control framework renamed to movement framework

This commit is contained in:
Alexander Weber 2017-01-19 20:51:06 +01:00
parent eb483cc135
commit b97cccbd2e

View File

@ -102,11 +102,11 @@ npcf:register_npc("npcf_guard:npc", {
end,
on_step = function(self, dtime)
if self.timer > 1 then
local control = npcf.control_framework.getControl(self)
local pos = control.pos
local move_obj = npcf.movement.getControl(self)
local pos = move_obj.pos
local target = {object=nil, distance=0}
local min_dist = 1000
control:mine_stop()
move_obj:mine_stop()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, TARGET_RADIUS)) do
local to_target = false
if object:is_player() then
@ -144,9 +144,9 @@ npcf:register_npc("npcf_guard:npc", {
end
if target.object then
if target.distance < 3 then
control:mine()
control:stay()
control:look_to(target.object:getpos())
move_obj:mine()
move_obj:stay()
move_obj:look_to(target.object:getpos())
local tool_caps = {full_punch_interval=1.0, damage_groups={fleshy=1}}
local item = self.metadata.wielditem
if item ~= "" and minetest.registered_items[item] then
@ -158,7 +158,7 @@ npcf:register_npc("npcf_guard:npc", {
end
if target.distance > 2 then
local speed = get_speed(target.distance) * 1.1
control:walk(target.object:getpos(), speed)
move_obj:walk(target.object:getpos(), speed)
end
elseif self.metadata.follow_owner == "true" then
local player = minetest.get_player_by_name(self.owner)
@ -166,11 +166,11 @@ npcf:register_npc("npcf_guard:npc", {
local p = player:getpos()
local distance = vector.distance(pos, {x=p.x, y=pos.y, z=p.z})
if distance > 3 then
control:walk(p, get_speed(distance))
move_obj:walk(p, get_speed(distance))
else
control:stay()
move_obj:stay()
end
control:mine_stop()
move_obj:mine_stop()
end
elseif self.metadata.patrol == "true" then
self.var.rest_timer = self.var.rest_timer + self.timer
@ -183,10 +183,9 @@ npcf:register_npc("npcf_guard:npc", {
if patrol_pos then
local distance = vector.distance(pos, patrol_pos)
if distance > 1 then
control:walk(patrol_pos, PATROL_SPEED)
move_obj:walk(patrol_pos, PATROL_SPEED)
else
self.object:setpos(patrol_pos)
control:stay()
move_obj:teleport(patrol_pos)
self.metadata.patrol_index = index
self.var.rest_timer = 0
end
@ -195,11 +194,11 @@ npcf:register_npc("npcf_guard:npc", {
elseif vector.equals(pos, self.origin.pos) == false then
local distance = vector.distance(pos, self.origin.pos)
if distance > 1 then
control:walk(self.origin.pos, get_speed(distance))
move_obj:walk(self.origin.pos, get_speed(distance))
else
self.object:setpos(self.origin.pos)
control.look_to(self.origin.pos)
control:stay()
move_obj:teleport(self.origin.pos)
move_obj:stay()
move_obj.yaw = self.origin.yaw
end
end
self.timer = 0