small bugfix
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@ -498,7 +498,7 @@ mg_villages.inhabitants.print_house_info = function( village_to_add_data_bpos, h
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people_str = minetest.formspec_escape( mg_villages.inhabitants.mob_get_full_name( owner, owner ).." owns this plot");
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end
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elseif( not( bpos.beds ) or #bpos.beds<1 and bpos.worker and bpos.worker.title) then
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elseif( (not( bpos.beds ) or #bpos.beds<1) and bpos.worker and bpos.worker.title) then
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if( not( bpos.worker.lives_at)) then
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str = str.."WARNING: NO WORKER assigned to this plot.";
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else
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@ -43,12 +43,7 @@ mg_villages.plotmarker_formspec = function( pos, formname, fields, player )
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if( not( plot.btype ) or not( mg_villages.BUILDINGS[ plot.btype ] )
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or not( mg_villages.BUILDINGS[ plot.btype ].mts_path )
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or not( mg_villages.BUILDINGS[ plot.btype ].scm )) then
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minetest.chat_send_player( pname, 'Error. Unkown building. btype: '..tostring( plot.btype ));
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if( plot.btype and mg_villages.BUILDINGS[ plot.btype ] ) then
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minetest.chat_send_player( pname, 'Further information: mts_path: '..
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tostring( mg_villages.BUILDINGS[ plot.btype ].mts_path )..' scm: '..
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tostring( mg_villages.BUILDINGS[ plot.btype ].scm )..'.');
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end
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minetest.chat_send_player( pname, 'Error. Unknown building. btype: '..tostring( plot.btype ));
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return;
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end
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local building_name = mg_villages.BUILDINGS[ plot.btype ].mts_path..mg_villages.BUILDINGS[ plot.btype ].scm;
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