Guard NPC improvements, add patrol feature

This commit is contained in:
stujones11 2015-07-25 16:54:39 +01:00
parent 971444ccdb
commit f5df4ebf8a
3 changed files with 83 additions and 9177 deletions

View File

@ -1,6 +1,7 @@
local GUARD_ATTACK_PLAYERS
local TARGET_RADIUS = 20
local MAX_SPEED = 5
local PATROL_SPEED = 2
local function get_wield_image(item)
local wield_image = "npcf_trans.png"
@ -38,18 +39,53 @@ end
npcf:register_npc("npcf_guard:npc", {
description = "Guard NPC",
mesh = "npcf_guard.x",
mesh = "npcf_guard.b3d",
textures = {"character.png", "npcf_guard_armor.png", "npcf_trans.png"},
inventory_image = "npcf_guard_inv.png",
stepheight = 1.1,
armor_groups = {fleshy=20},
metadata = {
wielditem = "default:sword_steel",
blacklist = "mobs:oerkki mobs:dungeon_master",
blacklist = "npcf_mob:npc",
whitelist = "",
attack_players = "false",
follow_owner = "false",
patrol = "false",
patrol_points = {},
patrol_index = 0,
patrol_rest = 2,
show_armor = "true",
},
var = {
rest_timer = 0,
},
get_formspec = function(self)
local blacklist = minetest.formspec_escape(self.metadata.blacklist)
local whitelist = minetest.formspec_escape(self.metadata.whitelist)
local formspec = "size[8,8.5]"
.."field[0.5,1.0;3.5,0.5;wielditem;Weapon;"..self.metadata.wielditem.."]"
.."checkbox[4.0,0.5;show_armor;Show 3D Armor;"..self.metadata.show_armor.."]"
.."field[0.5,2.5;7.5.0,0.5;blacklist;Blacklist (Mob Entities);"..blacklist.."]"
.."field[0.5,4.0;7.5.0,0.5;whitelist;Whitelist (Player Names);"..whitelist.."]"
.."checkbox[0.5,4.5;follow_owner;Follow;"..self.metadata.follow_owner.."]"
.."checkbox[3.5,4.5;patrol;Patrol;"..self.metadata.patrol.."]"
.."field[6.0,5.5;2.0.0,0.5;rest_time;Rest (sec);"..self.metadata.patrol_rest.."]"
.."label[0.5,6.5;Patrol Points: "..#self.metadata.patrol_points.."]"
.."button[5.5,6.5;2.5,0.5;add_patrol;Add Point]"
.."button[3.5,6.5;2.0,0.5;clear_patrol;Clear]"
.."button[0.0,8.0;2.0,0.5;origin;Set Origin]"
.."button_exit[7.0,8.0;1.0,0.5;;Ok]"
if GUARD_ATTACK_PLAYERS == true then
formspec = formspec.."checkbox[4.0,4.5;attack_players;Attack Players;"
..self.metadata.attack_players.."]"
end
return formspec
end,
on_destruct = function(self, hitter)
if self.npc_id then
npcf:unload(self.npc_id)
end
end,
on_activate = function(self)
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=-10, z=0})
@ -59,28 +95,13 @@ npcf:register_npc("npcf_guard:npc", {
self.object:set_properties(self.properties)
end,
on_rightclick = function(self, clicker)
local player_name = clicker:get_player_name()
if player_name == self.owner then
local blacklist = minetest.formspec_escape(self.metadata.blacklist)
local whitelist = minetest.formspec_escape(self.metadata.whitelist)
local formspec = "size[8,6.5]"
.."field[0.5,1.0;3.5,0.5;wielditem;Weapon;"..self.metadata.wielditem.."]"
.."checkbox[4.0,0.5;show_armor;Show 3D Armor;"..self.metadata.show_armor.."]"
.."field[0.5,2.5;7.5.0,0.5;blacklist;Blacklist (Mob Entities);"..blacklist.."]"
.."field[0.5,4.0;7.5.0,0.5;whitelist;Whitelist (Player Names);"..whitelist.."]"
.."checkbox[0.5,4.5;follow_owner;Follow;"..self.metadata.follow_owner.."]"
.."button[0.0,6.0;2.0,0.5;origin;Set Origin]"
.."button_exit[7.0,6.0;1.0,0.5;;Ok]"
if GUARD_ATTACK_PLAYERS == true then
formspec = formspec.."checkbox[4.0,4.5;attack_players;Attack Players;"
..self.metadata.attack_players.."]"
end
npcf:show_formspec(player_name, self.npc_id, formspec)
local name = clicker:get_player_name()
if name == self.owner then
npcf:show_formspec(name, self.npc_id, self:get_formspec())
end
end,
on_step = function(self, dtime)
if self.timer > 1 then
self.timer = 0
local pos = self.object:getpos()
local yaw = self.object:getyaw()
local state = NPCF_ANIM_STAND
@ -159,6 +180,27 @@ npcf:register_npc("npcf_guard:npc", {
state = NPCF_ANIM_WALK
end
end
elseif self.metadata.patrol == "true" then
self.var.rest_timer = self.var.rest_timer + self.timer
if self.var.rest_timer > self.metadata.patrol_rest then
local index = self.metadata.patrol_index + 1
if index > #self.metadata.patrol_points then
index = 1
end
local patrol_pos = self.metadata.patrol_points[index]
if patrol_pos then
local distance = vector.distance(pos, patrol_pos)
if distance > 1 then
yaw = npcf:get_face_direction(pos, patrol_pos)
speed = PATROL_SPEED
state = NPCF_ANIM_WALK
else
self.object:setpos(patrol_pos)
self.metadata.patrol_index = index
self.var.rest_timer = 0
end
end
end
elseif vector.equals(pos, self.origin.pos) == false then
yaw = npcf:get_face_direction(pos, self.origin.pos)
local distance = vector.distance(pos, self.origin.pos)
@ -181,10 +223,12 @@ npcf:register_npc("npcf_guard:npc", {
self.object:setacceleration(acceleration)
self.object:setyaw(yaw)
npcf:set_animation(self, state)
self.timer = 0
end
end,
on_receive_fields = function(self, fields, sender)
if self.owner == sender:get_player_name() then
local name = sender:get_player_name()
if self.owner == name then
if fields.wielditem then
local wield_image = get_wield_image(fields.wielditem)
local textures = {self.properties.textures[1], get_armor_texture(self), wield_image}
@ -194,6 +238,24 @@ npcf:register_npc("npcf_guard:npc", {
self.origin.pos = self.object:getpos()
self.origin.yaw = self.object:getyaw()
end
if fields.follow_owner then
self.metadata.patrol = "false"
elseif fields.patrol then
if fields.patrol == "false" then
self.metadata.patrol_index = 0
end
self.metadata.follow_owner = "false"
elseif fields.add_patrol then
local pos = self.object:getpos()
if pos then
table.insert(self.metadata.patrol_points, pos)
end
elseif fields.clear_patrol then
self.metadata.patrol_points = {}
else
return
end
npcf:show_formspec(name, self.npc_id, self:get_formspec())
end
end,
})

Binary file not shown.

File diff suppressed because it is too large Load Diff