various improvements paramat 2018-01-15 03:34:03 +0000
  • 142474196a Mapgen folder: Update and improve copyright information of files paramat 2018-01-15 02:26:15 +0000
  • 5435b07d4e Lua_api.txt: Improve bullet point indentation consistency ezhh 2018-01-13 17:25:01 +0000
  • 670f8afd18 Registration confirmation dialog: Fix grammar Muhammad Rifqi Priyo Susanto 2018-01-13 22:32:05 +0700
  • 8349a3db10 Lua_api.txt: Add chat command params info ezhh 2018-01-13 03:42:07 +0000
  • 792752997c Add confirmation on new player registration (#6849) Muhammad Rifqi Priyo Susanto 2018-01-13 18:07:16 +0700
  • fad263dec9 Revert "Add an active object step time budget #6721" Lars Hofhansl 2018-01-12 23:47:39 -0800
  • 7e50529867
    Add a build step to test non freetype builds (#6908) Loïc Blot 2018-01-12 15:36:54 +0100
  • 6f2fe8a554
    Forget to fix non freetype build in StaticText Loic Blot 2018-01-12 08:36:38 +0100
  • 62872dabac Lua_api.txt: Fix, improve and add to Object Properties documentation paramat 2018-01-12 01:15:51 +0000
  • 05e9e128b9 Lua_api.txt: Improve and complete ABM documentation paramat 2018-01-12 00:32:55 +0000
  • b8fc6a1955 Settingtypes.txt: Correct value of 'max block send distance' paramat 2018-01-11 23:50:35 +0000
  • b4df0d67dd Fix ambient occlusion and dark lines at mapblock borders number Zero 2017-12-25 23:51:48 +0300
  • f77f19a941 Fix off-by-one in log output line length (#6896) Pedro Gimeno 2018-01-09 19:07:14 +0100
  • 63f4ee21b0 Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() Pedro Gimeno 2018-01-08 21:32:15 +0100
  • 2992b774fe Lua API docs: Add warning that schematic placing is cached Sokomine 2018-01-07 11:47:52 +0100
  • 0a83c42dfd
    Fix naming conventions of noise userdata rubenwardy 2018-01-07 01:06:18 +0000
  • 9146c6a50f Don't recalculate statustext initial color everytime & review fixes Loic Blot 2018-01-05 19:39:06 +0100
  • f40f4143df GameUI refactor (part 7/7): Finish to include profiler things to GameUI Loic Blot 2018-01-04 23:58:46 +0100
  • 02f82eca0b GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class Loic Blot 2018-01-04 23:32:32 +0100
  • 326b0faa5e GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class Loic Blot 2018-01-04 23:04:40 +0100
  • fe510d90c1 GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class Loic Blot 2018-01-04 21:35:26 +0100
  • aab3b18e4b GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class Loic Blot 2018-01-04 19:52:40 +0100
  • 3a772e7ed6 GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText Loic Blot 2018-01-03 17:28:57 +0100
  • 0ebaed430a GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI Loic Blot 2018-01-03 14:28:55 +0100
  • 549cfd9db8 Biomes: Add vertical biome blend (#6853) Paramat 2018-01-04 23:10:55 +0000
  • ff2ceed381 Prevent Android from automatically locking display (#6876) Wayward One 2018-01-04 15:18:18 -0500
  • e7b44c3295 Fix Wstringop-overflow warning from util/srp.cpp (#6855) you 2018-01-04 14:25:20 +0100
  • 30821ad8de [CSM] Don't load the IO library. (#6087) red-001 2018-01-04 07:21:12 +0000
  • e7396a0c50 Mgv7: Add docs for the new floatland exponent parameter paramat 2018-01-04 00:41:36 +0000
  • 2af47e6f5f Fix crash on can_bypass_userlimit returning non-boolean rubenwardy 2018-01-03 14:18:13 +0000
  • 2aad3be2cb Mgv7 floatlands: Add exponent parameter paramat 2017-12-24 22:38:35 +0000
  • f3b9d87076 Connected Nodeboxes: Add `disconnected` boxes Thomas--S 2017-04-22 21:17:46 +0200
  • 345e1041a2 Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code Hybrid Dog 2017-04-10 20:03:53 +0200
  • d7c1f6c92e Tool getDigParams: Fix selecting the best fitting time Hybrid Dog 2017-04-19 20:55:47 +0200
  • 0d6b58a772
    Add unittests on ActiveObject and BanManager class (#6866) Loïc Blot 2018-01-01 18:48:52 +0100
  • 9f6d84aee3
    Update README.md copyright notice too Loïc Blot 2018-01-01 17:17:31 +0100
  • f6a97c5c8a
    Happy new year 2018: update LICENSE.txt Loïc Blot 2018-01-01 17:13:37 +0100
  • 4e652ea9dd Advanced settings: Add range check for float type Muhammad Rifqi Priyo Susanto 2017-12-25 22:11:27 +0700
  • 026ad912af Fix rounding error in g/set_node caused by truncation to float rubenwardy 2017-12-22 10:00:57 +0000
  • 0bcc2f33eb Add check to pause game on lost window focus rubenwardy 2017-09-10 03:17:47 +0100
  • 2153965cf9 Line_of_sight: Improve using VoxelLineIterator Dániel Juhász 2016-12-01 20:15:37 +0100
  • ca64f564cd Wireshark plugin: Complete all commands. (#6841) sofar 2017-12-26 05:06:31 -0800
  • 189daf87a0 Fix dancing text number Zero 2017-12-25 00:54:43 +0300
  • 787cd15c14 - Clear colors when reading property info. - Set vertex colors on upright_sprites. Rob Blanckaert 2017-10-22 11:41:57 -0700
  • 8037eda42c Fix error if setting menu_last_game is not a valid game nOOb3167 2017-12-22 11:35:06 +0100
  • 7354d0f3d8 Fix undefined behaviour on getting pointer to data in empty vector nOOb3167 2017-12-22 11:33:46 +0100
  • 257626ceed Fix wrong scrolling (#6809) Vitaliy 2017-12-21 22:58:06 +0300
  • d04c41ad80 Vector functions: Fix vector.direction() function, improve documentation (#6801) Paramat 2017-12-21 19:57:42 +0000
  • 18b921015a Allow 'default' parameter in 'settings:get_bool' function Jordan Irwin 2017-12-17 07:27:37 -0800
  • 26c7e98e3d Adjust default console height Ezhh 2017-12-17 04:38:54 +0000
  • 649eef9e4f Give subgames the ability to disallow specific mapgens (#6792) Ezhh 2017-12-16 16:02:08 +0000
  • 770eb09adc Fix items turning black (#6780) Vitaliy 2017-12-16 19:01:37 +0300
  • fd71a7c163 Change Normal Map setting to be less ambigous Tre 2017-12-15 22:05:36 -0600
  • f1d2bc0965 Zoom: Add 'disabled by game or mod' message paramat 2017-12-12 09:47:43 +0000
  • 8a99c8c94a Minimap messages: Improve 'disabled by server' message paramat 2017-12-11 11:45:02 +0000
  • abd8a30c05 Add callback to preserve node metadata as item metadata ashtrayoz 2017-11-09 23:29:04 +1100
  • 6e5109fd46
    Chat: Remove prompt history duplicates (#6762) SmallJoker 2017-12-14 19:47:29 +0100
  • 551c12391a directiontables: Fix MSVC compiler error (#6785) adrido 2017-12-14 19:46:42 +0100
  • 2d9f0d344e Update light decoding table size (#6696) Vitaliy 2017-12-12 21:29:55 +0300
  • b19241b9bc Builtin: Fix handle_node_drops crash with nil digger SmallJoker 2017-12-12 19:19:04 +0100
  • 308bb69eef
    CSM fixes: load mods after flavours & add flavour to block mod loading (#6738) Loïc Blot 2017-12-11 17:33:44 +0100
  • 02cc257fe0 Lua_api.txt: Fix a spelling error ashtrayoz 2017-12-10 23:56:01 +1100
  • 419799b831 F5 debug info: Add colons, use lowercase except for FPS and RTT ThomasMonroe314 2017-11-28 07:25:41 -0600
  • 03caa1e319 Damage: Remove damage ignore timer SmallJoker 2017-08-13 09:49:29 +0200
  • d677f292cc Use std::vector instead of dynamic C-Array (#6744) adrido 2017-12-10 09:07:24 +0100
  • da298a26ff Pointed thing to face pos: Use 'eye height' object property (#6754) Paramat 2017-12-09 13:30:26 +0000
  • 9c669016d1 Add an active object step time budget #6721 Lars Hofhansl 2017-12-06 12:21:46 -0800
  • e049405fdc Add coloured logs (#4549) you 2017-12-06 18:50:39 +0100
  • 4edf087090 Auth handler: Player deletion & Iterator (#6741) sfan5 2017-12-06 17:32:49 +0100
  • 2b5341c518 Ensure no item stack is being held before crafting (#4779) Luis Cáceres 2017-12-06 16:32:05 +0000
  • fd9f195fcc Use Irrlicht's mesh cache for animated meshes. Lars Hofhansl 2017-12-04 22:25:09 -0800
  • f470cb7270 Zoom: Set zoom FOV per-player using a player object property paramat 2017-11-20 01:45:57 +0000
  • 2507d32afe Android: Update build system for ndk-r15x stujones11 2017-11-15 19:52:19 +0000
  • 2174298ffa Document extended meaning of active_object_send_range_blocks setting. Lars Hofhansl 2017-12-03 17:56:39 -0800