Commit Graph

  • ca89bfc05e cleaned up noise usage in mapgen.lua Sokomine 2014-10-11 23:25:50 +0200
  • 1e1cf8c249 removed noise parameter where not needed Sokomine 2014-10-11 00:54:48 +0200
  • 13e574a158 removed obsolte code Sokomine 2014-10-10 23:54:08 +0200
  • 63c85d2d4b added fix for reading files under windows Sokomine 2014-10-10 21:06:30 +0200
  • f94b31ce9a added read test to investigate a strange bug occouring only under windows Sokomine 2014-10-10 20:45:59 +0200
  • 6f60d161c9 check if facedir is nil Sokomine 2014-10-10 20:30:59 +0200
  • 0c897050c9 handle missing decompress-function in older minetest versions Sokomine 2014-10-10 03:54:40 +0200
  • 4d2819a6f0 only schems that may actually be used will be imported at startup Sokomine 2014-10-10 03:13:57 +0200
  • 7f9393caa9 made sure moreblocks-cobble-slaps get replaced by existing blocks Sokomine 2014-10-10 03:11:47 +0200
  • 7c126b9541 added option to cover some villages with snow even if no snow mod is installed Sokomine 2014-10-10 01:51:12 +0200
  • b0e45bce13 added and repaired the tent village type Sokomine 2014-10-09 03:40:15 +0200
  • 01ed5dffeb added some inv to chests in more types of houses Sokomine 2014-10-08 20:49:29 +0200
  • e5037f085d eliminate some plants that accidentally got in the savefiles of the buildings Sokomine 2014-10-08 19:11:48 +0200
  • de2e87f856 sorted some functions Sokomine 2014-10-08 00:23:29 +0200
  • 3ed3a99da8 added further replacements Sokomine 2014-10-07 22:46:50 +0200
  • 414cdc5240 removed some special nodes from other mods; fixed replacements for realtest Sokomine 2014-10-07 22:02:01 +0200
  • 2d6f61fe04 added tents for new village type Sokomine 2014-10-07 05:44:04 +0200
  • 20f78eeb53 actually made use of the new logcabin buildings Sokomine 2014-10-07 03:24:53 +0200
  • 887865add3 added logcabin houses which do not use nodes from a not released mod; improved some of the logcabins; added two new taverns Sokomine 2014-10-07 03:24:12 +0200
  • 661105adb3 added hochsitz Sokomine 2014-10-06 21:56:59 +0200
  • abb9e3cb71 do not accept nodeboxes as natural ground Sokomine 2014-10-06 18:46:56 +0200
  • 5e6d0323c4 added optional dependencies for realtest mods Sokomine 2014-10-06 01:14:17 +0200
  • 375e33a8f7 removed chest fill code from main loop; disabled place_schematics code as that is no longer needed Sokomine 2014-09-30 16:08:50 +0200
  • e8d559201a fixed spelt/wheat replacements for realtest Sokomine 2014-09-30 16:08:04 +0200
  • a5b4a0acdb fixed bugs with missing slabs in villages Sokomine 2014-09-29 17:04:10 +0200
  • d36e830d97 added function for filling chests and shelves with random materials Sokomine 2014-09-28 03:56:24 +0200
  • 6481e288fa combined decoding of nodes in we and mts files into one new function Sokomine 2014-09-28 02:01:48 +0200
  • c6340f10b5 do not save extra_calls in village data Sokomine 2014-09-28 01:59:41 +0200
  • c5ff9061d1 replacing moretree leaves as well Sokomine 2014-09-28 01:07:09 +0200
  • ad0fbb75dd added support for ladders in realtest Sokomine 2014-09-27 04:51:45 +0200
  • dc68c7f33b bugfixes; upside_down_stairs etc Sokomine 2014-09-25 22:13:22 +0200
  • 6bd67226b9 improved replacement handling; improved replacements for realtest Sokomine 2014-09-25 18:59:53 +0200
  • fdeeca7ff0 undefined nodes with facedir or wallmounted are now stored with names Sokomine 2014-09-25 18:36:14 +0200
  • 51a744f3c1 added support for realtest Sokomine 2014-09-25 05:22:06 +0200
  • 6e583f99a9 moved on_construct calls to after writing of mapgen Sokomine 2014-09-24 23:44:34 +0200
  • 70798ce745 better detection and handling of nodes that are not defined at the time the .we file is read Sokomine 2014-09-24 17:17:03 +0200
  • c4933890ea check if on_construct actually exists for the nodes it is to be called for Sokomine 2014-09-24 16:12:28 +0200
  • 8321943358 calling on_construct, growing saplings, replacing cottages-chests Sokomine 2014-09-24 02:02:17 +0200
  • fa65ee89bb moved tree growth into extra function Sokomine 2014-09-23 18:08:04 +0200
  • a48ef62742 fixed rotation bug for param2 regarding .mts files Sokomine 2014-09-23 17:47:14 +0200
  • 7d3edf7c17 made use of minetest.decompress by reading .mts files directly Sokomine 2014-09-23 04:53:13 +0200
  • 1389ffbecb removed obsolete rotate function Sokomine 2014-09-22 21:25:14 +0200
  • 896b3dba01 fixed bug with param2 rotation Sokomine 2014-09-22 21:23:38 +0200
  • 0cf61c0955 added debug information for performance measurements Sokomine 2014-09-22 05:43:21 +0200
  • f991862f8b huge speed improvement for lage villages by improved rotation Sokomine 2014-09-22 05:42:42 +0200
  • 3abbd19db1 minor fix Sokomine 2014-09-22 05:17:41 +0200
  • e186a5ec9e removed set_node calls Sokomine 2014-09-21 23:41:57 +0200
  • 6ac0ad262a added name generator for villages Sokomine 2014-09-20 17:53:20 +0200
  • 832d902c07 add snow cover on wheat again Sokomine 2014-09-16 06:01:37 +0200
  • f484425f0d keep snow on roofs in the shell area after cavegen if possible Sokomine 2014-09-16 00:05:53 +0200
  • 11e12f761b no snow or saplings below water level Sokomine 2014-09-15 05:18:39 +0200
  • d909df59bd no more jungletree saplings for branches; saplings are automaticly grown into trees; adjust height to the right village height; save village data always when needed Sokomine 2014-09-15 05:11:28 +0200
  • 9de0961ff4 reduced spam by no longer printing which mts files are parsed Sokomine 2014-09-15 05:03:40 +0200
  • 6dd31e2d0e added special torches that do not melt snow and thus do not cause floodings Sokomine 2014-09-15 04:20:05 +0200
  • c680c8e891 made jungletree population less dense Sokomine 2014-09-15 00:40:17 +0200
  • 955ca41d59 improved snow support Sokomine 2014-09-14 03:08:30 +0200
  • 5dad00f788 added limited support for big freaking dig - especially the trees Sokomine 2014-09-04 22:21:32 +0200
  • bc2097b542 added support for darkage nodes in medieval and taoki type villages Sokomine 2014-09-04 21:01:22 +0200
  • e461dce785 improved support for ethereal Sokomine 2014-08-28 16:16:32 +0200
  • 9c286363a5 added support for ethereal trees/wood Sokomine 2014-08-28 05:27:02 +0200
  • d0a91eb2b8 removed old code from flattening function Sokomine 2014-08-28 04:37:22 +0200
  • 632635bada added better ground node detection; moved terrain blending into lower_or_raise_terrain_at_point function; added basic support for ethereal Sokomine 2014-08-28 04:35:42 +0200
  • f9b9f120aa re-added height calculation Sokomine 2014-08-27 02:11:05 +0200
  • fb3aea563a prolonged main road to village boundaries Sokomine 2014-08-27 00:44:00 +0200
  • ed12f4d176 started improving terrain flattening code Sokomine 2014-08-27 00:01:48 +0200
  • 8f236a3c61 improved detection of real ground nodes (no more undesired wood); added coal in stone below village; added stone below village and removed old buffering; added terrain blend for terrain that is lower than the village; added mg_villages.UNDO_CAVEGEN_AND_MUDFLOW flag; removed optimal height calculation for now; added mg_villages.ENABLE_TERRAIN_BLEND flag Sokomine 2014-08-26 20:41:29 +0200
  • 60a5a9e690 added improved terrain blending by paramat; reduced underground adjustment to 1; added repair function for cavegen griefings and undesired mudflow; village is now written to the entire vm area Sokomine 2014-08-25 17:34:16 +0200
  • c5b1c908e7 added paramats terrain blending; set deterministic height for villages with size >= 25 Sokomine 2014-08-25 01:46:33 +0200
  • 37168359b7 added missing parameters; improved calculation of optimal height; added code to change height of a village; switched to soil which has no abms; removed water layer below that new soil; made sure villages are only generated in chunks where villages may actually appear Sokomine 2014-08-24 01:03:28 +0200
  • 4c0b70ad7e changed protection so that only 10 nodes below the village are protected Sokomine 2014-08-24 01:00:11 +0200
  • 88c72d75ea villages >= 40 in size are set to a fixed height of 1 Sokomine 2014-08-24 00:59:37 +0200
  • 427ad8dd86 added alternate soil for the fields which don't have ambs running Sokomine 2014-08-23 23:51:46 +0200
  • 25afe15e6b logcabin villages are now independent of glasspanes mod Sokomine 2014-08-19 18:52:29 +0200
  • 9e671a6cbc moved constants to mg_villages.* namespace Sokomine 2014-08-19 18:32:42 +0200
  • 23a2c2f11f improved replacements for grasshut villages Sokomine 2014-08-19 18:23:06 +0200
  • af1430c5e4 added grasshut villages and soft dependencies for them Sokomine 2014-08-19 18:15:08 +0200
  • 73ec3e548c fixed minor bug where dirt roads in negative z-direction where not prolonged Sokomine 2014-08-19 16:47:07 +0200
  • de796469ab avoided water spill at the edge of villages by adding water only when the field node is sourrounded by other fields Sokomine 2014-08-19 16:41:20 +0200
  • 97f238849a added cottages as optional dependency Sokomine 2014-08-19 16:27:02 +0200
  • 094e043a27 added doors to dependency list Sokomine 2014-08-19 16:26:14 +0200
  • 1b377e02e5 cleaned up main mapgen function Sokomine 2014-08-19 04:56:44 +0200
  • b87b7aa2df moved voxelmanip code in mapgen.lua closer together Sokomine 2014-08-19 04:23:45 +0200
  • fd68ec4a85 made sure there are borders kept free from plants around each building Sokomine 2014-08-19 03:54:54 +0200
  • 54d00a7303 added plantlist depending on village type Sokomine 2014-08-19 03:45:45 +0200
  • af6cf434b8 added replacements for saplings Sokomine 2014-08-18 23:11:56 +0200
  • b8d854e32f marked dirt roads in mapgen as used territory Sokomine 2014-08-18 18:18:53 +0200
  • 4b764038a3 moved buildings-table to mg_villages.* namespace Sokomine 2014-08-18 00:24:15 +0200
  • c10b2ab90c removed not really working village height calculation; removed paths between buildings due to dirt_roads now beeing a better solution; added additional layer of clay below desert sand soil; removed obsolete top_node calculation Sokomine 2014-08-18 00:10:36 +0200
  • 288986a16a the entire village area is protected against modifications now Sokomine 2014-08-17 23:42:01 +0200
  • 56ef231f96 assigned numbers to roads so that houses can identify the road they belong to; added dirt roads between the fields for medieval villages Sokomine 2014-08-17 22:41:22 +0200
  • 8174ef247b added more secure floor below forge; added anvil Sokomine 2014-08-11 00:43:29 +0200
  • 578dba5efb made fields sourrounding the village area larger Sokomine 2014-08-11 00:42:48 +0200
  • 255a5406b8 space between buildings can now be configured for each village type Sokomine 2014-08-11 00:42:12 +0200
  • 7449d3c7a6 seperated the wheat area into fields; added small paths between the fields Sokomine 2014-08-08 18:08:28 +0200
  • ff1108a415 wheat is now rotated randomly Sokomine 2014-08-07 19:50:10 +0200
  • 22cbcc36f5 one more debug line Sokomine 2014-08-06 18:39:07 +0200
  • 92b1bc2c52 added debug info Sokomine 2014-08-06 18:36:54 +0200
  • b553c4e319 added missing arrow textures (taken from mapp mod) Sokomine 2014-08-06 04:07:43 +0200
  • 44129e8a43 fixed a problem with snow Sokomine 2014-08-06 03:33:02 +0200
  • 0d10809f92 changed size of medieval villages to something smaller again (was larger for debug reasons) Sokomine 2014-08-06 03:14:06 +0200