187 lines
6.6 KiB
Lua
187 lines
6.6 KiB
Lua
-- Intllib
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local S = mg_villages.intllib
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-- slightly lower than a normal nodes for better look
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minetest.register_node("mg_villages:road", {
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description = S("village road"),
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tiles = {"default_gravel.png", "default_dirt.png"},
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is_ground_content = false, -- will not be removed by the cave generator
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groups = {crumbly=2}, -- does not fall
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sounds = default.node_sound_gravel_defaults,
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-- sounds = default.node_sound_dirt_defaults({
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-- footstep = {name="default_gravel_footstep", gain=0.5},
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-- dug = {name="default_gravel_footstep", gain=1.0},
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-- }),
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = { { -0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5}, },
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},
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})
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mg_villages.road_node = minetest.get_content_id( 'mg_villages:road' );
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-- do not drop snow on roads
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if( minetest.get_modpath("moresnow")) then
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moresnow.snow_cover[ mg_villages.road_node ] = moresnow.c_air;
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end
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-- special soil that does not need abms/lbms or water
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minetest.register_node("mg_villages:soil", {
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description = S("Soil found on a field"),
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tiles = {"default_dirt.png^farming_soil_wet.png", "default_dirt.png"},
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drop = "default:dirt",
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is_ground_content = true,
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groups = {crumbly=3, not_in_creative_inventory=1, grassland = 1, soil=3, wet=1},
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sounds = default.node_sound_dirt_defaults,
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})
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minetest.register_node("mg_villages:desert_sand_soil", {
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description = S("Desert Sand"),
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tiles = {"default_desert_sand.png^farming_soil_wet.png", "default_desert_sand.png"},
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is_ground_content = true,
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drop = "default:desert_sand",
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groups = {crumbly=3, not_in_creative_inventory = 1, sand=1, desert = 1, soil=3, wet=1},
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sounds = default.node_sound_sand_defaults,
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})
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-- this non-snow-melting-torch is only needed if you use the old snow mod
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if( mg_villages.USE_DEFAULT_3D_TORCHES == false ) then
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-- This torch is not hot. It will not melt snow and cause no floodings in villages.
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minetest.register_node("mg_villages:torch", {
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description = S("Torch"),
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drawtype = "torchlike",
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--tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
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tiles = {
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{name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
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{name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
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{name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
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},
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inventory_image = "default_torch_on_floor.png",
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wield_image = "default_torch_on_floor.png",
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paramtype = "light",
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paramtype2 = "wallmounted",
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sunlight_propagates = true,
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walkable = false,
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light_source = LIGHT_MAX-1,
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selection_box = {
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type = "wallmounted",
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wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
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wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
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wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
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},
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groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
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legacy_wallmounted = true,
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sounds = default.node_sound_defaults,
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drop = "default:torch",
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is_ground_content = false,
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})
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end
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-- get information about a plot, the building, its inhabitants; allow to buy the plot etc.
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minetest.register_node("mg_villages:plotmarker", {
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description = S("Plot marker"),
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drawtype = "nodebox",
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tiles = {"default_stone_brick.png"},
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is_ground_content = false,
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paramtype = "light",
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paramtype2 = "facedir",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5+2/16, -0.5, -0.5+2/16, 0.5-2/16, -0.5+3/16, 0.5-2/16},
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},
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},
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groups = {cracky=3,stone=2},
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on_rightclick = function( pos, node, clicker, itemstack, pointed_thing)
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return mg_villages.plotmarker_formspec( pos, nil, {}, clicker )
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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return mg_villages.plotmarker_formspec( pos, formname, fields, sender );
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end,
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-- protect against digging
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can_dig = function( pos, player )
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local meta = minetest.get_meta( pos );
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if( meta and meta:get_string( 'village_id' )~='' and meta:get_int( 'plot_nr' ) and meta:get_int( 'plot_nr' )>0) then
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return false;
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end
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return true;
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end
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})
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-- place this node where a mob that works in your building ought to stand
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minetest.register_node("mg_villages:mob_workplace_marker", {
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description = "Place where a mob ought to work",
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drawtype = "nodebox",
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tiles = {"workplace_marker.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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walkable = false,
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is_ground_content = false,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, -0.5+1/16, 0.5},
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},
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},
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groups = {crumbly=3},
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})
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-- helper node for villager/mob mods that want to spawn npc
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minetest.register_node("mg_villages:mob_spawner", {
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description = "Mob spawner",
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tiles = {"wool_cyan.png^beds_bed_fancy.png","wool_blue.png^doors_door_wood.png"},
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is_ground_content = false,
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groups = {not_in_creative_inventory = 1 }, -- cannot be digged by players
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on_rightclick = function( pos, node, clicker, itemstack, pointed_thing)
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return mg_villages.mob_spanwer_on_rightclick( pos, node, clicker, itemstack, pointed_thing);
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end
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})
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-- default to safe lava - prevent fire
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if( not( mg_villages.use_normal_unsafe_lava )) then
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local lava = minetest.registered_nodes[ "default:lava_source"];
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if( lava ) then
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-- a deep copy for the table would be more helpful...but, well, ...
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local new_def = minetest.deserialize( minetest.serialize( lava ));
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-- this lava does not cause fire to spread
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new_def.name = nil;
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new_def.groups.lava = nil;
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new_def.groups.hot = nil;
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new_def.groups.igniter = nil;
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new_def.groups.lava_tamed = 3;
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new_def.description = S("Lava Source (tame)");
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new_def.liquid_alternative_flowing = "mg_villages:lava_flowing_tamed";
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new_def.liquid_alternative_source = "mg_villages:lava_source_tamed";
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-- we create a NEW type of lava for this
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minetest.register_node( "mg_villages:lava_source_tamed", new_def );
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end
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-- take care of the flowing variant as well
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lava = minetest.registered_nodes[ "default:lava_flowing"];
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if( lava ) then
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-- a deep copy for the table would be more helpful...but, well, ...
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local new_def = minetest.deserialize( minetest.serialize( lava ));
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-- this lava does not cause fire to spread
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new_def.name = nil;
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new_def.groups.lava = nil;
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new_def.groups.hot = nil;
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new_def.groups.igniter = nil;
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new_def.groups.lava_tamed = 3;
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new_def.description = S("Flowing Lava (tame)");
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new_def.liquid_alternative_flowing = "mg_villages:lava_flowing_tamed";
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new_def.liquid_alternative_source = "mg_villages:lava_source_tamed";
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-- and a NEW type of flowing lava...
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minetest.register_node( "mg_villages:lava_flowing_tamed", new_def );
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end
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end
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